Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

Sony PlayStation VR2 Review | 89 Data compared

Avg. price:~£400Weight:560 gResolution:2000x2040Refresh rate:120 HzDisplay type:OLEDDevice type:console VR

Sony PlayStation VR2 Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

8.2

Overall score

Score
8.2/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

8.1

Technical Score

20%

8.3

User score

★Better than 94% of vr-headsets
8.1

Technical Score

Technical score
8.1/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

8.7

Display & Optics

22%

7.7

Tracking & Sensors

10%

7.7

Controls & Audio

4%

5.5

Hardware

3%

6.2

Connectivity

3%

7.1

Design & Power

★Better than 92% of vr-headsets
8.3

User score

User score
8.3/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

8.6

User ratings

30%

7.4

Number of reviews

Based on 319 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
â–²Better than 82% of vr-headsets
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Best rankings

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Technical Specifications of VR headset Sony PlayStation VR2

Technical Score
Technical score
8.1/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

8.7

Display & Optics

22%

7.7

Tracking & Sensors

10%

7.7

Controls & Audio

4%

5.5

Hardware

3%

6.2

Connectivity

3%

7.1

Design & Power

8.1
User score
User score
8.3/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

8.6

User ratings

30%

7.4

Number of reviews

Based on 319 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
8.3
Popularity
Popularity
7.4/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
Sony PlayStation VR2 has a popularity score of 7.4 points, which is higher than 59.2% of VR headsets.
7.4
Ratio quality/price
Value for money
8.2/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

8.2

Overall score

40%

8.4

Price

8.2
Resolution
2000x2040
Resolution
2000x2040
This vr headset has a screen resolution of 2000x2040 which is higher than that of 71.8% of VR headsets.
Screen size
6 inches
Refresh rate
120 Hz
Refresh rate
120 Hz
This vr headset supports a refresh rate of 120 Hz which is higher than in 71.8% of VR headsets and equal to that in 23.1% of VR headsets.
Also supports 90 Hz mode.
Visible FoV (horizontal)
110 °
Visible FoV (horizontal)
110 °
This vr headset offers a horizontal FoV of 110 ° which is wider than that of 71.7% of VR headsets and equal to that of 13% of VR headsets.
Visible FoV (vertical)
102 °
Visible FoV (vertical)
102 °
This vr headset offers a vertical FoV of 102 ° which is wider than that of 74.3% of VR headsets and equal to that of 2.9% of VR headsets.
Show more
Tracking type
inside-out
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
4
N. of cameras
6
N. of cameras
6
This vr headset has 6 cameras which is more than in 83.3% of VR headsets and equal to that in 10.4% of VR headsets.
Includes eye-tracking cameras.
Tracking frequency
2000 Hz
Tracking frequency
2000 Hz
This vr headset has a tracking frequency of 2000 Hz which is higher than that of 100% of VR headsets.
60 visual SLAM also cited.
Show more
Operating system
PlayStation 5
OpenXR support
yes
OpenXR support
yes
This vr headset supports OpenXR. 38.8% of VR headsets support this cross-platform VR standard.
Via SteamVR with PC adapter.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
yes
Touch controllers
yes
This vr headset includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
yes
Game controller included
yes
This vr headset includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
Tempest 3D AudioTech.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
1
N. of microphones
1
This vr headset includes 1 microphones, which is fewer than 55.6% of VR headsets and equal to 13.3% of VR headsets.
Show more
Device type
console VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
560 g
Weight
560 g
This vr headset weighs 560 g which is lighter than 55.6% of VR headsets.
Excludes cables.
Headstrap type
rigid halo
Headstrap type
rigid halo
This vr headset uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Body material
plastic
Show more

Sony PlayStation VR2 vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • 33.3% higher refresh rate
    Refresh rate
    120 Hz
    This vr headset has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    Also supports 90 Hz mode.
    120 Hz vs 90 Hz
  • 165 nits higher peak brightness
    Peak brightness
    265 nits
    This vr headset has a higher peak brightness than the average VR headset (265 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    265 nits vs 100 nits
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated eye-tracking sensors.
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Grayscale passthrough.
  • 10 ° wider horizontal FoV
    Visible FoV (horizontal)
    110 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (110 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    110 ° vs 100 °
  • 4 more cameras
    N. of cameras
    6
    This vr headset has more cameras than the average VR headset (6 vs 2). The average VR headset has 2 cameras.
    Includes eye-tracking cameras.
    6 vs 2
  • Wider IPD adjustment range
    IPD adjustment range
    58–73 mm
    This vr headset has a higher IPD adjustment range than the average VR headset (58–73 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    58–73 mm vs 60–70 mm
  • 33.3% higher refresh rate
    Refresh rate
    120 Hz
    This vr headset has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    Also supports 90 Hz mode.
    120 Hz vs 90 Hz
  • 165 nits higher peak brightness
    Peak brightness
    265 nits
    This vr headset has a higher peak brightness than the average VR headset (265 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    265 nits vs 100 nits
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • 10 ° wider horizontal FoV
    Visible FoV (horizontal)
    110 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (110 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    110 ° vs 100 °
  • Wider IPD adjustment range
    IPD adjustment range
    58–73 mm
    This vr headset has a higher IPD adjustment range than the average VR headset (58–73 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    58–73 mm vs 60–70 mm
  • 6.5 ° wider vertical FoV
    Visible FoV (vertical)
    102 °
    This vr headset has a higher vertical visible FoV than the average VR headset (102 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    102 ° vs 95.5 °
  • 30% higher pixel density
    Pixel density
    800 ppi
    This vr headset has a higher pixel density than the average VR headset (800 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    800 ppi vs 615.5 ppi
  • Higher screen resolution
    Resolution
    2000x2040
    This vr headset has a higher screen resolution than the average VR headset (2000x2040 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    2000x2040 vs 1830x1464
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated eye-tracking sensors.
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Grayscale passthrough.
  • 4 more cameras
    N. of cameras
    6
    This vr headset has more cameras than the average VR headset (6 vs 2). The average VR headset has 2 cameras.
    Includes eye-tracking cameras.
    6 vs 2
  • 1,000 Hz higher tracking frequency
    Tracking frequency
    2000 Hz
    This vr headset has a higher tracking frequency than the average VR headset (2000 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    60 visual SLAM also cited.
    2,000 Hz vs 1,000 Hz
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via PS5 Voice Command.
  • 5 newer release date
    Release date
    2023
    This vr headset is newer than the average VR headset (2023 vs 2018). The average VR headset was released in 2018.
    February 2023
    2023 vs 2018
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • Smaller tracking area
    Tracking area
    2 x 2 m
    This vr headset has a lower tracking area than the average VR headset (2x2 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
    Room-scale minimum.
    2x2 m vs 10x10 m
  • 7 h shorter controller battery life
    Controller battery life
    5 h
    This vr headset has a lower controller battery life than the average VR headset (5 h vs 12 h). The average controller battery lasts 12 h.
    Depends on haptics use.
    5 h vs 12 h
  • Fewer microphones
    N. of microphones
    1
    This vr headset includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
    1 vs 2
  • 80 mm thicker
    Thickness
    185 mm
    This vr headset is thicker than the average VR headset (185 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    Without headstrap.
    185 mm vs 105 mm
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • 45.85 mm higher height
    Height
    158 mm
    This vr headset is taller than the average VR headset (158 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    158 mm vs 112.15 mm
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • Smaller tracking area
    Tracking area
    2 x 2 m
    This vr headset has a lower tracking area than the average VR headset (2x2 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
    Room-scale minimum.
    2x2 m vs 10x10 m
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • 7 h shorter controller battery life
    Controller battery life
    5 h
    This vr headset has a lower controller battery life than the average VR headset (5 h vs 12 h). The average controller battery lasts 12 h.
    Depends on haptics use.
    5 h vs 12 h
  • Fewer microphones
    N. of microphones
    1
    This vr headset includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
    1 vs 2
  • 8.4% heavier controllers
    Controller weight
    168 g
    This vr headset is heavier than the average VR headset (168 g vs 155 g). The average controller weighs 155 g.
    168 g vs 155 g
  • 80 mm thicker
    Thickness
    185 mm
    This vr headset is thicker than the average VR headset (185 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    Without headstrap.
    185 mm vs 105 mm
  • 45.85 mm higher height
    Height
    158 mm
    This vr headset is taller than the average VR headset (158 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    158 mm vs 112.15 mm
  • 22 mm wider
    Width
    212 mm
    This vr headset is wider than the average VR headset (212 mm vs 190 mm). The average VR headset has a width of 190 mm.
    212 mm vs 190 mm
  • 5 °C higher minimum operating temperature
    Min operating temperature
    5 °C
    This vr headset has a higher minimum operating temperature than the average VR headset (5 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
    5 °C vs 0 °C

Video reviews

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Expert reviews

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Third-party reviews

Based on 319 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about Sony PlayStation VR2

  • High-quality OLED HDR display providing vivid colors and deep blacks
  • Advanced eye-tracking technology enables foveated rendering and intuitive menu navigation
  • Immersive haptic feedback in both the Sense controllers and the headset itself
  • Easy 'plug-and-play' setup with a single cable connection to the PS5
  • Comfortable halo-strap design with good weight distribution for long sessions
  • PC VR compatibility now available via an optional adapter

What we don't like about Sony PlayStation VR2

  • Wired-only design restricts movement compared to standalone wireless headsets
  • Small 'sweet spot' on the Fresnel lenses requires precise adjustment for clarity
  • Noticeable 'mura' (grainy overlay) effect, especially in dark scenes
  • Limited library of exclusive AAA titles beyond launch
  • Relatively short battery life for the Sense controllers (approx. 4 hours)
  • High entry cost, often exceeding the price of the PS5 console itself

Verdict

The Sony PlayStation VR2 is a high-end virtual reality headset designed specifically for the PlayStation 5, featuring dual HDR OLED displays with a resolution of 2000 x 2040 per eye and refresh rates of up to 120Hz. Main characteristics include a 110-degree field of view, advanced eye-tracking technology for foveated rendering, and integrated headset haptics. Key pros are its streamlined single-cable setup, vibrant color reproduction with deep blacks, and the highly immersive Sense controllers that feature adaptive triggers and precision haptic feedback. However, notable cons include its wired-only tethered connection, lack of backward compatibility with original PSVR games, and a relatively high price point compared to the console itself.

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