Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

Razer OSVR HDK2 Review | 89 Data compared

Avg. price:~£440Weight:650 gResolution:1080x1200Refresh rate:90 HzDisplay type:OLEDDevice type:PC VR

Razer OSVR HDK2 Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

5.2

Overall score

Score
5.2/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

5.0

Technical Score

20%

5.7

User score

â–¼Worse than 86% of vr-headsets
5.0

Technical Score

Technical score
5.0/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

5.2

Display & Optics

22%

5.4

Tracking & Sensors

10%

3.7

Controls & Audio

4%

4.0

Hardware

3%

4.8

Connectivity

3%

4.9

Design & Power

â–¼Worse than 84% of vr-headsets
5.7

User score

User score
5.7/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

6.2

User ratings

30%

4.7

Number of reviews

Based on 26 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
â–¼Worse than 96% of vr-headsets
  • razer-osvr-hdk2
razer-osvr-hdk2

Best prices

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Best rankings

Available: ranking among products currently available (including other versions of this product).All: ranking among all products in the database.
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Technical Specifications of VR headset Razer OSVR HDK2

Technical Score
Technical score
5.0/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

5.2

Display & Optics

22%

5.4

Tracking & Sensors

10%

3.7

Controls & Audio

4%

4.0

Hardware

3%

4.8

Connectivity

3%

4.9

Design & Power

5.0
User score
User score
5.7/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

6.2

User ratings

30%

4.7

Number of reviews

Based on 26 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
5.7
Popularity
Popularity
4.7/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
Razer OSVR HDK2 has a popularity score of 4.7 points, which is lower than 53.1% of VR headsets.
4.7
Ratio quality/price
Value for money
6.1/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

5.2

Overall score

40%

8.2

Price

6.1
Resolution
1080x1200
Resolution
1080x1200
This vr headset has a screen resolution of 1080x1200 which is lower than that of 87.2% of VR headsets and equal to that of 7.7% of VR headsets.
Screen size
5.5 inches
Refresh rate
90 Hz
Refresh rate
90 Hz
This vr headset supports a refresh rate of 90 Hz which is higher than in 18% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
92 °
Visible FoV (horizontal)
92 °
This vr headset offers a horizontal FoV of 92 ° which is narrower than that of 84.8% of VR headsets.
Visible FoV (vertical)
92 °
Visible FoV (vertical)
92 °
This vr headset offers a vertical FoV of 92 ° which is narrower than that of 71.4% of VR headsets and equal to that of 2.9% of VR headsets.
Show more
Tracking type
outside-in
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
?
N. of cameras
0
N. of cameras
0
This vr headset has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
400 Hz
Tracking frequency
400 Hz
This vr headset has a tracking frequency of 400 Hz which is lower than that of 71.4% of VR headsets.
100 positional optical.
Show more
Operating system
Windows/Linux/macOS/Android
OpenXR support
no
OpenXR support
no
This vr headset does not support OpenXR. 63.3% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
no
Touch controllers
no
This vr headset does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
no
Spatial audio
no
This vr headset does not support spatial audio. 91.5% of VR headsets support spatial audio.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
0
N. of microphones
0
This vr headset includes 0 microphones, which is fewer than 71.1% of VR headsets and equal to 28.9% of VR headsets.
Show more
Device type
PC VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
650 g
Weight
650 g
This vr headset weighs 650 g which is heavier than 73.3% of VR headsets.
With headstrap.
Headstrap type
elastic strap
Headstrap type
elastic strap
This vr headset uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
plastic
Show more

Razer OSVR HDK2 vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    +4.5 to -2 per eye.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    Dual-element aspheric design.
    aspheric vs fresnel
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 1 more HDMI ports
    N. of HDMI ports
    1
    This vr headset has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    Via the belt box.
    1 vs 0
  • 25 mm thinner
    Thickness
    80 mm
    This vr headset is thinner than the average VR headset (80 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    80 mm vs 105 mm
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    +4.5 to -2 per eye.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    Dual-element aspheric design.
    aspheric vs fresnel
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 1 more HDMI ports
    N. of HDMI ports
    1
    This vr headset has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    Via the belt box.
    1 vs 0
  • 25 mm thinner
    Thickness
    80 mm
    This vr headset is thinner than the average VR headset (80 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    80 mm vs 105 mm
  • Lower screen resolution
    Resolution
    1080x1200
    This vr headset has a lower screen resolution than the average VR headset (1080x1200 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1080x1200 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 8 ° narrower horizontal FoV
    Visible FoV (horizontal)
    92 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (92 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    92 ° vs 100 °
  • 28.4% lower pixel density
    Pixel density
    441 ppi
    This vr headset has a lower pixel density than the average VR headset (441 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    441 ppi vs 615.5 ppi
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • 3.5 ° narrower vertical FoV
    Visible FoV (vertical)
    92 °
    This vr headset has a lower vertical visible FoV than the average VR headset (92 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    92 ° vs 95.5 °
  • 39.4% lower user score
    User score
    5.7/ 10
    ✕
    What it is
    A rating that combines user reviews and the total number of reviews received by the VR headset.
    When it matters
    When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
    Score distribution
    â–¼
    â–¼
    <55-66-77-88-99-10
    Razer OSVR HDK2
    the average VR headset
    Razer OSVR HDK2 has a lower user score than the average VR headset (5.74 vs 8.000).
    5.74 vs 8
  • Lower screen resolution
    Resolution
    1080x1200
    This vr headset has a lower screen resolution than the average VR headset (1080x1200 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1080x1200 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 8 ° narrower horizontal FoV
    Visible FoV (horizontal)
    92 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (92 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    92 ° vs 100 °
  • 28.4% lower pixel density
    Pixel density
    441 ppi
    This vr headset has a lower pixel density than the average VR headset (441 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    441 ppi vs 615.5 ppi
  • 3.5 ° narrower vertical FoV
    Visible FoV (vertical)
    92 °
    This vr headset has a lower vertical visible FoV than the average VR headset (92 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    92 ° vs 95.5 °
  • 600 Hz lower tracking frequency
    Tracking frequency
    400 Hz
    This vr headset has a lower tracking frequency than the average VR headset (400 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    100 positional optical.
    400 Hz vs 1,000 Hz
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    0 vs 2
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
  • Lacks USB Type-C
    USB Type-C
    no
    This vr headset lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • No spatial audio
    Spatial audio
    no
    This vr headset does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • Inferior headstrap type
    Headstrap type
    elastic strap
    This vr headset uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    elastic strap vs rigid halo
  • 11.5% heavier
    Weight
    650 g
    This vr headset is heavier than the average VR headset (650 g vs 583 g). The average VR headset weighs 583 g.
    With headstrap.
    650 g vs 583 g
  • 2 older release date
    Release date
    2016
    This vr headset is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
    July 2016
    2016 vs 2018

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

T
tomshardware.com
02/07/2017
Summary of the review
C
cravingtech.com
26/06/2017
Summary of the review
V
vrbites.com
10/10/2016
Summary of the review
T
techradar.com
15/06/2016
Summary of the review
W
wareable.com
17/06/2016
Summary of the review
U
uploadvr.com
17/06/2016
Summary of the review
M
mixed.de
16/06/2019
Summary of the review
D
demonixis.net
14/07/2016
Summary of the review
R
realite-virtuelle.com
02/07/2016
Summary of the review
V
virtualreality123.nl
Geen exacte datum vermeld
Summary of the review
V
vrbites.com
10/10/2016
Summary of the review

Third-party reviews

Based on 26 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about Razer OSVR HDK2

  • Significantly lower price point ($399) compared to contemporary competitors like Rift or Vive.
  • High-quality dual OLED displays with 2160x1200 resolution and 90Hz refresh rate.
  • No 'god-rays' (light streaks) due to custom-crafted dual-lens optics instead of Fresnel lenses.
  • Individual eye focal adjustments (diopters) that allow some users to use the device without glasses.
  • Open-source ecosystem (OSVR) that encourages hardware modding and multi-platform compatibility.

What we don't like about Razer OSVR HDK2

  • Unreliable IR-based positional tracking that frequently loses sight of the headset or suffers from jitter.
  • Difficult and technical setup process involving multiple drivers and potential software glitches.
  • Lack of standard motion controllers in the box, requiring users to find third-party solutions for a full VR experience.
  • Noticeable 'underwater' distortion effect at the edges of the lenses.
  • Cramped design that is uncomfortable for users who wear glasses despite the focal adjustments.
  • Lack of built-in audio output or input, requiring external headphones.

Verdict

The Razer OSVR HDK2 is a PC-powered Hacker Development Kit featuring a dual-OLED display with a combined resolution of 2160x1200 (1080x1200 per eye), a 90Hz refresh rate, and a 110-degree field of view. Its main characteristics include an open-source modular design, individual diopter adjustments for each eye, and 'Image Quality Enhancer' technology to reduce the screen door effect. The headset's primary pros are its affordable price point compared to contemporary rivals, compatibility with SteamVR, and high pixel density (441 PPI) using a full RGB sub-pixel arrangement. However, common cons include inconsistent IR-based positional tracking that lacks room-scale capability, a heavy and less ergonomic build, and a demanding setup process tailored more for technical enthusiasts than casual consumers.

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