Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

Sony PlayStation VR Review | 89 Data compared

Avg. price:~£350Weight:610 gResolution:960x1080Refresh rate:120 HzDisplay type:OLEDDevice type:console VR

Sony PlayStation VR Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

6.4

Overall score

Score
6.4/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
▼
<55-66-77-88-99-10
Score components

80%

6.0

Technical Score

20%

8.1

User score

▼Worse than 53% of vr-headsets
6.0

Technical Score

Technical score
6.0/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components

58%

6.6

Display & Optics

22%

5.0

Tracking & Sensors

10%

6.1

Controls & Audio

4%

4.0

Hardware

3%

4.5

Connectivity

3%

5.6

Design & Power

▼Worse than 65% of vr-headsets
8.1

User score

User score
8.1/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

7.6

User ratings

30%

9.4

Number of reviews

Based on 2,249 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
▲Better than 73% of vr-headsets
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Best rankings

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Technical Specifications of VR headset Sony PlayStation VR

Technical Score
Technical score
6.0/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components:

58%

6.6

Display & Optics

22%

5.0

Tracking & Sensors

10%

6.1

Controls & Audio

4%

4.0

Hardware

3%

4.5

Connectivity

3%

5.6

Design & Power

6.0
User score
User score
8.1/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

7.6

User ratings

30%

9.4

Number of reviews

Based on 2,249 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
8.1
Popularity
Popularity
9.4/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
▼
<55-66-77-88-99-10
Popularity:
Sony PlayStation VR has a popularity score of 9.4 points, which is higher than 85.7% of VR headsets.
9.4
Ratio quality/price
Value for money
7.1/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
▼
<55-66-77-88-99-10
Score components:

60%

6.4

Overall score

40%

8.7

Price

7.1
Resolution
960x1080
Resolution
960x1080
This vr headset has a screen resolution of 960x1080 which is lower than that of 100% of VR headsets.
Single 1920x1080 panel split between eyes.
Screen size
5.7 inches
Refresh rate
120 Hz
Refresh rate
120 Hz
This vr headset supports a refresh rate of 120 Hz which is higher than in 71.8% of VR headsets and equal to that in 23.1% of VR headsets.
Visible FoV (horizontal)
96 °
Visible FoV (horizontal)
96 °
This vr headset offers a horizontal FoV of 96 ° which is narrower than that of 69.6% of VR headsets and equal to that of 6.5% of VR headsets.
Visible FoV (vertical)
111 °
Visible FoV (vertical)
111 °
This vr headset offers a vertical FoV of 111 ° which is wider than that of 97.1% of VR headsets.
Show more
Tracking type
outside-in
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
1
N. of cameras
0
N. of cameras
0
This vr headset has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
120 Hz
Tracking frequency
120 Hz
This vr headset has a tracking frequency of 120 Hz which is lower than that of 81% of VR headsets.
60 external optical.
Show more
Operating system
PlayStation 4/5
OpenXR support
no
OpenXR support
no
This vr headset does not support OpenXR. 63.3% of VR headsets support this cross-platform VR standard.
Third-party PC drivers only.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
no
Touch controllers
no
This vr headset does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Move controllers were bundle-dependent.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Base package excluded controllers.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
3D audio via external processor unit.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
1
N. of microphones
1
This vr headset includes 1 microphones, which is fewer than 55.6% of VR headsets and equal to 13.3% of VR headsets.
Show more
Device type
console VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
610 g
Weight
610 g
This vr headset weighs 610 g which is heavier than 60% of VR headsets.
Headstrap type
rigid halo
Headstrap type
rigid halo
This vr headset uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Body material
plastic
Show more

Sony PlayStation VR vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • 33.3% higher refresh rate
    Refresh rate
    120 Hz
    This vr headset has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    120 Hz vs 90 Hz
  • 15.5 ° wider vertical FoV
    Visible FoV (vertical)
    111 °
    This vr headset has a higher vertical visible FoV than the average VR headset (111 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    111 ° vs 95.5 °
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via PS4/PS5 system voice commands.
  • 1 more HDMI ports
    N. of HDMI ports
    1
    This vr headset has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    Via the processor unit.
    1 vs 0
  • 33.3% higher refresh rate
    Refresh rate
    120 Hz
    This vr headset has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    120 Hz vs 90 Hz
  • 15.5 ° wider vertical FoV
    Visible FoV (vertical)
    111 °
    This vr headset has a higher vertical visible FoV than the average VR headset (111 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    111 ° vs 95.5 °
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • 1 more HDMI ports
    N. of HDMI ports
    1
    This vr headset has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    Via the processor unit.
    1 vs 0
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via PS4/PS5 system voice commands.
  • Lower screen resolution
    Resolution
    960x1080
    This vr headset has a lower screen resolution than the average VR headset (960x1080 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    Single 1920x1080 panel split between eyes.
    960x1080 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 37.3% lower pixel density
    Pixel density
    386 ppi
    This vr headset has a lower pixel density than the average VR headset (386 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    386 ppi vs 615.5 ppi
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Move controllers were bundle-dependent.
  • 880 Hz lower tracking frequency
    Tracking frequency
    120 Hz
    This vr headset has a lower tracking frequency than the average VR headset (120 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    60 external optical.
    120 Hz vs 1,000 Hz
  • 4 ° narrower horizontal FoV
    Visible FoV (horizontal)
    96 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (96 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    96 ° vs 100 °
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    0 vs 2
  • Lower screen resolution
    Resolution
    960x1080
    This vr headset has a lower screen resolution than the average VR headset (960x1080 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    Single 1920x1080 panel split between eyes.
    960x1080 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 37.3% lower pixel density
    Pixel density
    386 ppi
    This vr headset has a lower pixel density than the average VR headset (386 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    386 ppi vs 615.5 ppi
  • 4 ° narrower horizontal FoV
    Visible FoV (horizontal)
    96 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (96 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    96 ° vs 100 °
  • 880 Hz lower tracking frequency
    Tracking frequency
    120 Hz
    This vr headset has a lower tracking frequency than the average VR headset (120 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    60 external optical.
    120 Hz vs 1,000 Hz
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    0 vs 2
  • Smaller tracking area
    Tracking area
    1.9 x 3.0 m
    This vr headset has a lower tracking area than the average VR headset (1.9x3 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
    1.9x3.0 m vs 10x10 m
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
    Third-party PC drivers only.
  • Lacks USB Type-C
    USB Type-C
    no
    This vr headset lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • Older USB version
    USB version
    USB 2.0
    This vr headset supports an older USB version than the average VR headset (USB 2 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
    Via the processor unit.
    USB 2.0 vs USB 3.2 Gen 1
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Move controllers were bundle-dependent.
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
    Base package excluded controllers.
  • 9 h shorter controller battery life
    Controller battery life
    3 h
    This vr headset has a lower controller battery life than the average VR headset (3 h vs 12 h). The average controller battery lasts 12 h.
    PS Move controllers.
    3 h vs 12 h
  • Fewer microphones
    N. of microphones
    1
    This vr headset includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
    1 vs 2
  • 172 mm thicker
    Thickness
    277 mm
    This vr headset is thicker than the average VR headset (277 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    277 mm vs 105 mm
  • 72.85 mm higher height
    Height
    185 mm
    This vr headset is taller than the average VR headset (185 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    185 mm vs 112.15 mm
  • 5 °C higher minimum operating temperature
    Min operating temperature
    5 °C
    This vr headset has a higher minimum operating temperature than the average VR headset (5 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
    5 °C vs 0 °C
  • 2 older release date
    Release date
    2016
    This vr headset is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
    October 2016
    2016 vs 2018
  • 4.6% heavier
    Weight
    610 g
    This vr headset is heavier than the average VR headset (610 g vs 583 g). The average VR headset weighs 583 g.
    610 g vs 583 g

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

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ign.com
05/10/2016
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cnet.com
05/10/2016
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gizmodo.com
05/10/2016
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roadtovr.com
05/10/2016
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financialpost.com
05/10/2016
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theguardian.com
06/10/2016
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uploadvr.com
15/11/2017
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forbes.com
09/05/2017
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uk.pcmag.com
29/08/2017
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pocket-lint.com
13/10/2016
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expertreviews.co.uk
05/12/2019
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tiredoldhack.com
20/10/2016
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mashable.com
05/10/2016
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theguardian.com
10/10/2016
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t3.com
13/10/2016
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telegraph.co.uk
13/10/2016
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eurogamer.net
24/10/2016
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heise.de
02/10/2018
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gamers.at
19/10/2016
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yukai-japan.de
09/11/2017
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stern.de
02/11/2016
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pcgames.de
26/10/2016
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franceinfo.fr
13/10/2016
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zebulon.fr
07/11/2016
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papergeek.fr
10/10/2016
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thmmagazine.fr
24/10/2016
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numerama.com
30/06/2016
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es.gizmodo.com
05/10/2016
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portal.33bits.net
31/12/2018
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vandal.elespanol.com
12/10/2016
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xataka.com
21/11/2016
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gamereactor.es
13/10/2016
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multiplayer.it
14/10/2016
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it.ign.com
13/10/2016
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gaming.hwupgrade.it
31/10/2016
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andreagaleazzi.com
13/10/2016
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everyeye.it
13/10/2016
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vgn.it
14/10/2016
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tuttodigitale.it
30/09/2016
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coplanet.it
03/11/2016
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wired.it
30/09/2016
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it.ign.com
13/12/2016
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tweakers.net
20/10/2016
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nl.ign.com
13/10/2016
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rtl.nl
30/10/2016
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playsense.nl
07/10/2016
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geekster.be
01/03/2019
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tweakers.net
13/10/2016
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vr-bril.nl
14/10/2016
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xgn.nl
13/10/2016
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telegraaf.nl
06/08/2017
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Third-party reviews

Based on 2,249 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about Sony PlayStation VR

  • Highly comfortable halo-style headband design that reduces face pressure
  • Accessible and affordable entry point into high-quality VR for console owners
  • Strong library of exclusive AAA titles like Astro Bot Rescue Mission and Resident Evil 7
  • OLED display provides vibrant colors and deep blacks compared to some LCD competitors
  • Minimal 'screen door effect' despite having a lower native resolution
  • Support for specialized peripherals like the PSVR Aim Controller for shooters

What we don't like about Sony PlayStation VR

  • Cumbersome setup involving a processing box and a significant number of cables
  • Finicky tracking system that relies on a single camera and visible light, prone to interference
  • Limited 180-degree tracking prevents users from turning around fully in many games
  • Lower graphical fidelity and resolution compared to modern PC-based or standalone headsets
  • Proprietary Move controllers lack analog sticks, making movement in some games awkward
  • Frequent reports of motion sickness due to tracking jitter or lower frame rates in intensive games

Verdict

The Sony PlayStation VR (PSVR1) is a console-based virtual reality headset featuring a 5.7-inch RGB OLED display with a total resolution of 1920x1080 (960x1080 per eye) and an impressive refresh rate of up to 120Hz. Designed for the PlayStation 4 ecosystem, it offers a 100-degree field of view and utilizes a unique 'Social Screen' feature through an external processor unit that allows others to view gameplay on a TV simultaneously. Its main pros include industry-leading comfort due to its balanced halo headband design, a high-quality subpixel arrangement that minimizes the 'screen door effect,' and a more accessible price point compared to high-end PC VR setups. However, its primary cons are the cumbersome setup involving multiple cables and a required external camera, limited tracking accuracy due to its reliance on visible light LEDs, and outdated motion controllers that lack analog sticks for modern movement.

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