Sony PlayStation VR Review | 89 Data compared

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  • Avg. price in UK: ~£350
  • Avg. price in US: ~$400
  • Weight: 610 g
  • Resolution: 960x1080
  • Refresh rate: 120 Hz
  • Display type: OLED
  • Device type: console VR

Sony PlayStation VR review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

6.4

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

6.0

Technical Score

20.0%

8.3

User score

Good
6.0

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

6.6

Display & Optics

22.0%

5.0

Tracking & Sensors

10.0%

6.1

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.5

Connectivity

3.0%

5.3

Design & Power

Good
8.3

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.6

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
4.2
(344)
amazon
3.4
(28)
amazon
3.0
(11)
United States
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3.7
(1372)
Amazon_logo.png
4.2
(354)
Amazon_logo.png
3.6
(140)

(Reviews last updated: July 2026)

Excellent
  • 6.4
    Gaming

    Score components:

    40.0%

    10

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    4.0

    Resolution

  • 5.8
    Movies

    Score components:

    40.0%

    4.0

    Resolution

    35.0%

    8.8

    Display type

    25.0%

    4.5

    Visible FoV (horizontal)

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Best rankings

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Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Sony PlayStation VR (PSVR1) is a console-based virtual reality headset featuring a 5.7-inch RGB OLED display with a total resolution of 1920x1080 (960x1080 per eye) and an impressive refresh rate of up to 120Hz. Designed for the PlayStation 4 ecosystem, it offers a 100-degree field of view and utilizes a unique 'Social Screen' feature through an external processor unit that allows others to view gameplay on a TV simultaneously. Its main pros include industry-leading comfort due to its balanced halo headband design, a high-quality subpixel arrangement that minimizes the 'screen door effect,' and a more accessible price point compared to high-end PC VR setups. However, its primary cons are the cumbersome setup involving multiple cables and a required external camera, limited tracking accuracy due to its reliance on visible light LEDs, and outdated motion controllers that lack analog sticks for modern movement.

Technical Specifications of Sony PlayStation VR

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

6.6

Display & Optics

22.0%

5.0

Tracking & Sensors

10.0%

6.1

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.5

Connectivity

3.0%

5.3

Design & Power

6.0
Sony PlayStation VR has a technical score of 5.97 points, which is lower than 67.4% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.6

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
4.2
(344)
amazon
3.4
(28)
amazon
3.0
(11)
United States
Amazon_logo.png
3.7
(1372)
Amazon_logo.png
4.2
(354)
Amazon_logo.png
3.6
(140)

(Reviews last updated: July 2026)

8.3
Sony PlayStation VR has a user score of 8.29 points, which is higher than 75.5% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
10
Sony PlayStation VR has a popularity of 10 points, which is higher than 67.4% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

6.4

Overall score

40.0%

8.7

Price

7.1
Sony PlayStation VR has a quality-to-price ratio of 7.1 points, which is higher than 75.5% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

960x1080
Sony PlayStation VR has a screen resolution of 960x1080 which is lower than that of 100% of VR headsets.
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

5.7 inches
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

120 Hz
Sony PlayStation VR supports a refresh rate of 120 Hz which is higher than in 74.4% of VR headsets and equal to that in 20.5% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

96 °
Sony PlayStation VR offers a horizontal FoV of 96 ° which is narrower than that of 69.4% of VR headsets and equal to that of 5.6% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

111 °
Sony PlayStation VR offers a vertical FoV of 111 ° which is wider than that of 97.1% of VR headsets.
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

outside-in
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Sony PlayStation VR supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

1
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
Sony PlayStation VR has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

120 Hz
Sony PlayStation VR has a tracking frequency of 120 Hz which is lower than that of 94.4% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

PlayStation 4/5
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
Sony PlayStation VR does not support OpenXR. 66.7% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Sony PlayStation VR does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Sony PlayStation VR does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
Sony PlayStation VR does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
Sony PlayStation VR does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Sony PlayStation VR supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
Sony PlayStation VR has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

1
Sony PlayStation VR includes 1 microphones, which is fewer than 58.1% of VR headsets and equal to 14% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

console VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
Show more
Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

610 g
Sony PlayStation VR weighs 610 g which is heavier than 60% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

rigid halo
Sony PlayStation VR uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Sony PlayStation VR vs the average VR headset

  • 33.3% higher refresh rate
    Sony PlayStation VR has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
    When it matters: When you want scrolling to feel fluid and games to look smoother.

    Importance: HIGH

    Good value: >100 Hz

    Sony PlayStation VR has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.120 Hz vs 90 Hz
  • 15.5 ° wider vertical FoV
    Sony PlayStation VR has a higher vertical visible FoV than the average VR headset (111 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97 °

    Sony PlayStation VR has a higher vertical visible FoV than the average VR headset (111 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.111 ° vs 95.5 °
  • Supports eye relief adjustment
    Sony PlayStation VR supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
    What it is: Shows whether the distance between the eyes and lenses can be adjusted for comfort or glasses clearance.
    When it matters: When you wear glasses or need more space between your eyes and the lenses.

    Importance: MEDIUM

    Sony PlayStation VR supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • Better lens type
    Sony PlayStation VR uses aspheric lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Sony PlayStation VR uses aspheric lenses, while the average VR headset uses fresnel lenses.aspheric vs fresnel
  • Supports voice commands
    Sony PlayStation VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
    What it is: The capability to control the headset using spoken commands through built-in voice features or assistants.
    When it matters: When you want hands-free control inside VR for navigation, commands, or accessibility.

    Importance: LOW

    Sony PlayStation VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • 1 more HDMI ports
    Sony PlayStation VR has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    What it is: Counts the HDMI ports available for video input or connection to external hardware.
    When it matters: When you need direct HDMI input for external devices instead of relying only on wireless links.

    Importance: LOW

    Good value: >0

    Sony PlayStation VR has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.1 vs 0
  • 33.3% higher refresh rate
    Sony PlayStation VR has a higher refresh rate than the average VR headset (120 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
  • 15.5 ° wider vertical FoV
    Sony PlayStation VR has a higher vertical visible FoV than the average VR headset (111 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
  • Supports eye relief adjustment
    Sony PlayStation VR supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • Better lens type
    Sony PlayStation VR uses aspheric lenses, while the average VR headset uses fresnel lenses.
  • 1 more HDMI ports
    Sony PlayStation VR has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
  • Supports voice commands
    Sony PlayStation VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • No adjustable IPD
    Sony PlayStation VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Lower screen resolution
    Sony PlayStation VR has a lower screen resolution than the average VR headset (960x1080 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
  • Basic display type
    Sony PlayStation VR uses OLED for display type, while the average VR headset uses Micro-OLED.
  • 37.3% lower pixel density
    Sony PlayStation VR has a lower pixel density than the average VR headset (386 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
  • 4 ° narrower horizontal FoV
    Sony PlayStation VR has a lower horizontal visible FoV than the average VR headset (96 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
  • 880 Hz lower tracking frequency
    Sony PlayStation VR has a lower tracking frequency than the average VR headset (120 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
  • 2 fewer cameras
    Sony PlayStation VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • Smaller tracking area
    Sony PlayStation VR has a lower tracking area than the average VR headset (1.9x3 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
  • No OpenXR support
    Sony PlayStation VR does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • Lacks USB Type-C
    Sony PlayStation VR lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Older USB version
    Sony PlayStation VR supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • No touch controllers
    Sony PlayStation VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • Fewer speakers
    Sony PlayStation VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    Sony PlayStation VR does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 9 h shorter controller battery life
    Sony PlayStation VR has a lower controller battery life than the average VR headset (3 h vs 12 h). The average controller battery lasts 12 h.
  • Fewer microphones
    Sony PlayStation VR includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
  • 76.5 mm higher height
    Sony PlayStation VR is taller than the average VR headset (185 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • 5 °C higher minimum operating temperature
    Sony PlayStation VR has a higher minimum operating temperature than the average VR headset (5 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
  • 2 older release date
    Sony PlayStation VR is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
  • 4.6% heavier
    Sony PlayStation VR is heavier than the average VR headset (610 g vs 583 g). The average VR headset weighs 583 g.
  • No adjustable IPD
    Sony PlayStation VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Sony PlayStation VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • Lower screen resolution
    Sony PlayStation VR has a lower screen resolution than the average VR headset (960x1080 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
    What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
    When it matters: When you want crisp text and sharp details in photos and videos.

    Importance: HIGH

    Sony PlayStation VR has a lower screen resolution than the average VR headset (960x1080 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.960x1080 vs 1440x1600
  • Basic display type
    Sony PlayStation VR uses OLED for display type, while the average VR headset uses Micro-OLED.
    What it is: The type of display panel used in the headset, such as LCD, OLED, or micro-OLED.
    When it matters: When you compare panel technologies that affect contrast, brightness, motion clarity, and black levels.

    Importance: HIGH

    Sony PlayStation VR uses OLED for display type, while the average VR headset uses Micro-OLED.OLED vs Micro-OLED
  • 37.3% lower pixel density
    Sony PlayStation VR has a lower pixel density than the average VR headset (386 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
    What it is: The concentration of pixels on the display, measured in pixels per inch (PPI), affecting image clarity.
    When it matters: When you want the image to look perfectly smooth with no visible pixels.

    Importance: HIGH

    Good value: >850 ppi

    Sony PlayStation VR has a lower pixel density than the average VR headset (386 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.386 ppi vs 616 ppi
  • No touch controllers
    Sony PlayStation VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    Sony PlayStation VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • 880 Hz lower tracking frequency
    Sony PlayStation VR has a lower tracking frequency than the average VR headset (120 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    What it is: Indicates how often the tracking system updates position data, measured in hertz.
    When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

    Importance: LOW

    Good value: >700 Hz

    Sony PlayStation VR has a lower tracking frequency than the average VR headset (120 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.120 Hz vs 1000 Hz
  • 4 ° narrower horizontal FoV
    Sony PlayStation VR has a lower horizontal visible FoV than the average VR headset (96 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
    When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

    Importance: HIGH

    Good value: >105 °

    Sony PlayStation VR has a lower horizontal visible FoV than the average VR headset (96 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.96 ° vs 100 °
  • 2 fewer cameras
    Sony PlayStation VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Sony PlayStation VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2

Graphic comparison of Sony PlayStation VR and

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Third-party reviews

(Reviews last updated: July 2026)

What customers like about Sony PlayStation VR?

  • Highly comfortable halo-style headband design that reduces face pressure
  • Accessible and affordable entry point into high-quality VR for console owners
  • Strong library of exclusive AAA titles like Astro Bot Rescue Mission and Resident Evil 7
  • OLED display provides vibrant colors and deep blacks compared to some LCD competitors
  • Minimal 'screen door effect' despite having a lower native resolution
  • Support for specialized peripherals like the PSVR Aim Controller for shooters

What customers dislike about Sony PlayStation VR?

  • Cumbersome setup involving a processing box and a significant number of cables
  • Finicky tracking system that relies on a single camera and visible light, prone to interference
  • Limited 180-degree tracking prevents users from turning around fully in many games
  • Lower graphical fidelity and resolution compared to modern PC-based or standalone headsets
  • Proprietary Move controllers lack analog sticks, making movement in some games awkward
  • Frequent reports of motion sickness due to tracking jitter or lower frame rates in intensive games

Expert reviews

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ign.com
05/10/2016
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cnet.com
05/10/2016
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gizmodo.com
05/10/2016
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roadtovr.com
05/10/2016
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financialpost.com
05/10/2016
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theguardian.com
06/10/2016
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uploadvr.com
15/11/2017
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forbes.com
09/05/2017
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uk.pcmag.com
29/08/2017
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pocket-lint.com
13/10/2016
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expertreviews.co.uk
05/12/2019
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tiredoldhack.com
20/10/2016
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mashable.com
05/10/2016
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theguardian.com
10/10/2016
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t3.com
13/10/2016
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telegraph.co.uk
13/10/2016
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eurogamer.net
24/10/2016
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heise.de
02/10/2018
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gamers.at
19/10/2016
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yukai-japan.de
09/11/2017
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stern.de
02/11/2016
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pcgames.de
26/10/2016
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franceinfo.fr
13/10/2016
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zebulon.fr
07/11/2016
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papergeek.fr
10/10/2016
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thmmagazine.fr
24/10/2016
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N
numerama.com
30/06/2016
Summary of the review
E
es.gizmodo.com
05/10/2016
Summary of the review
P
portal.33bits.net
31/12/2018
Summary of the review
V
vandal.elespanol.com
12/10/2016
Summary of the review
X
xataka.com
21/11/2016
Summary of the review
G
gamereactor.es
13/10/2016
Summary of the review
M
multiplayer.it
14/10/2016
Summary of the review
I
it.ign.com
13/10/2016
Summary of the review
G
gaming.hwupgrade.it
31/10/2016
Summary of the review
A
andreagaleazzi.com
13/10/2016
Summary of the review
E
everyeye.it
13/10/2016
Summary of the review
V
vgn.it
14/10/2016
Summary of the review
T
tuttodigitale.it
30/09/2016
Summary of the review
C
coplanet.it
03/11/2016
Summary of the review
W
wired.it
30/09/2016
Summary of the review
I
it.ign.com
13/12/2016
Summary of the review
T
tweakers.net
20/10/2016
Summary of the review
N
nl.ign.com
13/10/2016
Summary of the review
R
rtl.nl
30/10/2016
Summary of the review
P
playsense.nl
07/10/2016
Summary of the review
G
geekster.be
01/03/2019
Summary of the review
T
tweakers.net
13/10/2016
Summary of the review
V
vr-bril.nl
14/10/2016
Summary of the review
X
xgn.nl
13/10/2016
Summary of the review
T
telegraaf.nl
06/08/2017
Summary of the review

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