LG 360 VR Review | 89 Data compared

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  • Avg. price in UK: ~£250
  • Avg. price in US: ~$200
  • Weight: 118 g
  • Resolution: ?
  • Refresh rate: 60 Hz
  • Display type: IPS LCD
  • Device type: smartphone VR

LG 360 VR review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

4.1

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

4.2

Technical Score

20.0%

3.8

User score

Poor
4.2

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.5

Display & Optics

22.0%

5.3

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.9

Connectivity

3.0%

7.9

Design & Power

Poor
3.8

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

4.8

User reviews

30.0%

1.6

Popularity

User score:
United States
Amazon_logo.png
2.4
(7)

(Reviews last updated: July 2026)

Poor
  • 3.8
    Gaming

    Score components:

    40.0%

    1.0

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    ?

    Resolution

  • 5.7
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    6.4

    Display type

    25.0%

    1.0

    Visible FoV (horizontal)

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Best prices in UK

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The LG 360 VR is a lightweight, mobile-tethered headset designed exclusively for the LG G5, connecting via a USB Type-C cable rather than housing the phone internally. It features dual 1.88-inch IPS LCD displays with a resolution of 960x720 per eye (639 ppi), an 80-degree horizontal field of view, and built-in 6-axis motion tracking. Its primary advantages are its highly portable, foldable glass-like frame weighing only 118g and its independent lens focus adjustment that accommodates different eyesight needs. However, the device suffers from significant light leakage due to its open design, a limited library of compatible content, and a tendency to drain the connected smartphone's battery quickly during use.

Technical Specifications of LG 360 VR

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.5

Display & Optics

22.0%

5.3

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.9

Connectivity

3.0%

7.9

Design & Power

4.2
LG 360 VR has a technical score of 4.22 points, which is lower than 89.8% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

4.8

User reviews

30.0%

1.6

Popularity

User score:
United States
Amazon_logo.png
2.4
(7)

(Reviews last updated: July 2026)

3.8
LG 360 VR has a user score of 3.85 points, which is lower than 100% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
1.6
LG 360 VR has a popularity of 1.6 points, which is lower than 59.2% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

4.1

Overall score

40.0%

9.2

Price

5.7
LG 360 VR has a quality-to-price ratio of 5.7 points, which is lower than 89.8% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

1.88 inches
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

60 Hz
LG 360 VR supports a refresh rate of 60 Hz which is lower than in 97.4% of VR headsets and equal to that in 2.6% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

80 °
LG 360 VR offers a horizontal FoV of 80 ° which is narrower than that of 100% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

80 °
LG 360 VR offers a vertical FoV of 80 ° which is narrower than that of 97.1% of VR headsets.
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
LG 360 VR supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

1
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
LG 360 VR has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

?
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Android
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
LG 360 VR does not support OpenXR. 66.7% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
LG 360 VR does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
LG 360 VR does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
LG 360 VR does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
LG 360 VR does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
LG 360 VR supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
LG 360 VR has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
LG 360 VR includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
Show more
Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

118 g
LG 360 VR weighs 118 g which is lighter than 97.8% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

N/A
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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LG 360 VR vs the average VR headset

  • Better lens type
    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.pancake vs fresnel
  • Adjustable diopter
    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    What it is: Shows whether the headset allows optical diopter correction without external glasses.
    When it matters: When you want to fine-tune focus without always relying on glasses inserts.

    Importance: LOW

    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • 79.8% lighter
    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <500 g

    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.118 g vs 583 g
  • Includes compass
    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
    What it is: A digital magnetometer that helps the headset determine its orientation relative to magnetic north.
    When it matters: When headset orientation contributes to tracking, navigation, or mixed-reality experiences.

    Importance: LOW

    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • 20 °C higher maximum operating temperature
    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    What it is: Highest temperature the device can safely operate at.
    When it matters: When you use the headset in warmer rooms, direct sunlight, or demanding outdoor conditions.

    Importance: LOW

    Good value: >35 °C

    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.55 °C vs 35 °C
  • 59.1 mm thinner
    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    What it is: The front-to-back depth of the headset body.
    When it matters: When you want a headset with a slimmer profile that feels less bulky on your face.

    Importance: LOW

    Good value: <100 mm

    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.45.9 mm vs 105 mm
  • 62.6 mm lower height
    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
    What it is: The vertical dimension of the device.
    When it matters: When you care about how tall the headset is for fit, bulk, or storage.

    Importance: LOW

    Good value: <116 mm

    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.45.9 mm vs 108.5 mm
  • 25.9 mm narrower
    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
    What it is: The total horizontal width of the VR headset in its normal wearing position.
    When it matters: When you care about how wide the headset feels on your face or how compact it is to store.

    Importance: LOW

    Good value: <180 mm

    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.164.1 mm vs 190 mm
  • Better lens type
    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.
  • Adjustable diopter
    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • Includes compass
    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Compatible with Android
    LG 360 VR is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • 79.8% lighter
    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
  • 20 °C higher maximum operating temperature
    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
  • 59.1 mm thinner
    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • 62.6 mm lower height
    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • 25.9 mm narrower
    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • Basic display type
    LG 360 VR uses IPS LCD for display type, while the average VR headset uses Micro-OLED.
  • No adjustable IPD
    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 15.5 ° narrower vertical FoV
    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
  • 20 ° narrower horizontal FoV
    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
  • 33.3% lower refresh rate
    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
  • 2 fewer cameras
    LG 360 VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    LG 360 VR does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • Older USB version
    LG 360 VR supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • No touch controllers
    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
  • Fewer speakers
    LG 360 VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    LG 360 VR does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 15 °C higher minimum operating temperature
    LG 360 VR has a higher minimum operating temperature than the average VR headset (-15 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
  • 2 older release date
    LG 360 VR is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
  • Basic display type
    LG 360 VR uses IPS LCD for display type, while the average VR headset uses Micro-OLED.
    What it is: The type of display panel used in the headset, such as LCD, OLED, or micro-OLED.
    When it matters: When you compare panel technologies that affect contrast, brightness, motion clarity, and black levels.

    Importance: HIGH

    LG 360 VR uses IPS LCD for display type, while the average VR headset uses Micro-OLED.IPS LCD vs Micro-OLED
  • No adjustable IPD
    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 15.5 ° narrower vertical FoV
    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97 °

    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.80 ° vs 95.5 °
  • 20 ° narrower horizontal FoV
    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
    When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

    Importance: HIGH

    Good value: >105 °

    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.80 ° vs 100 °
  • 33.3% lower refresh rate
    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
    When it matters: When you want scrolling to feel fluid and games to look smoother.

    Importance: HIGH

    Good value: >100 Hz

    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.60 Hz vs 90 Hz
  • No touch controllers
    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.0 vs 2

Graphic comparison of LG 360 VR and

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Third-party reviews

United States

(Reviews last updated: July 2026)

What customers like about LG 360 VR?

  • Extremely lightweight (118g) and compact, making it more portable than many competitors
  • Comfortable to wear for extended periods compared to heavier headsets
  • Lenses can be focused independently to accommodate different viewing requirements
  • Built-in headphone jack allows for direct audio connection without multiple cables to the phone
  • Phone screen can be used as a large touchpad/controller while the headset is on

What customers dislike about LG 360 VR?

  • Significant light leakage from the sides, which severely breaks immersion
  • Low display resolution (960x720 per eye) with a noticeable screen-door effect
  • Noticeable motion lag and stuttering when moving your head
  • Restricted compatibility, originally requiring a direct USB-C connection to the LG G5
  • Heavy battery drain on the connected smartphone during use
  • Flimsy build quality that some users felt could break easily
  • Difficult to use for individuals who wear prescription glasses

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