LG 360 VR Review | 89 Data compared

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  • Avg. price in UK: ~£250
  • Avg. price in US: ~$200
  • Weight: 118 g
  • Resolution: ?
  • Refresh rate: 60 Hz
  • Display type: IPS LCD
  • Device type: smartphone VR

LG 360 VR review. Compare 89 technical specifications and user reviews to see how it ranks among vr headsets and if it is worth buying.

4.1

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

4.2

Technical Score

20.0%

3.8

User score

Poor
4.2

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.5

Display & Optics

22.0%

5.3

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.9

Connectivity

3.0%

7.9

Design & Power

Poor
3.8

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

4.8

User reviews

30.0%

1.6

Popularity

User score:
United States
Amazon_logo.png
2.4
(7)

(Reviews last updated: July 2026)

Poor
  • 3.8
    Gaming

    Score components:

    40.0%

    1.0

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    ?

    Resolution

  • 5.7
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    6.4

    Display type

    25.0%

    1.0

    Visible FoV (horizontal)

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Best prices in UK

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The LG 360 VR is a lightweight, mobile-tethered headset designed exclusively for the LG G5, connecting via a USB Type-C cable rather than housing the phone internally. It features dual 1.88-inch IPS LCD displays with a resolution of 960x720 per eye (639 ppi), an 80-degree horizontal field of view, and built-in 6-axis motion tracking. Its primary advantages are its highly portable, foldable glass-like frame weighing only 118g and its independent lens focus adjustment that accommodates different eyesight needs. However, the device suffers from significant light leakage due to its open design, a limited library of compatible content, and a tendency to drain the connected smartphone's battery quickly during use.

Technical Specifications of LG 360 VR

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.5

Display & Optics

22.0%

5.3

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.9

Connectivity

3.0%

7.9

Design & Power

4.2
LG 360 VR has a technical score of 4.22 points, which is lower than 89.8% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

4.8

User reviews

30.0%

1.6

Popularity

User score:
United States
Amazon_logo.png
2.4
(7)

(Reviews last updated: July 2026)

3.8
LG 360 VR has a user score of 3.85 points, which is lower than 100% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
1.6
LG 360 VR has a popularity of 1.6 points, which is lower than 59.2% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

4.1

Overall score

40.0%

9.2

Price

5.7
LG 360 VR has a quality-to-price ratio of 5.7 points, which is lower than 89.8% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

Good value: >4.41 inches

1.88 inches
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >102 Hz

60 Hz
LG 360 VR supports a refresh rate of 60 Hz which is lower than in 97.4% of VR headsets and equal to that in 2.6% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105.7 °

80 °
LG 360 VR offers a horizontal FoV of 80 ° which is narrower than that of 100% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97.5 °

80 °
LG 360 VR offers a vertical FoV of 80 ° which is narrower than that of 97.2% of VR headsets.
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
LG 360 VR supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

Good value: >4.2

1
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4.2

0
LG 360 VR has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >718 Hz

?
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Android
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
LG 360 VR does not support OpenXR. 64.4% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
LG 360 VR does not support wireless PC streaming. 36.7% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
LG 360 VR does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
LG 360 VR does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
LG 360 VR does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
LG 360 VR supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
LG 360 VR has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
LG 360 VR includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know the specific engine powering your device's speed and features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >2.86 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the tablet.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >9.3 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4980 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.3 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <484.2 g

118 g
LG 360 VR weighs 118 g which is lighter than 97.8% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

N/A
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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LG 360 VR vs the average VR headset

  • Better lens type
    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.pancake vs fresnel
  • Adjustable diopter
    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    What it is: Shows whether the headset allows optical diopter correction without external glasses.
    When it matters: When you want to fine-tune focus without always relying on glasses inserts.

    Importance: LOW

    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • 79.8% lighter
    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <484.2 g

    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.118 g vs 583 g
  • Includes compass
    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
    What it is: A digital magnetometer that determines the device's orientation relative to the Earth's magnetic north.
    When it matters: When you are hiking or navigating on foot and need to know which direction you are facing.

    Importance: LOW

    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • 20 °C higher maximum operating temperature
    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    What it is: Highest temperature the device can safely operate at.
    When it matters: When you use the headset in hotter environments and want reliable operation under heat.

    Importance: LOW

    Good value: >38.5 °C

    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.55 °C vs 35 °C
  • 59.1 mm thinner
    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    What it is: The front-to-back depth of the headset body.
    When it matters: When you want a headset with a slimmer profile that feels less bulky on your face.

    Importance: LOW

    Good value: <99.1 mm

    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.45.9 mm vs 105 mm
  • 62.6 mm lower height
    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
    What it is: The vertical dimension of the device.
    When it matters: When you care about how tall the headset is for fit, bulk, or storage.

    Importance: LOW

    Good value: <115.6 mm

    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.45.9 mm vs 108.5 mm
  • 25.9 mm narrower
    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
    What it is: The horizontal dimension of the device when held in portrait orientation.
    When it matters: When you care about how wide the headset feels on your face or how compact it is to store.

    Importance: LOW

    Good value: <178.5 mm

    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.164.1 mm vs 190 mm
  • Better lens type
    LG 360 VR uses pancake lenses, while the average VR headset uses fresnel lenses.
  • Adjustable diopter
    LG 360 VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • Includes compass
    LG 360 VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Compatible with Android
    LG 360 VR is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • 79.8% lighter
    LG 360 VR is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
  • 20 °C higher maximum operating temperature
    LG 360 VR has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
  • 59.1 mm thinner
    LG 360 VR is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • 62.6 mm lower height
    LG 360 VR is shorter than the average VR headset (45.9 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • 25.9 mm narrower
    LG 360 VR is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • No adjustable IPD
    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 33.3% lower refresh rate
    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
  • 20 ° narrower horizontal FoV
    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
  • 15 ° narrower vertical FoV
    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95 °). The average VR headset offers a vertical visible FoV of 95 °.
  • No see-through mode
    LG 360 VR does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
  • 2 fewer cameras
    LG 360 VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    LG 360 VR does not support OpenXR, the average VR headset does. 63% of VR headsets support this cross-platform VR standard.
  • Older USB version
    LG 360 VR supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • No touch controllers
    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.
  • Fewer speakers
    LG 360 VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    LG 360 VR does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 15 °C higher minimum operating temperature
    LG 360 VR has a higher minimum operating temperature than the average VR headset (-15 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
  • 2 older release date
    LG 360 VR is older than the average VR headset (2,016 vs 2,018). The average VR headset was released in 2,018.
  • No adjustable IPD
    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    LG 360 VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 20 ° narrower horizontal FoV
    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
    When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

    Importance: HIGH

    Good value: >105.7 °

    LG 360 VR has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.80 ° vs 100 °
  • 33.3% lower refresh rate
    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
    When it matters: When you want scrolling to feel fluid and games to look smoother.

    Importance: HIGH

    Good value: >102 Hz

    LG 360 VR has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.60 Hz vs 90 Hz
  • No see-through mode
    LG 360 VR does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
    What it is: Shows whether the headset can display the outside world through passthrough cameras.
    When it matters: When you switch often between VR and seeing your room, keyboard, or nearby people.

    Importance: MEDIUM

    LG 360 VR does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
  • 15 ° narrower vertical FoV
    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95 °). The average VR headset offers a vertical visible FoV of 95 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97.5 °

    LG 360 VR has a lower vertical visible FoV than the average VR headset (80 ° vs 95 °). The average VR headset offers a vertical visible FoV of 95 °.80 ° vs 95 °
  • No touch controllers
    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    LG 360 VR does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    LG 360 VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    LG 360 VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.0 vs 2

Graphic comparison of LG 360 VR and

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Third-party reviews

United States

(Reviews last updated: July 2026)

What customers like about LG 360 VR?

  • Extremely lightweight (118g) and compact, making it more portable than many competitors
  • Comfortable to wear for extended periods compared to heavier headsets
  • Lenses can be focused independently to accommodate different viewing requirements
  • Built-in headphone jack allows for direct audio connection without multiple cables to the phone
  • Phone screen can be used as a large touchpad/controller while the headset is on

What customers dislike about LG 360 VR?

  • Significant light leakage from the sides, which severely breaks immersion
  • Low display resolution (960x720 per eye) with a noticeable screen-door effect
  • Noticeable motion lag and stuttering when moving your head
  • Restricted compatibility, originally requiring a direct USB-C connection to the LG G5
  • Heavy battery drain on the connected smartphone during use
  • Flimsy build quality that some users felt could break easily
  • Difficult to use for individuals who wear prescription glasses

Expert reviews

C
cnet.com
03/05/2016

The LG 360 VR headset features a compact, lightweight safety-goggle design that weighs only 134.3 grams, making it exceptionally comfortable to wear without fogging up or feeling overly heavy. Unlike competing mobile headsets that house a heavy smartphone, this device utilizes its own dual built-in IPS displays and connects directly to an LG G5 phone via a USB-C cable. It also...Read more

P
phonearena.com
14/07/2016

The LG 360 VR headset ($199) is a lightweight and compact virtual reality device that differentiates itself by tethering to a smartphone via USB Type-C rather than housing the phone on the user's face. This design choice, along with its integrated 1.88-inch IPS LCD display, delivers a surprisingly sharp, high-resolution image that outperforms some competitors like the Samsung Gear...Read more

C
cgmagonline.com
25/07/2016

In his review for CGMagazine, critic Jesse Lyle heavily criticises the LG 360 VR headset, giving it a remarkably low score of 3 out of 10 and calling it a waste of time and money. The main positive note highlighted in the review is the hardware's capability to smoothly handle still 360-degree images. However, this minor pro is entirely overshadowed by major performance flaws. When...Read more

G
gizmodo.com
22/02/2016

The LG 360 VR headset is heavily criticised for its poor design, which severely compromises the virtual reality experience. Built exclusively for the LG G5 phone, the device is notably thin and clunky, causing it to fall short of completely covering the user's eyes. This design flaw allows a significant amount of light to leak into the user's field of vision, introducing external...Read more

T
t3.com
24/02/2016

The LG 360 VR headset is an incredibly lightweight (118g) and portable virtual reality device designed to connect to the LG G5 smartphone via a USB-C cable. Unlike competitors that require you to mount the actual phone over your face, this device passes processing duties to the phone while outputting the visuals directly to dedicated internal lens screens. On paper, this system aims...Read more

R
roadtovr.com
23/02/2016

The LG 360 VR mobile headset offers a lightweight, foldable design optimized for on-the-go media consumption, rendering content via a tethered LG G5 smartphone. It features dense pixels on its dual screens that successfully minimize the "screen door effect" to a level comparable to the Samsung Gear VR. However, the device suffers from a lack of physical IPD adjusters, and its rubber...Read more

S
slashgear.com
22/02/2016

The LG 360 VR headset is a unique, lightweight virtual reality solution designed as a middle ground between Google Cardboard and the Samsung Gear VR. Weighing only 117g, this compact device fits like a pair of glasses and features a light shade to prevent external light leakage. Unlike many mobile VR headsets that require inserting a smartphone, it features its own built-in pair of...Read more

W
wareable.com
20/05/2016

The Wareable review of the LG 360 VR highlights the device's compact, lightweight design, which connects via USB-C to the LG G5, as a key advantage. It also features adjustable diopter lenses and customizable light shields for a better fit. YouTube · However, the review details significant drawbacks, including a flimsy build, high cost, and limited, single-phone compatibility. Major...Read more

S
stuff.tv
18/05/2016

The Stuff review gives the LG 360 VR virtual reality headset a highly critical 2 out of 5 stars, concluding that its minor advantages are completely overshadowed by disastrous fundamental flaws. On the positive side, the headset stands out for its remarkably lightweight and compact design; at just 118g, it is significantly lighter than rivals like the Samsung Gear VR, Oculus Rift,...Read more

E
expertreviews.co.uk
23/02/2016

The LG 360 VR headset is an incredibly light and comfortable device because it offloads the smartphone's weight, connecting directly to the LG G5 via a USB-C cable instead of slotting the phone into the goggles themselves. It features a sleek design, a pair of physical control buttons on the top for easy navigation, and compatibility with Google Cardboard apps and photos taken with...Read more

A
androidcoliseum.com
21/05/2016

LG 360 VR Headset Review Summary The LG 360 VR is a dedicated virtual reality headset designed as an accessory for the LG G5 smartphone, connecting directly to the phone via its USB-C port to take over the display. On the positive side, the headset offers a highly immersive and "cool" experience that outperforms standard Google Cardboard options, providing reactive tracking that...Read more

C
computerbild.de
29/04/2016

summary of the LG 360 VR review: Review Summary The LG 360 VR is a lightweight VR headset weighing just 100 grams that connects to the LG G5 smartphone via a USB Type-C cable, utilizing the phone as a precise remote control via swipe gestures. However, it suffers from significant design flaws, including a small 1.88-inch internal display with a poor resolution of 970x720 pixels that...Read more

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n-tv.de
14/05/2016

LG 360 VR The LG 360 VR is a lightweight and compact virtual reality headset designed specifically as an accessory for the LG G5 smartphone. On the positive side, its primary strengths lie in its hardware design and physical comfort. Unlike bulky competitor headsets, it features a slim, glasses-like frame that does not ruin the wearer's hairstyle, and it offloads the weight of the...Read more

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sueddeutsche.de
24/05/2016

The Süddeutsche Zeitung review criticizes the LG 360 VR headset as a rushed product launched under immense time pressure to compete in the virtual reality market. On the positive side, the reviewer highlights its ultra-portable, compact layout and remarkably light weight of just 140 grams. Unlike competitors who slot heavy smartphones directly into the visor, LG integrates built-in...Read more

F
futurezone.at
24/02/2016

The LG 360 VR is a lightweight Virtual Reality headset introduced at the Mobile World Congress to accompany the LG G5 smartphone. Unlike competitors that slide a heavy smartphone directly into the headset, this device features its own built-in screens and tethers to the phone via a USB-C cable, which offloads all the heavy computational processing. The primary pros of this design...Read more

L
lesnumeriques.com
23/02/2016

The LG 360 VR is an ultra-lightweight and compact virtual reality headset designed to connect exclusively to the LG G5 smartphone via USB Type-C. On the positive side, the device stands out for its exceptional comfort and discrete, glasses-like form factor, weighing only 118 grams and completely eliminating the need for awkward overhead headstraps. Additionally, it features a...Read more

0
01net.com
23/02/2016

The LG 360 VR is an exceptionally lightweight virtual reality headset that connects to the LG G5 smartphone via a USB Type-C cable, eliminating the need to slide the phone directly in front of your eyes. A major benefit of this tethered design is its remarkably slim and light form factor, making it highly comfortable to wear initially. Additionally, the headset features two highly...Read more

Q
quechoisir.org
08/07/2016

This 2016 review explores the rapid evolution of the virtual reality (VR) market, categorizing headsets by their underlying technologies and price points ranging from €10 to €900. Entry-level passive models like the Google Cardboard and Homido rely entirely on a inserted smartphone's processor, screen, and sensors, offering an affordable but highly limited taste of VR. Mid-tier...Read more

R
revista-gadget.es
13/07/2026

The review by Revista Gadget highlights the LG G5 as a top-tier flagship smartphone featuring excellent build materials, a spectacular Quad HD screen, and highly fluid performance powered by 4 GB of RAM and a Snapdragon 820 processor. Its absolute standout feature is the spectacular double camera system capable of recording in 4K, which allows users to film simultaneously with all...Read more

G
geeknetic.es
22/02/2016

The article highlights the "LG G5 Friends" ecosystem introduced at MWC 2016, which serves as a collection of specialized ecosystem hardware designed to accompany the modular LG G5 smartphone. It primarily focuses on the LG 360 VR headset and the LG 360 CAM, while also touching upon unique companion products like the spherical LG Rolling Bot home monitor and a co-developed Parrot...Read more

A
andreagaleazzi.com
19/06/2016

The LG 360 VR headset review outlines a unique but highly restricted virtual reality accessory designed specifically for the LG G5 smartphone. A major pro of this device is its design architecture; unlike competing mobile headsets, it does not require sliding the phone inside. Instead, it features two built-in 1.8-inch IPS displays (one for each eye) boasting a high pixel density of...Read more

A
afdigitale.it
15/07/2016

This review evaluates the LG 360 VR virtual reality headset, highlighting its physical design, setup process, and competitive positioning within the VR market. A standout feature of the device is its exceptionally lightweight construction, weighing only 118 grams, which makes it significantly lighter and more comfortable to wear than rivals like the Oculus Rift (380g) or HTC Vive...Read more

D
droidapp.nl
04/06/2016

The DroidApp review gives the LG 360 VR headset a low overall rating of 4.9/10, concluding that the manufacturer needs to completely redesign the product. Priced at an steep introductory rate of €279 (and found online around €220), this virtual reality accessory stands out because it operates like standard glasses with temple arms rather than an adjustable headband. Weighing just...Read more

V
virtualreality123.nl
[No date available]

The LG R1 360 VR headset is highlighted as a sleek, lightweight, and highly portable device designed for immersive, 360-degree viewing within the LG smartphone ecosystem. Its main advantages include impressive visual performance and a design that is particularly effective for interactive gaming. YouTube · Conversely, the headset features significant limitations, most notably its...Read more

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