Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

LG 360 VR Review | 89 Data compared

Avg. price:~£250Weight:118 gResolution:960x720Refresh rate:60 HzDisplay type:IPS LCDDevice type:smartphone VR

LG 360 VR Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

4.4

Overall score

Score
4.4/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

4.4

Technical Score

20%

4.4

User score

â–¼Worse than 99% of vr-headsets
4.4

Technical Score

Technical score
4.4/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

3.8

Display & Optics

22%

5.3

Tracking & Sensors

10%

4.8

Controls & Audio

4%

4.0

Hardware

3%

4.9

Connectivity

3%

6.4

Design & Power

â–¼Worse than 98% of vr-headsets
4.4

User score

User score
4.4/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

4.8

User ratings

30%

3.3

Number of reviews

Based on 7 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
â–¼Worse than 99% of vr-headsets
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Best rankings

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Technical Specifications of VR headset LG 360 VR

Technical Score
Technical score
4.4/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

3.8

Display & Optics

22%

5.3

Tracking & Sensors

10%

4.8

Controls & Audio

4%

4.0

Hardware

3%

4.9

Connectivity

3%

6.4

Design & Power

4.4
User score
User score
4.4/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

4.8

User ratings

30%

3.3

Number of reviews

Based on 7 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
4.4
Popularity
Popularity
3.3/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
LG 360 VR has a popularity score of 3.3 points, which is lower than 59.2% of VR headsets.
3.3
Ratio quality/price
Value for money
5.8/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

4.4

Overall score

40%

9.2

Price

5.8
Resolution
960x720
Screen size
1.88 inches
Refresh rate
60 Hz
Refresh rate
60 Hz
This vr headset supports a refresh rate of 60 Hz which is lower than in 100% of VR headsets.
Visible FoV (horizontal)
80 °
Visible FoV (horizontal)
80 °
This vr headset offers a horizontal FoV of 80 ° which is narrower than that of 97.8% of VR headsets and equal to that of 2.2% of VR headsets.
Visible FoV (vertical)
80 °
Visible FoV (vertical)
80 °
This vr headset offers a vertical FoV of 80 ° which is narrower than that of 97.1% of VR headsets.
Show more
Tracking type
3DoF internal sensors
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
1
N. of cameras
0
N. of cameras
0
This vr headset has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
?
Show more
Operating system
Android
OpenXR support
no
OpenXR support
no
This vr headset does not support OpenXR. 63.3% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
no
Touch controllers
no
This vr headset does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Uses phone or headset buttons instead.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
Fraunhofer Cingo support.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
0
N. of microphones
0
This vr headset includes 0 microphones, which is fewer than 71.1% of VR headsets and equal to 28.9% of VR headsets.
Show more
Device type
smartphone VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
118 g
Weight
118 g
This vr headset weighs 118 g which is lighter than 97.8% of VR headsets.
One source cites 143.3 g with headstrap.
Headstrap type
N/A
Body material
plastic
Show more

LG 360 VR vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • Better lens type
    Lens type
    pancake
    This vr headset uses pancake lenses, while the average VR headset uses fresnel lenses.
    Early pancake optics.
    pancake vs fresnel
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    Rotating lens focus adjustment.
  • 79.8% lighter
    Weight
    118 g
    This vr headset is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
    One source cites 143.3 g with headstrap.
    118 g vs 583 g
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 20 °C higher maximum operating temperature
    Max operating temperature
    55 °C
    This vr headset has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    55 °C vs 35 °C
  • 59.1 mm thinner
    Thickness
    45.9 mm
    This vr headset is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    45.9 mm vs 105 mm
  • 66.25 mm lower height
    Height
    45.9 mm
    This vr headset is shorter than the average VR headset (45.9 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    45.9 mm vs 112.15 mm
  • 25.9 mm narrower
    Width
    164.1 mm
    This vr headset is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
    164.1 mm vs 190 mm
  • Better lens type
    Lens type
    pancake
    This vr headset uses pancake lenses, while the average VR headset uses fresnel lenses.
    Early pancake optics.
    pancake vs fresnel
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    Rotating lens focus adjustment.
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 79.8% lighter
    Weight
    118 g
    This vr headset is lighter than the average VR headset (118 g vs 583 g). The average VR headset weighs 583 g.
    One source cites 143.3 g with headstrap.
    118 g vs 583 g
  • 20 °C higher maximum operating temperature
    Max operating temperature
    55 °C
    This vr headset has a higher maximum operating temperature than the average VR headset (55 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    55 °C vs 35 °C
  • 59.1 mm thinner
    Thickness
    45.9 mm
    This vr headset is thinner than the average VR headset (45.9 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    45.9 mm vs 105 mm
  • 66.25 mm lower height
    Height
    45.9 mm
    This vr headset is shorter than the average VR headset (45.9 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    45.9 mm vs 112.15 mm
  • 25.9 mm narrower
    Width
    164.1 mm
    This vr headset is narrower than the average VR headset (164.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
    164.1 mm vs 190 mm
  • Basic display type
    Display type
    IPS LCD
    This vr headset uses IPS LCD for display type, while the average VR headset uses Micro-OLED.
    IPS LCD vs Micro-OLED
  • Lower screen resolution
    Resolution
    960x720
    This vr headset has a lower screen resolution than the average VR headset (960x720 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    960x720 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    Independent diopter control only.
  • 15.5 ° narrower vertical FoV
    Visible FoV (vertical)
    80 °
    This vr headset has a lower vertical visible FoV than the average VR headset (80 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    80 ° vs 95.5 °
  • 20 ° narrower horizontal FoV
    Visible FoV (horizontal)
    80 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    80 ° vs 100 °
  • 33.3% lower refresh rate
    Refresh rate
    60 Hz
    This vr headset has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    60 Hz vs 90 Hz
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Uses phone or headset buttons instead.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • 83.8% lower user score
    User score
    4.4/ 10
    ✕
    What it is
    A rating that combines user reviews and the total number of reviews received by the VR headset.
    When it matters
    When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
    Score distribution
    â–¼
    â–¼
    <55-66-77-88-99-10
    LG 360 VR
    the average VR headset
    LG 360 VR has a lower user score than the average VR headset (4.35 vs 8.000).
    4.35 vs 8
  • Basic display type
    Display type
    IPS LCD
    This vr headset uses IPS LCD for display type, while the average VR headset uses Micro-OLED.
    IPS LCD vs Micro-OLED
  • Lower screen resolution
    Resolution
    960x720
    This vr headset has a lower screen resolution than the average VR headset (960x720 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    960x720 vs 1830x1464
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    Independent diopter control only.
  • 15.5 ° narrower vertical FoV
    Visible FoV (vertical)
    80 °
    This vr headset has a lower vertical visible FoV than the average VR headset (80 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    80 ° vs 95.5 °
  • 20 ° narrower horizontal FoV
    Visible FoV (horizontal)
    80 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (80 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    80 ° vs 100 °
  • 33.3% lower refresh rate
    Refresh rate
    60 Hz
    This vr headset has a lower refresh rate than the average VR headset (60 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    60 Hz vs 90 Hz
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    0 vs 2
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
  • Older USB version
    USB version
    USB 2.0
    This vr headset supports an older USB version than the average VR headset (USB 2 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
    USB 2.0 vs USB 3.2 Gen 1
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Uses phone or headset buttons instead.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 15 °C higher minimum operating temperature
    Min operating temperature
    -15 °C
    This vr headset has a higher minimum operating temperature than the average VR headset (-15 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
    -15 °C vs 0 °C
  • 2 older release date
    Release date
    2016
    This vr headset is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
    May 2016
    2016 vs 2018

Video reviews

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quechoisir.org
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virtualreality123.nl
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Third-party reviews

Based on 7 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about LG 360 VR

  • Extremely lightweight (118g) and compact, making it more portable than many competitors
  • Comfortable to wear for extended periods compared to heavier headsets
  • Lenses can be focused independently to accommodate different viewing requirements
  • Built-in headphone jack allows for direct audio connection without multiple cables to the phone
  • Phone screen can be used as a large touchpad/controller while the headset is on

What we don't like about LG 360 VR

  • Significant light leakage from the sides, which severely breaks immersion
  • Low display resolution (960x720 per eye) with a noticeable screen-door effect
  • Noticeable motion lag and stuttering when moving your head
  • Restricted compatibility, originally requiring a direct USB-C connection to the LG G5
  • Heavy battery drain on the connected smartphone during use
  • Flimsy build quality that some users felt could break easily
  • Difficult to use for individuals who wear prescription glasses

Verdict

The LG 360 VR is a lightweight, mobile-tethered headset designed exclusively for the LG G5, connecting via a USB Type-C cable rather than housing the phone internally. It features dual 1.88-inch IPS LCD displays with a resolution of 960x720 per eye (639 ppi), an 80-degree horizontal field of view, and built-in 6-axis motion tracking. Its primary advantages are its highly portable, foldable glass-like frame weighing only 118g and its independent lens focus adjustment that accommodates different eyesight needs. However, the device suffers from significant light leakage due to its open design, a limited library of compatible content, and a tendency to drain the connected smartphone's battery quickly during use.

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