Oculus Rift S review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.
Overall score
What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters: When you need a quick reference to identify the best VR headsets on the market.
Score components:
80.0%
Technical Score
20.0%
User score
Technical Score
What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.
When it matters: When you want to compare VR headsets based on technical performance and available features.
Score components:
58.0%
Display & Optics
22.0%
Tracking & Sensors
10.0%
Controls & Audio
4.0%
Hardware
3.0%
Connectivity
3.0%
Design & Power
User score
What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score components:
70.0%
User reviews
30.0%
Popularity
Score components:
40.0%
Refresh rate
35.0%
Touch controllers
25.0%
Resolution
Score components:
40.0%
Resolution
35.0%
Display type
25.0%
Visible FoV (horizontal)
Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.
#8 in Best Meta VR Headsets
#15 in Best Cheap VR Headsets
#21 in Best VR Headsets for PC
#25 in Best VR Headsets for Steam
#42 in Best VR Headsets
What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.
When it matters: When you want to compare VR headsets based on technical performance and available features.
Score components:
58.0%
Display & Optics
22.0%
Tracking & Sensors
10.0%
Controls & Audio
4.0%
Hardware
3.0%
Connectivity
3.0%
Design & Power
What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score components:
70.0%
User reviews
30.0%
Popularity
What it is: An indicator that combines the VR headset's overall rating with its cost.
When it matters: When you are looking for a VR headset with a good balance between quality and price.
Score components:
60.0%
Overall score
40.0%
Price
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Good value: >20 hours
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Good value: >3 GHz
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Good value: <100 mm
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Good value: >35 °C
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Good value: >100 Hz
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Importance: MEDIUM
Good value: >44 mm
Importance: LOW
The PCWorld review characterizes the Oculus Rift S as a practical, approachable, and highly competent "stopgap" device rather than a true generational leap, focusing on convenience over raw power. Pros include the hassle-free "Insight" inside-out tracking, a comfortable "halo" headband design, and improved visual clarity via a 1280x1440 per-eye resolution. YouTube · Conversely, the headset features notable cons, including a downgrade to an LCD panel with weaker blacks, a lower 80Hz refresh rate, and a more restrictive, often narrower-feeling 110-degree field of view. The review also criticizes the replacement of over-ear headphones with inferior, ambient in-strap speakers and notes that the tracking system requires a well-lit environment. PCWorld
The PCMag review highlights the Oculus Rift S as an accessible, PC-tethered VR headset featuring the Insight inside-out tracking system, which eliminates external sensors and boasts a sharp 1,280-by-1,440 per-eye resolution. Key advantages include improved optics with reduced screen-door effect, comfortable ergonomics, and superior tracking, alongside a 5-camera, 6DOF system that simplifies setup. YouTube ·Adam Savage’ Conversely, the review notes significant limitations, including a thick tethering cable, lower-contrast LCD panels compared to OLED, and a lack of physical IPD adjustment. The headset also features weak integrated audio and requires a DisplayPort, which may create compatibility issues for some laptops, making the standalone Oculus Quest a compelling alternative. YouTube ·Adam Savage’
The Oculus Rift S streamlines PC VR by introducing an "Insight" inside-out tracking system featuring five built-in cameras, which entirely eliminates the need for external wall-mounted sensors and extra USB cords. Major pros highlighted in the review include a remarkably fast, convenient out-of-the-box setup process, full cross-compatibility with the extensive Oculus PC content library, and a highly competitive entry price of $399. Visually, the headset upgrades to a single 2560×1440 LCD panel that delivers significantly sharper resolution and drastically reduces both the screen-door effect and distracting "god ray" artifacts compared to its predecessor. However, the hardware introduces notable cons that may alienate enthusiast or competitive users. The integrated audio design, while comfortable, lacks the depth and premium acoustic isolation found in competing hardware like the Valve Index. Furthermore, the controller battery covers slide off too easily during intense gameplay, and the inside-out cameras can suffer from occlusion issues when tracking blind, behind-the-back gestures required in certain competitive multiplayer games. Finally, the fixed physical lens distance of 63.5 mm relies entirely on digital software adjustments for IPD, making the display less...
Review Overview The Oculus Rift S replaces the original Oculus Rift as an updated flagship virtual reality headset, offering a more user-friendly, comfortable, and accessible system at an affordable price. Developed in collaboration with Lenovo, it features a "Halo" headstrap design with a rear tightening wheel that improves ergonomics and successfully blocks out external light. The most significant hardware upgrade is the built-in "Insight" tracking system, which utilizes five inside-out headset sensors to track both body and controller movement, completely eliminating the need for external IR sensors or tracking base stations. This simplifies PC setup dramatically, requiring only a single USB 3.0 slot and a DisplayPort 1.2 connection, while the new Passthrough+ system lets users virtually paint and calibrate their physical boundaries without removing the headset. Performance, Pros, and Cons The headset delivers crisp performance with an upgraded total resolution of 2560 x 1440, though it compromises with a lower 80Hz refresh rate (down from 90Hz) managed by Asynchronous Spacewarp technology to reduce system hardware demands. Major pros include its highly accurate inside-out tracking, cross-play compatibility with Oculus Quest users,...
Oculus Rift S Review Summary The Oculus Rift S serves as a convenient, room-scale "remaster" of the original Rift, introducing five-camera inside-out tracking that completely eliminates the need for external sensors. It upgrades the visual clarity by switching to a single LCD display with a 1,280 × 1,440 resolution, which significantly reduces the screen door effect and nearly eliminates pixel mura. Furthermore, its robust tracking volume successfully handles demanding games like Beat Saber on the hardest difficulty and complex archery movements. However, these convenience upgrades introduce several regressions in audio, design, and ergonomics. The Rift S downgrades the refresh rate from 90Hz to 80Hz, replaces the original high-quality on-ear headphones with weak, hidden headband speakers, and lacks a physical IPD adjustment mechanism. Additionally, the halo-style headband and rigid face gasket design force users to compromise between ideal comfort and optical clarity, often leaving the eyes outside the lenses' visual sweet spot.
The ProVideoCoalition review identifies the Oculus Rift S as an accessible, affordable entry point for PC VR, highlighting its "Insight" inside-out tracking and comfortable, Lenovo-designed halo head strap as key pros. Visual performance is enhanced by a higher resolution LCD display that significantly reduces the screen-door effect compared to the original, accompanied by improved software stability. Conversely, the review notes significant downgrades, including a shift to LCD which results in shallower black levels, along with a lower 80 Hz refresh rate and the removal of dedicated headphones, which negatively impacts audio fidelity. The absence of a physical IPD adjustment slider is also listed as a limitation for users with unconventional eye spans.
The Oculus Rift S is a top-tier tethered VR headset that offers an immersive virtual reality experience with excellent value. It delivers highly detailed, sharp visuals using a resolution of 1280 x 1440 pixels per eye, making text exceptionally easy to read. Thanks to its inside-out tracking system powered by five integrated cameras, it completely eliminates the need for cumbersome external sensors. Setup is painless, requiring only a software installation, a PC compatibility check, and a quick "Guardian" boundary configuration. For long gaming sessions, the headset ranks highly for comfort due to its well-padded adjustable head strap, an ergonomic tension knob, and a visor sliding button that cleanly accommodates glasses frames. Pros and Cons Exceptional Image Quality: Displays highly vivid and sharp virtual environments. Hassle-Free Setup: Inside-out tracking removes the need for external room sensors. Ergonomic Design: Ample padding and a glasses-friendly visor slider provide great comfort. Natural Controllers: Touch controllers track accurately and feel natural across different hand sizes. Finicky Tether: The main cable can cause initial screen blackouts and requires strain relief ties. Controller Blind Spots: Tracking can...
The Wareable review describes the Oculus Rift S as a solid, user-friendly upgrade featuring five-camera inside-out tracking that removes the need for external base stations. Key improvements include improved comfort via a Halo band design and sharper visuals, boasting a 1280 x 1440 resolution per eye. Wareable Conversely, the headset features a lower 80Hz refresh rate compared to its predecessor and swaps OLED panels for LCD, resulting in less deep blacks. Other compromises highlighted in the review include the removal of manual interpupillary distance (IPD) sliders and built-in headphones, leading the reviewer to suggest the Quest as a potentially better option. YouTube ·Engadget
The Wired review awards the Oculus Rift S an 8/10 rating, celebrating it as a mature, console-priced milestone ($399) that finally delivers on the long-term promises of PC-based virtual reality. A standout feature is its immense ease of setup and portability, driven by built-in inside-out tracking cameras. This design completely eliminates the hassle of mounting external lighthouse sensors. Visual fidelity receives a massive upgrade via a single 2,560 x 1,440 display. This panel delivers an ultralight design, sharper environments, and a significantly reduced "screen door" effect. The integration of Passthrough+ cameras allows users to view their actual surroundings to easily paint room-scale boundaries. Combined with seamless compatibility across the Oculus store, Steam, and Viveport, the reviewer notes that the platform has matured enough to recommend to everyday users without standard VR caveats. However, the review details notable hardware compromises, explicitly listing that the headset "gets sweaty quicker than other headsets" and lacks an un-tethered option. It remains a strictly tethered PC experience utilizing a long cable that is inflexible and prone to kinking easily. On a technical front, the display's...
The Oculus Rift S functions as a tethered VR headset that requires just a single USB port and one DisplayPort to connect to a PC. It implements an updated "Insight" tracking system utilising five built-in cameras—two on the front, one on each side, and one facing upward—which completely removes the need for external room sensors. The design features an adjustable, bicycle-helmet-style fastening wheel for a secure fit, alongside redesigned Touch hand controllers that invert the tracking rings to remain visible to the headset's sensors. In practice, the system delivers highly accurate and smooth tracking performance across intensive digital creation apps like Quill and Medium. The primary advantages of the Rift S include its excellent tracking accuracy, a significantly reduced "barn door" screen effect, and access to a massive library of creative and entertainment software. It also lightens the system's hardware burden by requiring fewer computer ports than its predecessor. However, the headset introduces notable drawbacks, such as a slower display refresh rate that drops from 90Hz down to 80Hz, raising slight motion sickness concerns. Additionally, the display resolution upgrades to...
Trusted Reviews identifies the Oculus Rift S as an accessible, PC-powered VR headset featuring a comfortable Lenovo-inspired halo strap and "Oculus Insight" inside-out tracking, which eliminates the need for external sensors. The device offers a visual upgrade with a 2560 x 1440 LCD screen that minimizes the screen-door effect. However, the review notes compromises, including a reduced 80Hz refresh rate and a disappointing, thin-sounding, integrated audio system. While tracking is convenient, the publication concludes that the untethered experience of the Oculus Quest is ultimately more compelling.
The Oculus Rift S delivers a significantly upgraded virtual experience by replacing its predecessor's frustrating external sensor setup with an integrated "inside-out" tracking system driven by five built-in cameras. It features an improved 2560 x 1440 fast-switch LCD display that drastically reduces the pixelated "Screen Door Effect" (SDE), making virtual text much sharper and easier to read. On the design side, the headset offers a highly refined and comfortable "Halo" headband co-designed with Lenovo, which distributes its 561g weight evenly to minimize facial pressure during extended gaming sessions. Furthermore, setup takes only a few minutes using Passthrough+ technology, and the device maintains full backwards compatibility with all original Oculus Rift content. However, the hardware introduces notable drawbacks that feel like a regression from the original model. Instead of dual displays, the Rift S utilizes a single screen with a fixed physical Interpupillary Distance (IPD) of 63.5mm. While software adjustments are available, users outside the ideal 61.5mm to 65.5mm range may experience an uncomfortable, unaligned visual experience. Audio also takes a hit, downgrading from the original's premium integrated headphones to basic,...
In his April 2020 review for Mixed Reality TV (MRTV), Sebastian Ang strongly recommends the Oculus Rift S as an excellent, all-inclusive entry point for PC VR gaming under $500. The review highlights several major pros, including its outstanding value for money, exceptional wearing comfort, and highly responsive, great controllers. Ang praises the device's flawless inside-out tracking system and notes that its overall picture quality is a step up from both the original Rift CV1 and the Quest in Link mode. Furthermore, its ability to seamlessly play both native Rift and SteamVR content makes it highly versatile for avid gamers. Despite the high praise, the reviewer outlines specific drawbacks that users should consider before purchasing. The most significant con is the complete lack of manual hardware IPD (interpupillary distance) adjustment, which makes the headset a poor fit for anyone with a very small or very large eye distance. For these individuals, Ang suggests options like the Samsung Odyssey Plus or the Valve Index instead. Additional hardware complaints include a smaller-than-average field of view (FOV), unchangeable facial pads, and colors that...
Oculus Rift S Review Summary The Oculus Rift S serves as an approachable, PC-based virtual reality entry point that prioritises accessibility over groundbreaking generation-leaps. Its standout enhancement is the built-in "Insight" tracking system, which uses five outward-facing cameras to eliminate the need for cumbersome external tracking stations and simplifies room-scale setup down to minutes. Additional pros include improved visual sharpness via a resolution boost to 2560 x 1440, full backwards compatibility with original Rift titles, and a lower launch price point than its predecessor. It features a redesigned halo-style headband with a rear tightening dial for comfort, alongside highly intuitive touch controllers that feature a relocated top tracking ring. However, these accessibility trade-offs introduce significant drawbacks that hinder overall immersion. On the hardware front, cons include a reduced screen refresh rate (dropped from 90Hz to 80Hz) and the replacement of physical interpupillary distance (IPD) adjustments with a less precise software fix, which can trigger severe motion sickness and nausea for some users. Sound quality also takes a hit, swapping original over-ear headphones for directional headband speakers that lack bass and...
The Oculus Rift S is a mid-range, PC-powered virtual reality headset that replaces the original Oculus Rift by offering an easier setup and upgraded visual experience. Its biggest advantage is the new inside-out tracking system, which uses five built-in cameras to track movements without requiring any annoying external room sensors or extra wires. Users will also benefit from a resolution boost to 1280x1440 per eye that effectively eliminates the "screen-door" visual effect during gameplay. Additionally, the headset includes handy touch controllers, built-in spatial audio speakers that let you hear your real-world surroundings, and a comfortable, lightweight design that distributes weight well for long play sessions. However, the headset does have some notable downsides, particularly regarding its overall fidelity when compared to premium alternatives. To keep the device accessible to standard PCs, the display's refresh rate was actually downgraded to 80Hz from the older model's 90Hz. Because it targets the exact same minimum PC hardware requirements as its three-year-old predecessor, it cannot fully leverage the power of modern high-end graphics cards. This leaves it with lower visual clarity than more expensive...
The Engadget review evaluates the Oculus Rift S as a functional but unrefined stop-gap solution rather than a true next-generation sequel to the original Rift. Priced at $399, the device moves away from external tracking hardware by introducing an Insight tracking system with five built-in sensors, eliminating the hassle of tabletop sensors and dramatically reducing cable clutter down to a single DisplayPort and USB 3.0 connection. It features a comfortable Lenovo-designed halo headstrap and delivers sharper visuals with an increased resolution of 2,560 by 1,440. However, the reviewer notes that the experience feels constrained by its permanent PC tether, making it less appealing when compared to the complete wireless freedom offered by its sibling, the Oculus Quest. The headset has significant technical and structural trade-offs that make it hard to fully recommend over the original model or newer competitors. On the downside, the display downgrades from vibrant OLED panels to fast-switching LCD screens, resulting in less inky black levels. The hardware also suffers from a lowered refresh rate (80Hz down from 90Hz), the complete removal of a physical lens-adjustment slider...
The Oculus Rift S ($399) is a PC-powered VR headset manufactured in partnership with Lenovo, featuring a design licensed from Sony's PlayStation VR. Key upgrades include an improved 5-meter DisplayPort tether cable and an LCD display with an RGB sub-pixel array. This screen increases the total resolution to 2560 x 1440, successfully reducing the screen-door effect. Furthermore, it replaces the older external Constellation tracking system with the Insight inside-out tracking system, utilizing five built-in cameras for robust, sensor-free room and controller tracking. However, the headset introduces several clear drawbacks. It drops the original's AMOLED screen, resulting in poorer black levels, and lowers the refresh rate from 90 Hz to 80 Hz. On the physical side, the lack of mechanical interpupillary distance (IPD) adjustment narrows its user fit, while the non-removable, sweat-absorbing foam cushions make cleaning and aftermarket replacement impossible. Finally, the built-in halo strap speakers lack privacy as they sit far from the ears, allowing others in the room to easily hear your audio. Ultimately, while it is a viable option for first-time VR buyers due to its simple setup,...
The VROne Oculus Rift S review highlights the tethered PC VR headset as an exceptional device that delivers uncompressed, high-fidelity gaming experiences directly from a user's computer. The reviewer, Pedro, highlights multiple pros, including its very comfortable "Halo" type head-strap design, an easy adjustment system, and physical lens tuning options for both IPD and the Z-axis. Visually, the headset delivers very good, crisp picture quality through its 2560 x 1440px combined LCD display, which significantly reduces the screen door effect compared to older OLED equivalents. Furthermore, the review praises the headset's built-in Insight tracking system, which uses 5 integrated sensors to remove the need for external base stations, and commends its accurate Guardian boundary safety system alongside extensive cross-play game content. Conversely, the review presents several cons regarding the system's design and physical limitations. A major drawback is its mandatory tethered connection, meaning a heavy wire must remain plugged into a gaming PC, restricting free movement unlike standalone alternatives. The integrated strap speakers offer subpar audio quality, and wearing the headset alongside third-party headphones can be highly awkward and uncomfortable,...
The Oculus Rift S is a major step forward for mainstream PC-VR headsets, standing out for its incredibly easy setup and improved visual quality. By switching to an inside-out tracking system called Oculus Insight, the headset uses five built-in cameras to map the room. This completely removes the need for annoying external sensors and messy USB cables. Users can jump into virtual reality in just about 60 seconds, and the system easily adjusts to new or changing play spaces. While the initial technical specs seemed like a step backward to some enthusiasts, the combination of sharper visuals, comfortable controllers, and a competitive price of 449 Euros sets a high bar for the market. However, the headset does come with a few notable compromises. The built-in audio solution is a major weak point, offering sound quality that is described as barely acceptable. Additionally, because the tracking cameras are mounted directly on the headset, the system can lose track of the controllers if they are placed behind the user's back or held too close to the face. The tracking also depends heavily...
The Galaxus review highlights that the Oculus Rift S offers superior comfort via a halo-style strap, better weight distribution, and a good nose seal, yet suffers from a restrictive, hazardous tethering cable. Conversely, the Oculus Quest is noted for being front-heavy, but it wins on convenience with an easy, simple three-Velcro-fastener design. Galaxus.de The reviewer crowns the Oculus Quest the winner due to its total freedom, as the untethered, all-in-one design eliminates the need for a PC and allows for higher overall usage despite a limited two-to-three-hour battery life. Ultimately, the standalone versatility of the Quest makes the PC-dependent Rift S feel outdated by comparison. Digitec
The Oculus Rift S delivers a noticeably sharper visual experience than its predecessor, driven by its 1,280 × 1,440 per-eye LCD panels and improved lenses that significantly reduce distracting "God Rays" and chromatic aberrations. Text legibility is drastically improved, making reading in virtual environments much easier. A major highlight is the convenient 3D Passthrough feature, which allows players to instantly view their real-world surroundings at the press of a button. Additionally, the reduction in motion blur (low persistence) helps keep the environment stable during fast movements, despite the display refresh rate being lowered from 90 Hz to 80 Hz. However, the hardware suffers from several noticeable design compromises. The switch from OLED to LCD panels results in less vibrant, non-pure black levels, which may disappoint fans of space flight simulators. To save manufacturing costs, Oculus implemented a fixed physical lens distance, effectively ignoring players with very large or very small pupillary distances (IPD). Furthermore, despite the lower refresh rate, the increased pixel count makes the headset slightly more demanding on computer hardware, resulting in marginally less fluid frame times and...
The TechStage review on Heise Bestenlisten evaluates the Oculus Rift S as a highly successful, evolutionary model update for PC-powered virtual reality. The reviewer notes that while it is not a radical reimagining of VR, it effectively addresses previous pain points—most notably through its hassle-free inside-out tracking system. By utilizing built-in cameras instead of external sensors, the setup process is significantly accelerated and simplified, making it highly accessible. Visually, the headset upgrades its screen resolution to 1280 × 1440 pixels per eye, and despite transitioning from the original model's AMOLED panels to standard LC displays, the review highlights that the change results in no noticeable loss in game immersion. Performance remains smooth, and the integrated "invisible" halo audio system delivers a surprisingly full sound experience.
The Oculus Rift S marks a shift from Facebook’s previous high-end hardware towards an affordable, user-friendly PC VR headset developed in partnership with Lenovo. Its standout feature is the "Oculus Insight" inside-out tracking system, which relies on five built-in cameras to eliminate the need for cumbersome external base stations, cutting setup time down to under ten minutes. Visual clarity sees a significant leap forward; the single fast-switch LC-display features a full RGB subpixel matrix that drastically minimizes the "screen-door effect" and delivers highly legible text compared to older OLED headsets. Furthermore, the updated ergonomics feature a ring-shaped halo headband that evenly distributes its 561-gram weight, making extended gaming sessions comfortable. Users also benefit from the industry-standard second-generation Touch controllers and native access to a highly stable Oculus software ecosystem packed with high-quality exclusive titles. Despite its excellent price-to-performance ratio, the headset makes several notable hardware compromises to cut production costs. The most frustrating downside is the weak, tinny audio delivered by the headband's integrated speakers, making separate headphones practically mandatory for proper immersion. Additionally, the removal of a physical IPD...
The Digitec review declares the Oculus Quest the winner over the Rift S, highlighting its standalone, wireless freedom and superior high-contrast OLED display with a physical IPD slider as major pros. However, the Quest's 571g, front-heavy design makes it less comfortable for long sessions, and it struggles with light leakage around the nose. Conversely, the Rift S offers superior ergonomics with a halo-style headband and a higher 80Hz refresh rate, but suffers from lower-contrast LCD visuals, a restrictive cable, and the absence of a physical IPD adjustment. Ultimately, the review finds that while the Rift S excels in comfort, the Quest's total lack of tethering provides a better user experience.
The Oculus Rift S is a consumer-focused virtual reality headset praised for making VR accessible and highly ergonomic, earning an Excellent 9/16 rating from IGN France. The reviewer notes that while it is not a massive technological leap forward, it provides smart corrections and adjustments over its predecessor. A key benefit is its accessibility; it runs smoothly on average mid-range gaming PCs and removes the need for external tracking sensors by building cameras directly into the headset. The headset boasts a clear 1280x1440 LCD resolution per eye that drastically reduces the "screen door" effect, a comfortable halo-style strap system, redesigned Touch controllers, and complete access to the expansive Oculus and Steam VR libraries. However, the headset is not without its drawbacks, primarily revolving around its tethered design and software instabilities. The persistent connection cable can get easily tangled around the player during intense gameplay, sometimes requiring manual unwinding unless an expensive ceiling-mounted system is installed. Additionally, unlike the standalone Oculus Quest, the Rift S lacks a physical adjustment mechanism to comfortably accommodate glasses. The reviewer also mentions occasional software bugs,...
The Oculus Rift S is a highly immersive virtual reality headset designed for PC gaming. It stands out for its amazing image quality, featuring twin OLED screens that deliver a sharp, realistic picture and greatly reduce the annoying "screen door" grid effect. Setting up the device is very simple because it uses built-in sensors to track your movements. When you move your head, the game image shifts instantly to match your view. It is also built with a modern, comfortable design that makes it a great choice for exploring virtual worlds, though users must connect it to a powerful gaming computer with a strong graphics card to get the best performance. However, the headset has some notable drawbacks that users should consider. The biggest complaint is the drop in audio quality, as the old built-in headphones were replaced by speakers in the headband that struggle to play deep bass sounds. On the physical side, the headset weighs 470 grams, which some players feel is a bit too heavy for long gaming sessions. Finally, because it must remain physically tethered to...
The Oculus Rift S is a dedicated PCVR headset launched in 2019 that offers a streamlined, comfortable, and external-sensor-free experience for consumer virtual reality. It features a compact design with five built-in cameras utilizing "inside-out" tracking, completely eliminating the need for external base stations. Equipped with a 2560 x 1440 pixel LCD display (1280 x 1440 per eye) running at an 80 Hz refresh rate and providing a 110-degree field of view, the headset connects to a PC via a flexible 5-metre DisplayPort and USB-A cable. Setup is highly accessible through the official Oculus application, requiring modest PC specifications (such as a GTX 1050Ti/960 and 8GB RAM) and featuring an easy-to-use virtual Guardian system for custom space mapping. The primary advantages of the Rift S include its excellent ergonomics, featuring a comfortable halo-style headband with adjustment wheels, a depth button that easily accommodates users with large glasses, and built-in stereo speakers that provide immersive 360-degree sound without complete external isolation. However, the headset does have several notable drawbacks. The built-in audio suffers from a lack of deep bass at maximum...
The review from Play RTS frames the Oculus Rift S as a significant, high-quality update and a compelling gateway into virtual reality. On the positive side (pros), the headset delivers a clear step up in visual quality compared to its predecessor, alongside a highly attractive, lowered price tag that makes PC-powered VR more accessible. The system also simplifies the user experience by adopting built-in tracking technology, eliminating the need to mount cumbersome external sensors around the room. YouTube · However, the hardware introduces notable trade-offs (cons) that came with its redesign and partnership with Lenovo. By shifting to an LCD panel from the previous OLED display, the headset suffers from less inky, graying black levels during dark gameplay scenes. Additionally, the hardware lacks integrated flip-down headphones—relying instead on weaker directional halo speakers—and omits a physical slider for interpupillary distance (IPD) adjustment, restricting visual comfort to software-only tweaks for users with wider or narrower eye spaces. YouTube ·Adam Savage’
The RacingFR forum review of the Oculus Rift S, tested with rFactor 2 on a GTX 1080, highlights superior visual clarity, an increased sweet spot, and the elimination of the screen door effect compared to the Rift CV1. The inside-out tracking is deemed sufficient for sim racing, while the 80Hz refresh rate proves adequate and less demanding on hardware. Conversely, the review notes significant drawbacks, including a narrow field of view (FOV) causing a "tunnel vision" effect and the absence of a physical IPD adjustment slider. Furthermore, the headset suffers from mediocre built-in audio, reduced black levels with the LCD panel, and a tendency to cause overheating and sweating during extended sessions. YouTube
The Oculus Rift S is an incremental upgrade over the original Rift, shifting from a dual OLED panel to a single fast-switch LCD screen that boosts resolution to 2560x1440 (1280x1440 per eye). While this panel swap greatly reduces the "screen door effect" and lens flaring, it causes a slight drop in the refresh rate from 90Hz to 80Hz and compromises the deep black levels typical of OLED tech. Developed in collaboration with Lenovo, the headset incorporates a rigid "Halo" headband design that heavily minimizes facial pressure, drastically improving comfort during long gaming sessions. However, physical lens adjustments are gone, meaning the fixed 63.5mm pupil distance could cause image distortion or a reduced field of view for users with wider or narrower eye spacings. Regarding tracking, the Rift S replaces external sensors with five built-in cameras for inside-out tracking, connecting via a single cable (USB 3.0/DisplayPort) read more on Les Numériques. This offers effective room-scale movement and excellent hand tracking with the included Touch controllers, although the, fixed IPD can impact image clarity for some users read more on Les Numériques....
Overview and Pros The Oculus Rift S review highlights Facebook's collaboration with Lenovo to design a PC VR headset focused on expanding and democratising computer-based virtual reality. A standout strength is the massive jump in overall image sharpness, text clarity, and colour vibrancy when upgrading from the original Oculus Rift, driven by a new single 2560 x 1440 LCD panel and refined Fresnel lenses. The integration of the Inside-Out tracking system with five built-in cameras eliminates the need for frustrating external USB sensors, allowing for a remarkably fast, two-click software setup. Additionally, the PassThrough+ feature is praised as a highly practical standard that allows users to seamlessly view their real-world surroundings in black-and-white. Cons and Limitations Conversely, the review criticises several design regressions and technical trade-offs. The replacement of OLED screens with LCD results in pale, shallow black levels and noticeable colour banding in dark gaming environments like Elite Dangerous. The field of view (FOV) has slightly narrowed to 88°, and the screen refresh rate has been downgraded from 90Hz to 80Hz. Ergonomically, the rigid halo headband licensed from Lenovo...
The Oculus Rift S is evaluated as a solid, practical mid-generation update for simRacers rather than a massive generational leap, effectively solving the biggest visual flaws of the original Rift CV1. The reviewer notes that despite a slight decrease in the refresh rate to 80 Hz, the experience feels just as smooth thanks to excellent low-persistence technology. Visually, the Rift S significantly enhances clarity within the car cockpit, making text and telemetry dashboard items much easier to read without moving your head. This is largely driven by an incredible "sweet spot" that covers nearly 100% of the lens periphery and a vastly reduced Screen Door Effect (SDE). Furthermore, the transition to an Inside-Out tracking system with five built-in cameras removes the clutter of external USB sensors, offering a seamless and responsive tracking experience for simulation racing. However, the hardware changes introduce a few notable compromises that users should consider. The shift from dual OLED panels to a single LCD screen causes a loss in color depth, resulting in weaker, less realistic black levels. Audio quality is a major step backward,...
The review explores Facebook's 2019 dual-strategy for virtual reality, evaluating the PC-dependent Oculus Rift S and the completely standalone Oculus Quest. The Oculus Rift S excels in graphical fidelity and performance, offering high realism in demanding titles like Asgard's Wrath. Its design improvements include a lower overall weight and a highly comfortable rear adjustment wheel that makes wearing it effortless. However, its primary downside is its strict dependency on a high-performance gaming PC and a tethered 5-meter cable. Additionally, while a "Passthrough" mode exists to view the real world, it was unavailable for testing during the hands-on preview. Conversely, the Oculus Quest provides total physical freedom, operating entirely without a PC or external sensors, and utilizes a vibrant OLED screen that boosts color contrast. Its initial catalogue of over 50 casual games, like Beat Saber, runs smoothly despite the hardware limitations of its mobile Snapdragon 835 processor. On the downside, the Quest compromises on graphical peak performance, lacking the "wow factor" and high-polygon realism of the Rift S. It also relies on the older, less ergonomic strap system rather than...
summary of the Oculus Rift S review: The Oculus Rift S is a tethered virtual reality headset priced at €449 that functions as a direct evolution of the original Oculus Rift, requiring a moderately powerful PC (minimum GTX 1060) to run. Its most notable upgrade is the introduction of an "insight tracking" system using five integrated cameras. This completely eliminates the need for external base stations and drastically simplifies the initial setup process into a single USB and DisplayPort connection. The new "halo" headband design enhances overall comfort, improves breathability, and successfully minimizes lens fogging during extended play sessions. Visuals receive a boost with dual LCD displays offering a 1280x1440 resolution per eye, marking a 40% pixel increase that noticeably sharpens the image, even though the minor refresh rate drop from 90Hz to 80Hz goes largely unnoticed. The device also includes the excellent, highly precise Touch controllers shared with the Oculus Quest. Despite these improvements, the review highlights several distinct regressions from the original model. The transition from an OLED panel to LCD results in weaker contrast and less deep,...
The Oculus Rift S is an upgraded PC-powered virtual reality headset designed to make VR highly accessible to a mainstream audience without imposing a steep price tag or complex hardware configurations. Developed in collaboration with Lenovo, the headset retails at 449 euros and completely eliminates the need for external tracking sensors. Instead, it utilizes an "inside-out" tracking system driven by five built-in cameras. Setup is simplified down to a single 5-metre cable that splits into a DisplayPort and a USB 3.0 port to plug directly into the PC. Physically, the headset weighs 563 grams and features enhanced ergonomics, including a top Velcro strap and a rear adjustment wheel, which distribute the weight effectively to ensure superb long-term comfort. Performance-wise, the reviewer found the tracking to be flawless and highly responsive, even during fast-paced gameplay. It also includes functional quality-of-life additions like the Passthrough+ safety grid system to monitor physical surroundings and an integrated audio system with a 3.5 mm headphone jack. However, the review highlights several drawbacks, particularly for owners of the original Oculus Rift who might not find enough...
The Oculus Rift S represents a major step forward for virtual reality by using "inside-out" tracking technology derived from Microsoft HoloLens, which eliminates the need for external infrared base stations and makes setup incredibly easy. Its single fast-switch LCD screen offers a higher resolution of 1280x1440 pixels per eye compared to the original Rift, significantly reducing the "screen door" effect and creating highly immersive visuals. Powered by a desktop PC, it delivers superior graphics performance and is fully compatible with the extensive SteamVR catalog alongside Oculus Home. New additions like the "stereo-correct" Video Passthrough feature help players safely map out their play area and see their real-world surroundings when stepping out of bounds. Despite these clear upgrades, the headset retains several notable drawbacks from the previous generation of VR devices. The thick, cumbersome Y-cable remains a massive physical obstacle that frequently tangles users during active gameplay, and the field of view is still restricted to around 110 degrees, creating a narrow "binoculars" effect. Because the hardware lacks physical leg tracking, moving around in first-person games using the joystick causes significant...
The Oculus Rift S is a PC-powered virtual reality headset that acts as an evolution of the original Rift, improving optical quality while dropping external tracking sensors in favour of the built-in five-camera Oculus Insight system. Developed in collaboration with Lenovo, it features a comfortable, well-balanced "halo band" design similar to the PlayStation VR, weighing approximately 563 grams. It replaces the original's OLED panel with a single fast-switch LCD display boasting a resolution of 2560 x 1440 pixels at 80 Hz, which effectively reduces the screen-door effect and minimises motion sickness during fast-paced gaming. Priced competitively at €449, the Rift S requires a tethered connection to a capable gaming computer via a 5-metre cable, and it grants users access to a highly expansive software library via both the native Oculus Store and Steam VR. The headset features several distinct advantages and drawbacks highlighted throughout the review: Pro: Visually superior display that drastically reduces the screen-door effect compared to its predecessor. Pro: Highly ergonomic, well-balanced halo band that is easy to wear and accommodates glasses. Pro: Seamless, integrated inside-out tracking without...
The Multiplayer.it review characterises the Oculus Rift S as a highly accessible and practical evolution in virtual reality rather than a revolutionary technical leap. Released at a competitive price of 449 Euro, it positions itself as an optimal entry point for newcomers or those seeking a balanced, user-friendly PC VR experience without breaking the bank. The review praises its vastly simplified set-up process, which reduces cable clutter to a single cord dividing into a USB 3.0 and a DisplayPort. Crucially, it replaces cumbersome external tracking satellites with integrated front-facing cameras. These lenses bump the resolution up to 1280x1440 per eye, resulting in a significantly more comfortable and sharper visual output than the original Rift. However, the reviewer notes several compromises made to keep the hardware affordable and accessible. The most notable technical regression is the refresh rate downgrade from 90 Hz to 80 Hz, though real-world testing showed no negative impact on motion sickness. Design-wise, the headset features an incredibly comfortable fit, yet it tends to shift or wobble during intense movement. Additionally, while the convenient internal forehead speaker lets...
The Oculus Rift S review by VR Italia highlights the device as a practical, optimization-focused upgrade over its predecessor (the CV1) rather than a massive hardware leap. The pros center heavily on its redesigned architecture, featuring a single LCD panel (2560 x 1440) that delivers vastly improved text readability, sharper details, and reduced motion sickness. It eliminates external room sensors in favour of an efficient five-camera "inside-out" tracking system, simplifying setup with a streamlined connection of just one USB 3 and one DisplayPort cable. Additionally, software additions like the customizable Guardian system and Pass-through plus elevate general usability, while physical changes like a wider internal facial interface and an adjustable rear halo ring provide excellent weight distribution and comfortably accommodate glasses. Conversely, the review highlights several cons where the hardware takes a step backward to balance production costs. The switch to an LCD screen means the device suffers from less deep black levels compared to the original OLED screen, which is noticeable in darker games. The refresh rate has been downgraded from 90Hz to 80Hz, a change perceptible during fast-paced...
The Oculus Rift S is a PC-tethered VR headset developed in cooperation with Lenovo, offering a significant design and ergonomic overhaul compared to the original Rift. Its standout features include a vastly improved "halo" headband design that balances weight on the forehead and back of the head, allowing for enhanced comfort, better facial ventilation, and seamless use with eyeglasses. It eliminates the need for cumbersome external tracking sensors by incorporating five built-in cameras for "inside-out" tracking, simplifying setup to just a single USB and DisplayPort cable connection. Furthermore, it introduces a 42% resolution bump to 2560x1440 pixels using fast-switching LCD panels, which noticeably reduces the "screen door" effect and delivers sharper, more defined visuals. Despite these advancements, the review highlights several compromises. On the downside, transitioning from the original Rift's OLED screens to LCD technology results in less deep blacks and reduced image contrast. The refresh rate has also been downgraded from 90 Hz to 80 Hz, though this reduction has little noticeable impact during gameplay. Its inside-out tracking system is prone to occasional, brief controller signal losses if hands...
The Oculus Rift S is a PC-tethered virtual reality headset released in 2019 for around €450, designed as a more accessible alternative to high-end devices like the Valve Index. It connects via a 5-meter USB 3.0 and DisplayPort cable and features a rigid, halo-style plastic headband for comfort, similar to the PlayStation VR, and updated Touch controllers with a top-positioned tracking ring. Setup is highly streamlined and near plug-and-play due to its inside-out tracking system, which uses five built-in cameras to map the play space and eliminate the need for external base stations. The headset is fully backward compatible with the extensive Oculus Store ecosystem, though it suffers from noticeable stability issues, frequent system crashes, black screens upon startup, and performance drops when running simultaneously through SteamVR. The review highlights several specific hardware compromises made to keep the retail cost low, which significantly impacts the overall user experience. On the positive side, pros include its easy, sensor-free tracking configuration, backward compatibility, and an increased display resolution of 2560 x 1440 pixels. However, major cons involve the transition from dual OLED...
The review details the launch of the Oculus Rift S and Oculus Quest, highlighting their shift away from media consumption to a dedicated, game-first approach. Both headsets streamline user accessibility by integrating built-in cameras to achieve inside-out tracking, completely eliminating the need for tedious external room sensors. While the Rift S operates as a PC-tethered upgrade utilizing a single-cable connection to a computer or laptop, the Quest functions as an entirely independent, standalone console aimed at a more casual demographic. Both systems boast crossplay support and improved ergonomic comfort via a "halo" headband design featuring a rear adjustment dial and a foam inner layer. Games like the Norse myth RPG Asgard’s Wrath and the futuristic robot adventure Stormland showcase the deep graphical immersion and precise motion mechanics of this ecosystem. Pros and Cons Analysis Pros: The primary advantages include excellent ease of use due to the sensor-free inside-out tracking and the single-cable PC setup for the Rift S, which enables laptop compatibility. The ergonomic halo headband with its dial tightening system ensures strong physical comfort during play. Furthermore, a shared...
The ID.nl hands-on review highlights the Oculus Quest as a standalone, wireless, game-changing VR headset featuring a 1440 x 1600 per-eye display, though it is limited by a lower 72 Hz refresh rate, graphical compromises, and heavy front-end weight. In contrast, the tethered Oculus Rift S offers improved visual clarity with a comfortable, Lenovo-designed halo strap and simplified inside-out tracking, yet suffers from a downgrade to an LCD screen, inferior audio, and the lack of a physical lens adjustment slider.
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