Oculus Rift S Review | 89 Data compared

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  • Avg. price: ~£140
  • Weight: 590 g
  • Resolution: 1280x1440
  • Refresh rate: 80 Hz
  • Display type: LCD
  • Device type: PC VR

Oculus Rift S review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

5.2

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

5.2

Technical Score

20.0%

?

User score

Good
5.2

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

4.2

Display & Optics

22.0%

6.1

Tracking & Sensors

10.0%

8.5

Controls & Audio

4.0%

4.0

Hardware

3.0%

6.4

Connectivity

3.0%

6.2

Design & Power

Good
?

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

?

User reviews

30.0%

?

Popularity

  • 6.5
    Gaming

    Score components:

    40.0%

    4.0

    Refresh rate

    35.0%

    10

    Touch controllers

    25.0%

    5.4

    Resolution

  • 4.4
    Movies

    Score components:

    40.0%

    5.4

    Resolution

    35.0%

    5.2

    Display type

    25.0%

    1.6

    Visible FoV (horizontal)

  • No image
No image

Best prices in UK

    N/A~ £140

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Oculus Rift S is a PC-powered VR headset featuring a fast-switch LCD display with a total resolution of 2560 x 1440 (1280 x 1440 per eye) and an 80Hz refresh rate. It utilizes 'Insight' inside-out tracking via five built-in cameras, eliminating the need for external sensors, and includes integrated near-field speakers and ergonomic Touch controllers. While it offers a sharp image, comfortable halo headband design, and access to the extensive Oculus Library, its main drawbacks include the lack of a mechanical IPD adjustment, a lower refresh rate compared to the original Rift, and the requirement for a permanent wired connection to a compatible PC.

Technical Specifications of Oculus Rift S

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

?

Display & Optics

22.0%

?

Tracking & Sensors

10.0%

?

Controls & Audio

4.0%

?

Hardware

3.0%

?

Connectivity

3.0%

?

Design & Power

5.2
Oculus Rift S has a technical score of 5.16 points, which is lower than 77.6% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

0.0

User reviews

30.0%

1.0

Popularity

?
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
1.0
Oculus Rift S has a popularity of 1 points, which is lower than 65.3% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

5.2

Overall score

40.0%

9.8

Price

6.5
Oculus Rift S has a quality-to-price ratio of 6.5 points, which is lower than 61.2% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

1280x1440
Oculus Rift S has a screen resolution of 1280x1440 which is lower than that of 74.4% of VR headsets and equal to that of 7.7% of VR headsets.
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

?
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

80 Hz
Oculus Rift S supports a refresh rate of 80 Hz which is lower than in 82.1% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

86 °
Oculus Rift S offers a horizontal FoV of 86 ° which is narrower than that of 94.4% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

85 °
Oculus Rift S offers a vertical FoV of 85 ° which is narrower than that of 94.3% of VR headsets.
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

inside-out
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Oculus Rift S supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

5
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

5
Oculus Rift S has 5 cameras which is more than in 75% of VR headsets and equal to that in 6.3% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

1,000 Hz
Oculus Rift S has a tracking frequency of 1000 Hz which is higher than that of 27.8% of VR headsets and equal to that of 66.7% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Windows
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

yes
Oculus Rift S supports OpenXR. 35.6% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Oculus Rift S does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Oculus Rift S does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

yes
Oculus Rift S includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

yes
Oculus Rift S includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Oculus Rift S supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

2
Oculus Rift S has 2 speakers which is more than in 39.1% of VR headsets and equal to that in 60.9% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

1
Oculus Rift S includes 1 microphones, which is fewer than 58.1% of VR headsets and equal to 14% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

PC VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
Show more
Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

590 g
Oculus Rift S weighs 590 g which is heavier than 53.3% of VR headsets and equal to the weight of 4.4% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

rigid halo
Oculus Rift S uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Oculus Rift S vs the average VR headset

  • Supports eye relief adjustment
    Oculus Rift S supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
    What it is: Shows whether the distance between the eyes and lenses can be adjusted for comfort or glasses clearance.
    When it matters: When you wear glasses or need more space between your eyes and the lenses.

    Importance: MEDIUM

    Oculus Rift S supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • 3 more cameras
    Oculus Rift S has more cameras than the average VR headset (5 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Oculus Rift S has more cameras than the average VR headset (5 vs 2). The average VR headset has 2 cameras.5 vs 2
  • Supports voice commands
    Oculus Rift S supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
    What it is: The capability to control the headset using spoken commands through built-in voice features or assistants.
    When it matters: When you want hands-free control inside VR for navigation, commands, or accessibility.

    Importance: LOW

    Oculus Rift S supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Supports SteamVR
    Oculus Rift S supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
    What it is: Indicates whether the headset supports the SteamVR ecosystem for compatible PC VR content.
    When it matters: When you want confidence that the headset can access the SteamVR software ecosystem in normal supported use.

    Importance: LOW

    Oculus Rift S supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 30 mm narrower
    Oculus Rift S is narrower than the average VR headset (160 mm vs 190 mm). The average VR headset has a width of 190 mm.
    What it is: The total horizontal width of the VR headset in its normal wearing position.
    When it matters: When you care about how wide the headset feels on your face or how compact it is to store.

    Importance: LOW

    Good value: <180 mm

    Oculus Rift S is narrower than the average VR headset (160 mm vs 190 mm). The average VR headset has a width of 190 mm.160 mm vs 190 mm
  • Supports eye relief adjustment
    Oculus Rift S supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • 3 more cameras
    Oculus Rift S has more cameras than the average VR headset (5 vs 2). The average VR headset has 2 cameras.
  • Supports SteamVR
    Oculus Rift S supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • Supports voice commands
    Oculus Rift S supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • 30 mm narrower
    Oculus Rift S is narrower than the average VR headset (160 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • Basic display type
    Oculus Rift S uses LCD for display type, while the average VR headset uses Micro-OLED.
  • No adjustable IPD
    Oculus Rift S does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 10.5 ° narrower vertical FoV
    Oculus Rift S has a lower vertical visible FoV than the average VR headset (85 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
  • 14 ° narrower horizontal FoV
    Oculus Rift S has a lower horizontal visible FoV than the average VR headset (86 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
  • 11.1% lower refresh rate
    Oculus Rift S has a lower refresh rate than the average VR headset (80 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
  • Lower screen resolution
    Oculus Rift S has a lower screen resolution than the average VR headset (1280x1440 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
  • 5 mm smaller lens diameter
    Oculus Rift S has a lower lens diameter than the average VR headset (45 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
  • 2.4% lower pixel density
    Oculus Rift S has a lower pixel density than the average VR headset (601 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
  • 20 nits lower peak brightness
    Oculus Rift S has a lower peak brightness than the average VR headset (80 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
  • Lacks USB Type-C
    Oculus Rift S lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Fewer microphones
    Oculus Rift S includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
  • 51.5 mm higher height
    Oculus Rift S is taller than the average VR headset (160 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • 55 mm thicker
    Oculus Rift S is thicker than the average VR headset (160 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • Basic display type
    Oculus Rift S uses LCD for display type, while the average VR headset uses Micro-OLED.
    What it is: The type of display panel used in the headset, such as LCD, OLED, or micro-OLED.
    When it matters: When you compare panel technologies that affect contrast, brightness, motion clarity, and black levels.

    Importance: HIGH

    Oculus Rift S uses LCD for display type, while the average VR headset uses Micro-OLED.LCD vs Micro-OLED
  • No adjustable IPD
    Oculus Rift S does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Oculus Rift S does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 10.5 ° narrower vertical FoV
    Oculus Rift S has a lower vertical visible FoV than the average VR headset (85 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97 °

    Oculus Rift S has a lower vertical visible FoV than the average VR headset (85 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.85 ° vs 95.5 °
  • 14 ° narrower horizontal FoV
    Oculus Rift S has a lower horizontal visible FoV than the average VR headset (86 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
    When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

    Importance: HIGH

    Good value: >105 °

    Oculus Rift S has a lower horizontal visible FoV than the average VR headset (86 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.86 ° vs 100 °
  • 11.1% lower refresh rate
    Oculus Rift S has a lower refresh rate than the average VR headset (80 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.
    What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
    When it matters: When you want scrolling to feel fluid and games to look smoother.

    Importance: HIGH

    Good value: >100 Hz

    Oculus Rift S has a lower refresh rate than the average VR headset (80 Hz vs 90 Hz). The average VR headset has a refresh rate of 90 Hz.80 Hz vs 90 Hz
  • Lower screen resolution
    Oculus Rift S has a lower screen resolution than the average VR headset (1280x1440 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
    What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
    When it matters: When you want crisp text and sharp details in photos and videos.

    Importance: HIGH

    Oculus Rift S has a lower screen resolution than the average VR headset (1280x1440 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.1280x1440 vs 1440x1600
  • 5 mm smaller lens diameter
    Oculus Rift S has a lower lens diameter than the average VR headset (45 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    What it is: States the diameter of the optical lenses, usually measured in millimeters.
    When it matters: When lens size affects the optical design and how the headset feels close to your face.

    Importance: MEDIUM

    Good value: >44 mm

    Oculus Rift S has a lower lens diameter than the average VR headset (45 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.45 mm vs 50 mm
  • Lacks USB Type-C
    Oculus Rift S lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
    What it is: A modern, reversible connector used for charging, data transfer, and sometimes audio or video output.
    When it matters: When you want a reversible cable that handles charging, data, and accessories universally.

    Importance: LOW

    Oculus Rift S lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.

Graphic comparison of Oculus Rift S and

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Third-party reviews

What customers like about Oculus Rift S?

  • Easy setup due to inside-out tracking (no external sensors required)
  • Significant reduction in screen-door effect compared to previous models
  • Comfortable halo-style headband with better weight distribution
  • Sharper visual clarity and improved resolution over the original Rift CV1
  • Large 'sweet spot' in the lenses, making it easier to maintain focus
  • Access to a vast and high-quality library of Oculus-exclusive games

What customers dislike about Oculus Rift S?

  • Underwhelming built-in audio that lacks bass and depth
  • Lack of mechanical Interpupillary Distance (IPD) adjustment (software-only)
  • Lower refresh rate (80Hz) compared to the original Rift (90Hz)
  • Cable-tethered design can be cumbersome and restrictive during movement
  • Mixed reports on build quality, with some users finding the plastic feels cheap
  • Occasional software bugs and connection issues (USB/DisplayPort detection)
  • Microphone quality is frequently cited as poor or prone to static

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vrone.co.uk
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racingfr.net
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Video reviews

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