Samsung Gear VR Review | 89 Data compared

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  • Avg. price in UK: ~£90
  • Avg. price in US: ~$100
  • Weight: 345 g
  • Resolution: ?
  • Refresh rate: ?
  • Display type: N/A
  • Device type: smartphone VR

Samsung Gear VR review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

5.4

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

4.7

Technical Score

20.0%

8.5

User score

Good
4.7

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.4

Display & Optics

22.0%

6.0

Tracking & Sensors

10.0%

8.4

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.7

Connectivity

3.0%

6.8

Design & Power

Poor
8.5

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.9

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
3.9
(520)
amazon
4.0
(217)
amazon
4.1
(98)
United States
Amazon_logo.png
4.2
(97)

(Reviews last updated: July 2026)

Excellent
  • 8.7
    Gaming

    Score components:

    40.0%

    ?

    Refresh rate

    35.0%

    10

    Touch controllers

    25.0%

    ?

    Resolution

  • 8.0
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    ?

    Display type

    25.0%

    ?

    Visible FoV (horizontal)

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Best prices in UK

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Samsung Gear VR is a mobile virtual reality headset developed in collaboration with Oculus that transforms a compatible Samsung Galaxy smartphone into an immersive VR display. Key specifications include custom-calibrated internal sensors—accelerometer, gyroscope, and proximity—that provide low-latency head tracking (<20ms) and a field of view ranging from 96 to 101 degrees depending on the model. Its main pros are its lightweight, portable design, a focus adjustment wheel for nearsighted or farsighted users, and a robust library of high-quality apps and games via the Oculus Store. However, its primary cons include a strict dependency on specific high-end Samsung smartphones, potential issues with phone overheating during extended use, and a noticeable 'screen-door effect' due to visible pixels.

Technical Specifications of Samsung Gear VR

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.4

Display & Optics

22.0%

6.0

Tracking & Sensors

10.0%

8.4

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.7

Connectivity

3.0%

6.8

Design & Power

4.7
Samsung Gear VR has a technical score of 4.65 points, which is lower than 83.7% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.9

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
3.9
(520)
amazon
4.0
(217)
amazon
4.1
(98)
United States
Amazon_logo.png
4.2
(97)

(Reviews last updated: July 2026)

8.5
Samsung Gear VR has a user score of 8.53 points, which is higher than 79.6% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
10
Samsung Gear VR has a popularity of 10 points, which is higher than 67.4% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

5.4

Overall score

40.0%

10

Price

6.8
Samsung Gear VR has a quality-to-price ratio of 6.8 points, which is higher than 59.2% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

?
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

?
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

?
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

?
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Samsung Gear VR supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

1
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
Samsung Gear VR has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

1,000 Hz
Samsung Gear VR has a tracking frequency of 1000 Hz which is higher than that of 27.8% of VR headsets and equal to that of 66.7% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Android
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
Samsung Gear VR does not support OpenXR. 66.7% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Samsung Gear VR does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Samsung Gear VR does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

yes
Samsung Gear VR includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

yes
Samsung Gear VR includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Samsung Gear VR supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
Samsung Gear VR has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
Samsung Gear VR includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

345 g
Samsung Gear VR weighs 345 g which is lighter than 86.7% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

elastic strap
Samsung Gear VR uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Samsung Gear VR vs the average VR headset

  • Supports color passthrough
    Samsung Gear VR supports color passthrough, the average VR headset does not.
    What it is: Indicates whether the passthrough view can display the surroundings in color rather than monochrome.
    When it matters: When mixed-reality apps feel more useful with a natural full-color view of the room.

    Importance: MEDIUM

    Samsung Gear VR supports color passthrough, the average VR headset does not.
  • Adjustable diopter
    Samsung Gear VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    What it is: Shows whether the headset allows optical diopter correction without external glasses.
    When it matters: When you want to fine-tune focus without always relying on glasses inserts.

    Importance: LOW

    Samsung Gear VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • 68 h longer controller battery life
    Samsung Gear VR has a higher controller battery life than the average VR headset (80 h vs 12 h). The average controller battery lasts 12 h.
    What it is: States the maximum operating time of the controllers before the batteries need recharging or replacement.
    When it matters: When you play often and do not want controller batteries interrupting long sessions.

    Importance: LOW

    Good value: >20 hours

    Samsung Gear VR has a higher controller battery life than the average VR headset (80 h vs 12 h). The average controller battery lasts 12 h.80 h vs 12 h
  • Better lens type
    Samsung Gear VR uses aspheric lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Samsung Gear VR uses aspheric lenses, while the average VR headset uses fresnel lenses.aspheric vs fresnel
  • Supports voice commands
    Samsung Gear VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
    What it is: The capability to control the headset using spoken commands through built-in voice features or assistants.
    When it matters: When you want hands-free control inside VR for navigation, commands, or accessibility.

    Importance: LOW

    Samsung Gear VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Includes remote control
    Samsung Gear VR includes a remote control, the average VR headset does not.
    What it is: Indicates whether a dedicated remote control is included with the VR headset.
    When it matters: When you want easier everyday control.

    Importance: LOW

    Samsung Gear VR includes a remote control, the average VR headset does not.
  • Includes compass
    Samsung Gear VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
    What it is: A digital magnetometer that helps the headset determine its orientation relative to magnetic north.
    When it matters: When headset orientation contributes to tracking, navigation, or mixed-reality experiences.

    Importance: LOW

    Samsung Gear VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • 40.8% lighter
    Samsung Gear VR is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <500 g

    Samsung Gear VR is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.345 g vs 583 g
  • Adjustable diopter
    Samsung Gear VR supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • Better lens type
    Samsung Gear VR uses aspheric lenses, while the average VR headset uses fresnel lenses.
  • Supports color passthrough
    Samsung Gear VR supports color passthrough, the average VR headset does not.
  • Includes compass
    Samsung Gear VR features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Compatible with Android
    Samsung Gear VR is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • 68 h longer controller battery life
    Samsung Gear VR has a higher controller battery life than the average VR headset (80 h vs 12 h). The average controller battery lasts 12 h.
  • Supports voice commands
    Samsung Gear VR supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Includes remote control
    Samsung Gear VR includes a remote control, the average VR headset does not.
  • 58.5% lighter controllers
    Samsung Gear VR is lighter than the average VR headset (64.3 g vs 155 g). The average controller weighs 155 g.
  • 40.8% lighter
    Samsung Gear VR is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
  • Battery level indicator
    Samsung Gear VR has a battery level indicator, the average VR headset does not. 46% of VR headsets include a battery level indicator.
  • No adjustable IPD
    Samsung Gear VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Samsung Gear VR has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
  • 2 fewer cameras
    Samsung Gear VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    Samsung Gear VR does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • No 3.5 mm jack
    Samsung Gear VR does not include a 3.5 mm audio jack, the average VR headset does. 61.2% of VR headsets include wired audio output.
  • Older USB version
    Samsung Gear VR supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • No haptic feedback
    Samsung Gear VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Samsung Gear VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
  • Fewer speakers
    Samsung Gear VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • Inferior headstrap type
    Samsung Gear VR uses a elastic strap headstrap, while the average VR headset uses rigid halo.
  • 3 older release date
    Samsung Gear VR is older than the average VR headset (2015 vs 2018). The average VR headset was released in 2018.
  • 17.1 mm wider
    Samsung Gear VR is wider than the average VR headset (207.1 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • 15.7 mm thicker
    Samsung Gear VR is thicker than the average VR headset (120.7 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • No adjustable IPD
    Samsung Gear VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Samsung Gear VR does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Samsung Gear VR has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    What it is: States the diameter of the optical lenses, usually measured in millimeters.
    When it matters: When lens size affects the optical design and how the headset feels close to your face.

    Importance: MEDIUM

    Good value: >44 mm

    Samsung Gear VR has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.42 mm vs 50 mm
  • No haptic feedback
    Samsung Gear VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    Samsung Gear VR does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Samsung Gear VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    Samsung Gear VR includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.0 vs 2
  • 2 fewer cameras
    Samsung Gear VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Samsung Gear VR has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2
  • Fewer speakers
    Samsung Gear VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    What it is: Counts the built-in speakers used for audio playback.
    When it matters: When you plan to use the headset without separate headphones or external speakers.

    Importance: LOW

    Samsung Gear VR has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.0 vs 2
  • No OpenXR support
    Samsung Gear VR does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
    What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
    When it matters: When you want broader compatibility with VR apps across different software platforms.

    Importance: LOW

    Samsung Gear VR does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • Inferior headstrap type
    Samsung Gear VR uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
    When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

    Importance: LOW

    Samsung Gear VR uses a elastic strap headstrap, while the average VR headset uses rigid halo.elastic strap vs rigid halo

Graphic comparison of Samsung Gear VR and

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Third-party reviews

United States

(Reviews last updated: July 2026)

What customers like about Samsung Gear VR?

  • High level of immersion and portability for mobile VR
  • Comfortable design with adjustable straps and effective facial cushioning
  • Extensive library of high-quality apps and content curated by Oculus
  • Lenses are adjustable for focus and can often be used over glasses
  • Responsive integrated touchpad and (in later models) a well-made motion controller
  • Simple setup process that automatically launches the VR interface when the phone is docked

What customers dislike about Samsung Gear VR?

  • Restricted compatibility, working only with specific Samsung flagship smartphones
  • Prone to causing phone overheating during extended use (typically after 45 minutes)
  • Significant drain on the smartphone's battery life
  • Visuals can appear pixelated or 'grainy' due to the phone's display resolution
  • Lack of positional tracking; users cannot lean or move through space physically
  • Controller relies on non-rechargeable AAA batteries rather than an internal power source

Expert reviews

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cnet.com
20/11/2015
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wired.com
20/11/2015
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wsj.com
20/11/2015
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theverge.com
09/12/2015
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pcmag.com
18/12/2015
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time.com
24/11/2015
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uk.pcmag.com
27/03/2015
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chip.de
16/01/2015
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spiegel.de
22/01/2015
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welt.de
10/03/2015
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mixed.de
25/11/2015
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computerbild.de
02/03/2016
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lesnumeriques.com
19/12/2015
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frandroid.com
20/09/2023
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darty.com
06/01/2016
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realite-virtuelle.com
14/02/2018
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leclaireur.fnac.com
15/11/2016
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lacremedugaming.fr
10/09/2014
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xataka.com
26/02/2015
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realovirtual.com
10/12/2015
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forbes.com.mx
11 de noviembre de 2015
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culturageek.com.ar
12/07/2015
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elcomercio.pe
28/12/2015
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multiplayer.it
29/07/2017
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it.ign.com
11/04/2017
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smartworld.it
15/05/2017
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it.ign.com
11/04/2026
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tweakers.net
19/01/2015
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tweakers.net
04/09/2014
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Video reviews

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