Samsung Gear VR 2016 Review | 89 Data compared

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  • Avg. price in UK: ~£90
  • Avg. price in US: ~$100
  • Weight: 345 g
  • Resolution: ?
  • Refresh rate: ?
  • Display type: N/A
  • Device type: smartphone VR

Samsung Gear VR 2016 review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

4.6

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

4.6

Technical Score

20.0%

?

User score

Poor
4.6

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.4

Display & Optics

22.0%

6.9

Tracking & Sensors

10.0%

5.5

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.7

Connectivity

3.0%

7.0

Design & Power

Poor
?

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

?

User reviews

30.0%

?

Popularity

  • 6.6
    Gaming

    Score components:

    40.0%

    ?

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    ?

    Resolution

  • 8.0
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    ?

    Display type

    25.0%

    ?

    Visible FoV (horizontal)

  • samsung-gear-vr-2016
samsung-gear-vr-2016

Best prices in UK

    N/A~ £90

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Samsung Gear VR 2016 (SM-R323) is a mobile virtual reality headset featuring an improved 101-degree field of view and a lightweight 318g design with a blue-black finish to minimize internal light reflections. It offers enhanced comfort through thicker cushioning and integrates a flat, responsive touchpad alongside dedicated Home and Back buttons for seamless navigation through the Oculus ecosystem. A major technical upgrade is the interchangeable connector system, supporting both USB Type-C and Micro-USB to ensure compatibility with devices ranging from the Galaxy S6 to the Note 7. Main pros include its affordability, low-latency head tracking (under 20ms), and a large library of high-quality content. However, cons include its strict exclusivity to specific Samsung smartphones, a lack of positional tracking compared to PC-based VR, and the potential for device overheating during extended gaming sessions.

Technical Specifications of Samsung Gear VR 2016

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

?

Display & Optics

22.0%

?

Tracking & Sensors

10.0%

?

Controls & Audio

4.0%

?

Hardware

3.0%

?

Connectivity

3.0%

?

Design & Power

4.6
Samsung Gear VR 2016 has a technical score of 4.58 points, which is lower than 85.7% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

0.0

User reviews

30.0%

1.0

Popularity

?
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
1.0
Samsung Gear VR 2016 has a popularity of 1 points, which is lower than 65.3% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

4.6

Overall score

40.0%

10

Price

6.2
Samsung Gear VR 2016 has a quality-to-price ratio of 6.2 points, which is lower than 73.5% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

?
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

?
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

?
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

?
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Samsung Gear VR 2016 supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

1
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
Samsung Gear VR 2016 has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

1,000 Hz
Samsung Gear VR 2016 has a tracking frequency of 1000 Hz which is higher than that of 27.8% of VR headsets and equal to that of 66.7% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Android
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
Samsung Gear VR 2016 does not support OpenXR. 66.7% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Samsung Gear VR 2016 does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Samsung Gear VR 2016 does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
Samsung Gear VR 2016 does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
Samsung Gear VR 2016 does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Samsung Gear VR 2016 supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
Samsung Gear VR 2016 has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
Samsung Gear VR 2016 includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

345 g
Samsung Gear VR 2016 weighs 345 g which is lighter than 86.7% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

elastic strap
Samsung Gear VR 2016 uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Samsung Gear VR 2016 vs the average VR headset

  • See-through mode
    Samsung Gear VR 2016 supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
    What it is: Shows whether the headset can display the outside world through passthrough cameras.
    When it matters: When you switch often between VR and seeing your room, keyboard, or nearby people.

    Importance: MEDIUM

    Samsung Gear VR 2016 supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
  • Supports color passthrough
    Samsung Gear VR 2016 supports color passthrough, the average VR headset does not.
    What it is: Indicates whether the passthrough view can display the surroundings in color rather than monochrome.
    When it matters: When mixed-reality apps feel more useful with a natural full-color view of the room.

    Importance: MEDIUM

    Samsung Gear VR 2016 supports color passthrough, the average VR headset does not.
  • Adjustable diopter
    Samsung Gear VR 2016 supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    What it is: Shows whether the headset allows optical diopter correction without external glasses.
    When it matters: When you want to fine-tune focus without always relying on glasses inserts.

    Importance: LOW

    Samsung Gear VR 2016 supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • Better lens type
    Samsung Gear VR 2016 uses aspheric lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Samsung Gear VR 2016 uses aspheric lenses, while the average VR headset uses fresnel lenses.aspheric vs fresnel
  • Supports voice commands
    Samsung Gear VR 2016 supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
    What it is: The capability to control the headset using spoken commands through built-in voice features or assistants.
    When it matters: When you want hands-free control inside VR for navigation, commands, or accessibility.

    Importance: LOW

    Samsung Gear VR 2016 supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Includes compass
    Samsung Gear VR 2016 features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
    What it is: A digital magnetometer that helps the headset determine its orientation relative to magnetic north.
    When it matters: When headset orientation contributes to tracking, navigation, or mixed-reality experiences.

    Importance: LOW

    Samsung Gear VR 2016 features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • 40.8% lighter
    Samsung Gear VR 2016 is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <500 g

    Samsung Gear VR 2016 is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.345 g vs 583 g
  • Battery level indicator
    Samsung Gear VR 2016 has a battery level indicator, the average VR headset does not. 46% of VR headsets include a battery level indicator.
    What it is: Shows remaining battery percentage.
    When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

    Importance: LOW

    Samsung Gear VR 2016 has a battery level indicator, the average VR headset does not. 46% of VR headsets include a battery level indicator.
  • Adjustable diopter
    Samsung Gear VR 2016 supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
  • Better lens type
    Samsung Gear VR 2016 uses aspheric lenses, while the average VR headset uses fresnel lenses.
  • See-through mode
    Samsung Gear VR 2016 supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
  • Supports color passthrough
    Samsung Gear VR 2016 supports color passthrough, the average VR headset does not.
  • Includes compass
    Samsung Gear VR 2016 features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Compatible with Android
    Samsung Gear VR 2016 is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • Supports voice commands
    Samsung Gear VR 2016 supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • 40.8% lighter
    Samsung Gear VR 2016 is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
  • Battery level indicator
    Samsung Gear VR 2016 has a battery level indicator, the average VR headset does not. 46% of VR headsets include a battery level indicator.
  • No adjustable IPD
    Samsung Gear VR 2016 does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Samsung Gear VR 2016 has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
  • 2 fewer cameras
    Samsung Gear VR 2016 has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    Samsung Gear VR 2016 does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • No 3.5 mm jack
    Samsung Gear VR 2016 does not include a 3.5 mm audio jack, the average VR headset does. 61.2% of VR headsets include wired audio output.
  • Older USB version
    Samsung Gear VR 2016 supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • No touch controllers
    Samsung Gear VR 2016 does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Samsung Gear VR 2016 does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Samsung Gear VR 2016 includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
  • Fewer speakers
    Samsung Gear VR 2016 has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    Samsung Gear VR 2016 does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • Inferior headstrap type
    Samsung Gear VR 2016 uses a elastic strap headstrap, while the average VR headset uses rigid halo.
  • 17.5 mm thicker
    Samsung Gear VR 2016 is thicker than the average VR headset (122.5 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • 17.8 mm wider
    Samsung Gear VR 2016 is wider than the average VR headset (207.8 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • 2 older release date
    Samsung Gear VR 2016 is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
  • No adjustable IPD
    Samsung Gear VR 2016 does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Samsung Gear VR 2016 does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Samsung Gear VR 2016 has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    What it is: States the diameter of the optical lenses, usually measured in millimeters.
    When it matters: When lens size affects the optical design and how the headset feels close to your face.

    Importance: MEDIUM

    Good value: >44 mm

    Samsung Gear VR 2016 has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.42 mm vs 50 mm
  • No touch controllers
    Samsung Gear VR 2016 does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    Samsung Gear VR 2016 does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Samsung Gear VR 2016 does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    Samsung Gear VR 2016 does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Samsung Gear VR 2016 includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    Samsung Gear VR 2016 includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.0 vs 2
  • 2 fewer cameras
    Samsung Gear VR 2016 has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Samsung Gear VR 2016 has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2
  • Fewer speakers
    Samsung Gear VR 2016 has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    What it is: Counts the built-in speakers used for audio playback.
    When it matters: When you plan to use the headset without separate headphones or external speakers.

    Importance: LOW

    Samsung Gear VR 2016 has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.0 vs 2
  • No OpenXR support
    Samsung Gear VR 2016 does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
    What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
    When it matters: When you want broader compatibility with VR apps across different software platforms.

    Importance: LOW

    Samsung Gear VR 2016 does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.

Graphic comparison of Samsung Gear VR 2016 and

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Third-party reviews

What customers like about Samsung Gear VR 2016?

  • Affordable price point for entry-level VR
  • Lightweight and improved padding for better comfort compared to earlier models
  • Wider field of view (101°) providing a more immersive experience
  • Backward compatibility with older micro-USB Samsung phones via included adapter
  • Access to a large and high-quality library of Oculus-powered apps and games
  • Simple setup and user-friendly interface with a dedicated home button

What customers dislike about Samsung Gear VR 2016?

  • Strictly limited to a specific range of Samsung Galaxy flagship smartphones
  • Lack of positional tracking, limiting interaction compared to PC-based VR
  • Potential for phone overheating during prolonged or intensive use
  • Fast battery drain on the docked smartphone
  • Lenses are prone to fogging or smudging during use
  • No integrated audio; requires external headphones for an immersive soundscape

Expert reviews

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cnet.com
23/08/2016
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pcmag.com
16/08/2016
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mashable.com
16/08/2016
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newatlas.com
23/08/2016
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engadget.com
02/08/2016
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wareable.com
13/09/2016
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phonearena.com
05/09/2016
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360rumors.com
23/08/2016
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roadtovr.com
03/09/2016
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impulsegamer.com
09/10/2016
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gavinsgadgets.com
07/09/2016
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uk.pcmag.com
16/08/2016
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computerbild.de
02/03/2016
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rp-online.de
05/01/2016
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vrforum.de
30/05/2019
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computerbild.de
02/08/2016
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cnetfrance.fr
13/09/2016
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ariase.com
28/05/2016
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realite-virtuelle.com
25/03/2026
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realovirtual.com
10/12/2015
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tuexperto.com
21/03/2016
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realovirtual.com
10/12/2015
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it.ign.com
11/04/2017
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multiplayer.it
29/07/2017
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it.ign.com
11/04/2017
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tweakers.net
29/07/2017
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androidplanet.nl
25/11/2015
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ramonddevrede.nl
10/04/2016
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Video reviews

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