Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

Samsung Gear VR 2016 Review | 89 Data compared

Avg. price:~£90Weight:345 gResolution:N/ARefresh rate:N/A HzDisplay type:N/ADevice type:smartphone VR

Samsung Gear VR 2016 Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

5.4

Overall score

Score
5.4/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
▼
<55-66-77-88-99-10
Score components

80%

5.4

Technical Score

20%

?

User score

▼Worse than 80% of vr-headsets
5.4

Technical Score

Technical score
5.4/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components

58%

5.0

Display & Optics

22%

6.9

Tracking & Sensors

10%

5.5

Controls & Audio

4%

4.0

Hardware

3%

4.7

Connectivity

3%

6.4

Design & Power

▼Worse than 76% of vr-headsets
?

User score

User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

  • samsung-gear-vr-2016
samsung-gear-vr-2016

Best prices

    N/A~ £90

Best rankings

Available: ranking among products currently available (including other versions of this product).All: ranking among all products in the database.
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Technical Specifications of VR headset Samsung Gear VR 2016

Technical Score
Technical score
5.4/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components:

58%

5.0

Display & Optics

22%

6.9

Tracking & Sensors

10%

5.5

Controls & Audio

4%

4.0

Hardware

3%

4.7

Connectivity

3%

6.4

Design & Power

5.4
User score
User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

?
Popularity
Popularity
1.0/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
▼
<55-66-77-88-99-10
Popularity:
Samsung Gear VR 2016 has a popularity score of 1 point, which is lower than 65.3% of VR headsets.
1.0
Ratio quality/price
Value for money
6.8/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
▼
<55-66-77-88-99-10
Score components:

60%

5.4

Overall score

40%

10

Price

6.8
Resolution
N/A
Screen size
N/A
Refresh rate
N/A
Visible FoV (horizontal)
101 °
Visible FoV (horizontal)
101 °
This vr headset offers a horizontal FoV of 101 ° which is wider than that of 54.4% of VR headsets and equal to that of 4.4% of VR headsets.
Visible FoV (vertical)
N/A
Show more
Tracking type
3DoF internal sensors
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
1
N. of cameras
0
N. of cameras
0
This vr headset has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Uses smartphone camera.
Tracking frequency
1,000 Hz
Tracking frequency
1,000 Hz
This vr headset has a tracking frequency of 1,000 Hz which is higher than that of 38.1% of VR headsets and equal to that of 57.1% of VR headsets.
Show more
Operating system
Android
OpenXR support
no
OpenXR support
no
This vr headset does not support OpenXR. 63.3% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Third-party phone-streaming apps only.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Uses smartphone Wi-Fi.
Wi-Fi version
N/A
Show more
Touch controllers
no
Touch controllers
no
This vr headset does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
Supported via compatible apps.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
0
N. of microphones
0
This vr headset includes 0 microphones, which is fewer than 71.1% of VR headsets and equal to 28.9% of VR headsets.
Show more
Device type
smartphone VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
345 g
Weight
345 g
This vr headset weighs 345 g which is lighter than 86.7% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
elastic strap
Headstrap type
elastic strap
This vr headset uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
plastic
Show more

Samsung Gear VR 2016 vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Via phone rear camera.
  • Supports color passthrough
    Color passthrough
    yes
    This vr headset supports color passthrough, the average VR headset does not.
    Via phone rear camera.
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    Top focus wheel.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via Oculus Voice on compatible Galaxy phones.
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 40.8% lighter
    Weight
    345 g
    This vr headset is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
    345 g vs 583 g
  • 1 ° wider horizontal FoV
    Visible FoV (horizontal)
    101 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (101 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    101 ° vs 100 °
  • Adjustable diopter
    Adjustable diopter
    yes
    This vr headset supports adjustable diopter, the average VR headset does not. 20% of VR headsets offer built-in diopter adjustment.
    Top focus wheel.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • 1 ° wider horizontal FoV
    Visible FoV (horizontal)
    101 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (101 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    101 ° vs 100 °
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Via phone rear camera.
  • Supports color passthrough
    Color passthrough
    yes
    This vr headset supports color passthrough, the average VR headset does not.
    Via phone rear camera.
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via Oculus Voice on compatible Galaxy phones.
  • 40.8% lighter
    Weight
    345 g
    This vr headset is lighter than the average VR headset (345 g vs 583 g). The average VR headset weighs 583 g.
    345 g vs 583 g
  • Battery level indicator
    Battery level indicator
    yes
    This vr headset has a battery level indicator, the average VR headset does not. 46% of VR headsets include a battery level indicator.
    Shows phone battery in dashboard.
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Lens diameter
    42 mm
    This vr headset has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    42 mm vs 50 mm
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    Uses smartphone camera.
    0 vs 2
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 8 mm smaller lens diameter
    Lens diameter
    42 mm
    This vr headset has a lower lens diameter than the average VR headset (42 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    42 mm vs 50 mm
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    Uses smartphone camera.
    0 vs 2
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
  • No 3.5 mm jack
    3.5 mm audio jack
    no
    This vr headset does not include a 3.5 mm audio jack, the average VR headset does. 60% of VR headsets include wired audio output.
    Audio comes from the connected phone, not the headset shell.
  • Older USB version
    USB version
    USB 2.0
    This vr headset supports an older USB version than the average VR headset (USB 2 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
    USB 2.0 vs USB 3.2 Gen 1
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • Inferior headstrap type
    Headstrap type
    elastic strap
    This vr headset uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    elastic strap vs rigid halo
  • 17.5 mm thicker
    Thickness
    122.5 mm
    This vr headset is thicker than the average VR headset (122.5 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    122.5 mm vs 105 mm
  • 17.8 mm wider
    Width
    207.8 mm
    This vr headset is wider than the average VR headset (207.8 mm vs 190 mm). The average VR headset has a width of 190 mm.
    207.8 mm vs 190 mm
  • 2 older release date
    Release date
    2016
    This vr headset is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
    August 2016
    2016 vs 2018

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

C
cnet.com
23/08/2016
Summary of the review
P
pcmag.com
16/08/2016
Summary of the review
M
mashable.com
16/08/2016
Summary of the review
N
newatlas.com
23/08/2016
Summary of the review
E
engadget.com
02/08/2016
Summary of the review
W
wareable.com
13/09/2016
Summary of the review
P
phonearena.com
05/09/2016
Summary of the review
3
360rumors.com
23/08/2016
Summary of the review
R
roadtovr.com
03/09/2016
Summary of the review
I
impulsegamer.com
09/10/2016
Summary of the review
G
gavinsgadgets.com
07/09/2016
Summary of the review
U
uk.pcmag.com
16/08/2016
Summary of the review
C
computerbild.de
02/03/2016
Summary of the review
R
rp-online.de
05/01/2016
Summary of the review
V
vrforum.de
30/05/2019
Summary of the review
C
computerbild.de
02/08/2016
Summary of the review
C
cnetfrance.fr
13/09/2016
Summary of the review
A
ariase.com
28/05/2016
Summary of the review
R
realite-virtuelle.com
25/03/2016
Summary of the review
R
realovirtual.com
10/12/2015
Summary of the review
T
tuexperto.com
21/03/2016
Summary of the review
R
realovirtual.com
10/12/2015
Summary of the review
I
it.ign.com
11/04/2017
Summary of the review
M
multiplayer.it
29/07/2017
Summary of the review
I
it.ign.com
11/04/2017
Summary of the review
T
tweakers.net
29/07/2017
Summary of the review
A
androidplanet.nl
25/11/2015
Summary of the review
R
ramonddevrede.nl
10/04/2016
Summary of the review

Third-party reviews

What we like about Samsung Gear VR 2016

  • Affordable price point for entry-level VR
  • Lightweight and improved padding for better comfort compared to earlier models
  • Wider field of view (101°) providing a more immersive experience
  • Backward compatibility with older micro-USB Samsung phones via included adapter
  • Access to a large and high-quality library of Oculus-powered apps and games
  • Simple setup and user-friendly interface with a dedicated home button

What we don't like about Samsung Gear VR 2016

  • Strictly limited to a specific range of Samsung Galaxy flagship smartphones
  • Lack of positional tracking, limiting interaction compared to PC-based VR
  • Potential for phone overheating during prolonged or intensive use
  • Fast battery drain on the docked smartphone
  • Lenses are prone to fogging or smudging during use
  • No integrated audio; requires external headphones for an immersive soundscape

Verdict

The Samsung Gear VR 2016 (SM-R323) is a mobile virtual reality headset featuring an improved 101-degree field of view and a lightweight 318g design with a blue-black finish to minimize internal light reflections. It offers enhanced comfort through thicker cushioning and integrates a flat, responsive touchpad alongside dedicated Home and Back buttons for seamless navigation through the Oculus ecosystem. A major technical upgrade is the interchangeable connector system, supporting both USB Type-C and Micro-USB to ensure compatibility with devices ranging from the Galaxy S6 to the Note 7. Main pros include its affordability, low-latency head tracking (under 20ms), and a large library of high-quality content. However, cons include its strict exclusivity to specific Samsung smartphones, a lack of positional tracking compared to PC-based VR, and the potential for device overheating during extended gaming sessions.

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