Oculus Rift Review | 89 Data compared

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  • Avg. price in UK: ~£620
  • Avg. price in US: ~$600
  • Weight: 470 g
  • Resolution: 1080x1200
  • Refresh rate: 90 Hz
  • Display type: OLED
  • Device type: PC VR

Oculus Rift review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

6.4

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

6.0

Technical Score

20.0%

7.9

User score

Good
6.0

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

5.7

Display & Optics

22.0%

5.5

Tracking & Sensors

10.0%

9.5

Controls & Audio

4.0%

4.0

Hardware

3.0%

6.6

Connectivity

3.0%

7.0

Design & Power

Good
7.9

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.0

User reviews

30.0%

10

Popularity

User score:
United States
Amazon_logo.png
3.5
(897)

(Reviews last updated: July 2026)

Very good
  • 6.9
    Gaming

    Score components:

    40.0%

    5.5

    Refresh rate

    35.0%

    10

    Touch controllers

    25.0%

    4.7

    Resolution

  • 5.4
    Movies

    Score components:

    40.0%

    4.7

    Resolution

    35.0%

    8.8

    Display type

    25.0%

    1.9

    Visible FoV (horizontal)

  • oculus-rift
  • oculus-rift
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oculus-rift

Best prices in UK

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Oculus Rift (Consumer Version 1) is a high-end PC-tethered VR headset featuring dual Pentile OLED displays with a combined resolution of 2160 x 1200 (1080 x 1200 per eye), a 90Hz refresh rate, and a 110-degree field of view. Its main characteristics include 6-degrees-of-freedom (6DoF) tracking via external 'Constellation' infrared sensors, integrated spatial 3D audio headphones, and ergonomic Touch controllers. Pros include deep black levels from its OLED panels, a lightweight and comfortable design, and precise low-latency tracking. Major cons include a visible 'screen door effect' due to lower pixel density compared to modern units, a complex setup requiring multiple USB ports for external sensors, and the requirement of a high-performance gaming PC.

Technical Specifications of Oculus Rift

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

5.7

Display & Optics

22.0%

5.5

Tracking & Sensors

10.0%

9.5

Controls & Audio

4.0%

4.0

Hardware

3.0%

6.6

Connectivity

3.0%

7.0

Design & Power

6.0
Oculus Rift has a technical score of 6.04 points, which is lower than 63.3% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.0

User reviews

30.0%

10

Popularity

User score:
United States
Amazon_logo.png
3.5
(897)

(Reviews last updated: July 2026)

7.9
Oculus Rift has a user score of 7.9 points, which is lower than 73.5% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
10
Oculus Rift has a popularity of 10 points, which is higher than 67.4% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

6.4

Overall score

40.0%

7.2

Price

6.7
Oculus Rift has a quality-to-price ratio of 6.7 points, which is higher than 42.9% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

1080x1200
Oculus Rift has a screen resolution of 1080x1200 which is lower than that of 87.2% of VR headsets and equal to that of 7.7% of VR headsets.
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

3.54 inches
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

90 Hz
Oculus Rift supports a refresh rate of 90 Hz which is higher than in 20.5% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

87 °
Oculus Rift offers a horizontal FoV of 87 ° which is narrower than that of 91.7% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

88 °
Oculus Rift offers a vertical FoV of 88 ° which is narrower than that of 91.4% of VR headsets.
Show more
Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

outside-in
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Oculus Rift supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

0
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
Oculus Rift has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

1,000 Hz
Oculus Rift has a tracking frequency of 1000 Hz which is higher than that of 27.8% of VR headsets and equal to that of 66.7% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Windows
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

yes
Oculus Rift supports OpenXR. 35.6% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Oculus Rift does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Oculus Rift does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

yes
Oculus Rift includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

yes
Oculus Rift includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Oculus Rift supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

2
Oculus Rift has 2 speakers which is more than in 39.1% of VR headsets and equal to that in 60.9% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

1
Oculus Rift includes 1 microphones, which is fewer than 58.1% of VR headsets and equal to 14% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

PC VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

470 g
Oculus Rift weighs 470 g which is lighter than 68.9% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

elastic strap
Oculus Rift uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Oculus Rift vs the average VR headset

  • 28 h longer controller battery life
    Oculus Rift has a higher controller battery life than the average VR headset (40 h vs 12 h). The average controller battery lasts 12 h.
    What it is: States the maximum operating time of the controllers before the batteries need recharging or replacement.
    When it matters: When you play often and do not want controller batteries interrupting long sessions.

    Importance: LOW

    Good value: >20 hours

    Oculus Rift has a higher controller battery life than the average VR headset (40 h vs 12 h). The average controller battery lasts 12 h.40 h vs 12 h
  • Wider IPD adjustment range
    Oculus Rift has a higher IPD adjustment range than the average VR headset (58–72 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    What it is: Defines the range within which the lens spacing can be adjusted, usually measured in millimeters.
    When it matters: When you need the headset to fit users with narrower or wider interpupillary distance.

    Importance: MEDIUM

    Oculus Rift has a higher IPD adjustment range than the average VR headset (58–72 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.58–72 mm vs 60–70 mm
  • 30 nits higher peak brightness
    Oculus Rift has a higher peak brightness than the average VR headset (130 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    What it is: The absolute maximum brightness a small portion of the screen can achieve briefly, usually when displaying HDR content.
    When it matters: When you watch HDR content and want highlights like explosions or sunlight to look realistic.

    Importance: MEDIUM

    Good value: >120 nits

    Oculus Rift has a higher peak brightness than the average VR headset (130 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.130 nits vs 100 nits
  • Supports voice commands
    Oculus Rift supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
    What it is: The capability to control the headset using spoken commands through built-in voice features or assistants.
    When it matters: When you want hands-free control inside VR for navigation, commands, or accessibility.

    Importance: LOW

    Oculus Rift supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Includes remote control
    Oculus Rift includes a remote control, the average VR headset does not.
    What it is: Indicates whether a dedicated remote control is included with the VR headset.
    When it matters: When you want easier everyday control.

    Importance: LOW

    Oculus Rift includes a remote control, the average VR headset does not.
  • Includes compass
    Oculus Rift features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
    What it is: A digital magnetometer that helps the headset determine its orientation relative to magnetic north.
    When it matters: When headset orientation contributes to tracking, navigation, or mixed-reality experiences.

    Importance: LOW

    Oculus Rift features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Better lens type
    Oculus Rift uses hybrid lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Oculus Rift uses hybrid lenses, while the average VR headset uses fresnel lenses.hybrid vs fresnel
  • Supports SteamVR
    Oculus Rift supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
    What it is: Indicates whether the headset supports the SteamVR ecosystem for compatible PC VR content.
    When it matters: When you want confidence that the headset can access the SteamVR software ecosystem in normal supported use.

    Importance: LOW

    Oculus Rift supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • Wider IPD adjustment range
    Oculus Rift has a higher IPD adjustment range than the average VR headset (58–72 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
  • 30 nits higher peak brightness
    Oculus Rift has a higher peak brightness than the average VR headset (130 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
  • Better lens type
    Oculus Rift uses hybrid lenses, while the average VR headset uses fresnel lenses.
  • Includes compass
    Oculus Rift features a compass, the average VR headset does not. 35.6% of VR headsets include a compass sensor.
  • Supports SteamVR
    Oculus Rift supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 1 more HDMI ports
    Oculus Rift has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
  • 28 h longer controller battery life
    Oculus Rift has a higher controller battery life than the average VR headset (40 h vs 12 h). The average controller battery lasts 12 h.
  • Supports voice commands
    Oculus Rift supports voice commands, the average VR headset does not. 42.6% of VR headsets include voice command functionality.
  • Includes remote control
    Oculus Rift includes a remote control, the average VR headset does not.
  • 5 °C higher maximum operating temperature
    Oculus Rift has a higher maximum operating temperature than the average VR headset (40 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
  • 19.4% lighter
    Oculus Rift is lighter than the average VR headset (470 g vs 583 g). The average VR headset weighs 583 g.
  • 20.5 mm lower height
    Oculus Rift is shorter than the average VR headset (88 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • 19 mm narrower
    Oculus Rift is narrower than the average VR headset (171 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • 7.5 ° narrower vertical FoV
    Oculus Rift has a lower vertical visible FoV than the average VR headset (88 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
  • 13 ° narrower horizontal FoV
    Oculus Rift has a lower horizontal visible FoV than the average VR headset (87 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
  • Lower screen resolution
    Oculus Rift has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
  • Basic display type
    Oculus Rift uses OLED for display type, while the average VR headset uses Micro-OLED.
  • 26% lower pixel density
    Oculus Rift has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
  • 2 fewer cameras
    Oculus Rift has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • Smaller tracking area
    Oculus Rift has a lower tracking area than the average VR headset (2.4x2.4 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
  • Lacks USB Type-C
    Oculus Rift lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Fewer microphones
    Oculus Rift includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
  • 9% heavier controllers
    Oculus Rift is heavier than the average VR headset (169 g vs 155 g). The average controller weighs 155 g.
  • Inferior headstrap type
    Oculus Rift uses a elastic strap headstrap, while the average VR headset uses rigid halo.
  • 2 older release date
    Oculus Rift is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
  • 7.5 ° narrower vertical FoV
    Oculus Rift has a lower vertical visible FoV than the average VR headset (88 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97 °

    Oculus Rift has a lower vertical visible FoV than the average VR headset (88 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.88 ° vs 95.5 °
  • 13 ° narrower horizontal FoV
    Oculus Rift has a lower horizontal visible FoV than the average VR headset (87 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
    When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

    Importance: HIGH

    Good value: >105 °

    Oculus Rift has a lower horizontal visible FoV than the average VR headset (87 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.87 ° vs 100 °
  • Lower screen resolution
    Oculus Rift has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
    What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
    When it matters: When you want crisp text and sharp details in photos and videos.

    Importance: HIGH

    Oculus Rift has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.1080x1200 vs 1440x1600
  • Basic display type
    Oculus Rift uses OLED for display type, while the average VR headset uses Micro-OLED.
    What it is: The type of display panel used in the headset, such as LCD, OLED, or micro-OLED.
    When it matters: When you compare panel technologies that affect contrast, brightness, motion clarity, and black levels.

    Importance: HIGH

    Oculus Rift uses OLED for display type, while the average VR headset uses Micro-OLED.OLED vs Micro-OLED
  • 26% lower pixel density
    Oculus Rift has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
    What it is: The concentration of pixels on the display, measured in pixels per inch (PPI), affecting image clarity.
    When it matters: When you want the image to look perfectly smooth with no visible pixels.

    Importance: HIGH

    Good value: >850 ppi

    Oculus Rift has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.456 ppi vs 616 ppi
  • 2 fewer cameras
    Oculus Rift has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Oculus Rift has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2
  • Inferior headstrap type
    Oculus Rift uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
    When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

    Importance: LOW

    Oculus Rift uses a elastic strap headstrap, while the average VR headset uses rigid halo.elastic strap vs rigid halo
  • Smaller tracking area
    Oculus Rift has a lower tracking area than the average VR headset (2.4x2.4 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.
    What it is: Defines the usable play area available for tracked VR or mixed-reality movement.
    When it matters: When you have limited room or want enough space for active room-scale sessions.

    Importance: LOW

    Oculus Rift has a lower tracking area than the average VR headset (2.4x2.4 m vs 10x10 m). The average VR headset supports a tracking area of 10x10 m.2.4x2.4 m vs 10x10 m

Graphic comparison of Oculus Rift and

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Third-party reviews

United States

(Reviews last updated: July 2026)

What customers like about Oculus Rift?

  • Lightweight and ergonomic design compared to early prototypes
  • Excellent built-in audio system with integrated headphones
  • Flawless and highly responsive head tracking
  • High-quality, immersive OLED display with vibrant colors (CV1)
  • Intuitive and comfortable Touch controllers
  • Extensive library of high-quality VR games and apps
  • Approachable price point, especially on the secondhand market

What customers dislike about Oculus Rift?

  • Noticeable 'screen door effect' due to lower resolution compared to modern headsets
  • Requires a high-end, powerful gaming PC to operate
  • Cumbersome setup involving multiple cables and external sensors (CV1)
  • Light leakage around the nose piece can break immersion
  • Potential for motion sickness or nausea during extended use
  • Lack of built-in manual IPD (interpupillary distance) adjustment on later models like Rift S
  • Becoming obsolete as Meta shifts focus toward standalone Quest headsets

Expert reviews

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theverge.com
28/03/2016
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wired.com
28/03/2016
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uploadvr.com
28/03/2016
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forbes.com
28/03/2016
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pcmag.com
22/06/2018
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tweaktown.com
17/04/2016
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cnet.com
04/04/2021
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gq-magazine.co.uk
05/08/2015
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forums.mudspike.com
29/05/2016
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forum.dcs.world
02/05/2016
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pcgamer.com
01/04/2016
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nytimes.com
28/03/2016
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vrone.co.uk
06/04/2017
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geeksmirage.com
18/04/2016
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chip.de
05/12/2016
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heise.de
11/02/2019
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heise.de
29/03/2016
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eurogamer.de
22/07/2016
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20minutes.fr
28/03/2016
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lesnumeriques.com
15/04/2016
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leclaireur.fnac.com
17/04/2016
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tomsguide.fr
23/11/2018
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nouvelobs.com
26/03/2014
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xataka.com
18/06/2015
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nytimes.com
12/04/2016
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stenyak.com
16/06/2016
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hardzone.es
28/04/2019
Summary of the review
E
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