HTC VIVE Review | 89 Data compared

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  • Avg. price in UK: ~£790
  • Avg. price in US: ~$800
  • Weight: 470 g
  • Resolution: 1080x1200
  • Refresh rate: 90 Hz
  • Display type: OLED
  • Device type: PC VR

HTC VIVE review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

7.1

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

6.7

Technical Score

20.0%

8.9

User score

Very good
6.7

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

6.9

Display & Optics

22.0%

6.5

Tracking & Sensors

10.0%

7.1

Controls & Audio

4.0%

4.0

Hardware

3.0%

7.6

Connectivity

3.0%

6.1

Design & Power

Good
8.9

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

8.4

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
4.4
(25)
amazon
3.4
(23)
United States
Amazon_logo.png
4.2
(3225)

(Reviews last updated: July 2026)

Excellent
  • 6.9
    Gaming

    Score components:

    40.0%

    5.5

    Refresh rate

    35.0%

    10

    Touch controllers

    25.0%

    4.7

    Resolution

  • 6.4
    Movies

    Score components:

    40.0%

    4.7

    Resolution

    35.0%

    8.8

    Display type

    25.0%

    5.6

    Visible FoV (horizontal)

  • htc-vive
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  • htc-vive
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Best prices in UK

Best rankings

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Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The original HTC Vive is a PC-tethered virtual reality headset featuring dual AMOLED displays with a combined resolution of 2160 x 1200 (1080 x 1200 per eye), a 90Hz refresh rate, and a 110-degree field of view. Its primary characteristic is the SteamVR 'Lighthouse' tracking system, which enables precise 360-degree room-scale movement within a play area up to 15 x 15 feet. Main pros include its highly accurate motion tracking, ergonomic wand controllers with haptic feedback, and a front-facing camera for safety via the 'Chaperone' system. However, cons include a complex setup process requiring multiple wall-mounted sensors, a noticeable 'screen door effect' due to pixel density, and a heavy 3-in-1 cable that can be cumbersome during active gameplay.

Technical Specifications of HTC VIVE

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

6.9

Display & Optics

22.0%

6.5

Tracking & Sensors

10.0%

7.1

Controls & Audio

4.0%

4.0

Hardware

3.0%

7.6

Connectivity

3.0%

6.1

Design & Power

6.7
HTC VIVE has a technical score of 6.72 points, which is higher than 65.3% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

8.4

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
4.4
(25)
amazon
3.4
(23)
United States
Amazon_logo.png
4.2
(3225)

(Reviews last updated: July 2026)

8.9
HTC VIVE has a user score of 8.87 points, which is higher than 89.8% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
10
HTC VIVE has a popularity of 10 points, which is higher than 67.4% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

7.1

Overall score

40.0%

6.3

Price

6.9
HTC VIVE has a quality-to-price ratio of 6.9 points, which is higher than 65.3% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

1080x1200
HTC VIVE has a screen resolution of 1080x1200 which is lower than that of 87.2% of VR headsets and equal to that of 7.7% of VR headsets.
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

3.6 inches
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

90 Hz
HTC VIVE supports a refresh rate of 90 Hz which is higher than in 20.5% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

100 °
HTC VIVE offers a horizontal FoV of 100 ° which is wider than that of 47.2% of VR headsets and equal to that of 5.6% of VR headsets.
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

110 °
HTC VIVE offers a vertical FoV of 110 ° which is wider than that of 94.3% of VR headsets.
Show more
Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

outside-in
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
HTC VIVE supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

32
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

1
HTC VIVE has 1 cameras which is fewer than in 62.5% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

1,000 Hz
HTC VIVE has a tracking frequency of 1000 Hz which is higher than that of 27.8% of VR headsets and equal to that of 66.7% of VR headsets.
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Windows
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

yes
HTC VIVE supports OpenXR. 35.6% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

yes
HTC VIVE supports wireless PC streaming. 63.3% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
HTC VIVE does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

yes
HTC VIVE includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

yes
HTC VIVE includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
HTC VIVE supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
HTC VIVE has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

1
HTC VIVE includes 1 microphones, which is fewer than 58.1% of VR headsets and equal to 14% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

PC VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
Show more
Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

470 g
HTC VIVE weighs 470 g which is lighter than 68.9% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

elastic strap
HTC VIVE uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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HTC VIVE vs the average VR headset

  • 14.5 ° wider vertical FoV
    HTC VIVE has a higher vertical visible FoV than the average VR headset (110 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    What it is: Measures the visible vertical field of view of the image, expressed in degrees.
    When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

    Importance: HIGH

    Good value: >97 °

    HTC VIVE has a higher vertical visible FoV than the average VR headset (110 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.110 ° vs 95.5 °
  • 114 nits higher peak brightness
    HTC VIVE has a higher peak brightness than the average VR headset (214 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    What it is: The absolute maximum brightness a small portion of the screen can achieve briefly, usually when displaying HDR content.
    When it matters: When you watch HDR content and want highlights like explosions or sunlight to look realistic.

    Importance: MEDIUM

    Good value: >120 nits

    HTC VIVE has a higher peak brightness than the average VR headset (214 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.214 nits vs 100 nits
  • Supports eye relief adjustment
    HTC VIVE supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
    What it is: Shows whether the distance between the eyes and lenses can be adjusted for comfort or glasses clearance.
    When it matters: When you wear glasses or need more space between your eyes and the lenses.

    Importance: MEDIUM

    HTC VIVE supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • See-through mode
    HTC VIVE supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
    What it is: Shows whether the headset can display the outside world through passthrough cameras.
    When it matters: When you switch often between VR and seeing your room, keyboard, or nearby people.

    Importance: MEDIUM

    HTC VIVE supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
  • Supports body tracking
    HTC VIVE supports body tracking, the average VR headset does not.
    What it is: Shows whether the system supports tracking of the user's body beyond head and hands.
    When it matters: When full-body avatars, dance games, or external sensor expansion matter to you.

    Importance: LOW

    HTC VIVE supports body tracking, the average VR headset does not.
  • Wider IPD adjustment range
    HTC VIVE has a higher IPD adjustment range than the average VR headset (60.8–74.4 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    What it is: Defines the range within which the lens spacing can be adjusted, usually measured in millimeters.
    When it matters: When you need the headset to fit users with narrower or wider interpupillary distance.

    Importance: MEDIUM

    HTC VIVE has a higher IPD adjustment range than the average VR headset (60.8–74.4 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.60.8–74.4 mm vs 60–70 mm
  • Wireless PC VR streaming
    HTC VIVE supports wireless PC streaming, the average VR headset does not.
    What it is: Shows whether the headset can receive PC VR content over a wireless connection.
    When it matters: When you want PC VR without a cable running from the headset to your computer.

    Importance: LOW

    HTC VIVE supports wireless PC streaming, the average VR headset does not.
  • Supports SteamVR
    HTC VIVE supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
    What it is: Indicates whether the headset supports the SteamVR ecosystem for compatible PC VR content.
    When it matters: When you want confidence that the headset can access the SteamVR software ecosystem in normal supported use.

    Importance: LOW

    HTC VIVE supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 14.5 ° wider vertical FoV
    HTC VIVE has a higher vertical visible FoV than the average VR headset (110 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
  • 114 nits higher peak brightness
    HTC VIVE has a higher peak brightness than the average VR headset (214 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
  • Supports eye relief adjustment
    HTC VIVE supports eye relief adjustment, the average VR headset does not. 25% of VR headsets support eye relief adjustment.
  • Wider IPD adjustment range
    HTC VIVE has a higher IPD adjustment range than the average VR headset (60.8–74.4 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
  • See-through mode
    HTC VIVE supports see-through mode, the average VR headset does not. 44.9% of VR headsets offer passthrough viewing.
  • Supports body tracking
    HTC VIVE supports body tracking, the average VR headset does not.
  • Wireless PC VR streaming
    HTC VIVE supports wireless PC streaming, the average VR headset does not.
  • Supports SteamVR
    HTC VIVE supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 1 more HDMI ports
    HTC VIVE has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
  • 19.4% lighter
    HTC VIVE is lighter than the average VR headset (470 g vs 583 g). The average VR headset weighs 583 g.
  • Lower screen resolution
    HTC VIVE has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
  • Basic display type
    HTC VIVE uses OLED for display type, while the average VR headset uses Micro-OLED.
  • 26% lower pixel density
    HTC VIVE has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
  • Requires base stations
    HTC VIVE requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • 1 fewer cameras
    HTC VIVE has fewer cameras than the average VR headset (1 vs 2). The average VR headset has 2 cameras.
  • Lacks USB Type-C
    HTC VIVE lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Old Bluetooth version
    HTC VIVE supports an older Bluetooth version than the average VR headset (4.1 vs 5.2). The average VR headset uses Bluetooth 5.2.
  • Older USB version
    HTC VIVE supports an older USB version than the average VR headset (USB 2.0 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
  • Fewer speakers
    HTC VIVE has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • 31% heavier controllers
    HTC VIVE is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
  • Fewer microphones
    HTC VIVE includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
  • 4 h shorter controller battery life
    HTC VIVE has a lower controller battery life than the average VR headset (8 h vs 12 h). The average controller battery lasts 12 h.
  • Inferior headstrap type
    HTC VIVE uses a elastic strap headstrap, while the average VR headset uses rigid halo.
  • 2 older release date
    HTC VIVE is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
  • 12 mm thicker
    HTC VIVE is thicker than the average VR headset (117 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
  • 18.5 mm higher height
    HTC VIVE is taller than the average VR headset (127 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • Lower screen resolution
    HTC VIVE has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.
    What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
    When it matters: When you want crisp text and sharp details in photos and videos.

    Importance: HIGH

    HTC VIVE has a lower screen resolution than the average VR headset (1080x1200 vs 1440x1600). The average VR headset has a screen resolution of 1440x1600.1080x1200 vs 1440x1600
  • Basic display type
    HTC VIVE uses OLED for display type, while the average VR headset uses Micro-OLED.
    What it is: The type of display panel used in the headset, such as LCD, OLED, or micro-OLED.
    When it matters: When you compare panel technologies that affect contrast, brightness, motion clarity, and black levels.

    Importance: HIGH

    HTC VIVE uses OLED for display type, while the average VR headset uses Micro-OLED.OLED vs Micro-OLED
  • 26% lower pixel density
    HTC VIVE has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.
    What it is: The concentration of pixels on the display, measured in pixels per inch (PPI), affecting image clarity.
    When it matters: When you want the image to look perfectly smooth with no visible pixels.

    Importance: HIGH

    Good value: >850 ppi

    HTC VIVE has a lower pixel density than the average VR headset (456 ppi vs 616 ppi). The average VR headset has a pixel density of 616 ppi.456 ppi vs 616 ppi
  • Requires base stations
    HTC VIVE requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
    What it is: Shows whether external base stations are needed for full positional tracking.
    When it matters: When you want to avoid buying and mounting extra tracking stations around the room.

    Importance: LOW

    HTC VIVE requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • Fewer speakers
    HTC VIVE has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    What it is: Counts the built-in speakers used for audio playback.
    When it matters: When you plan to use the headset without separate headphones or external speakers.

    Importance: LOW

    HTC VIVE has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.0 vs 2
  • Inferior headstrap type
    HTC VIVE uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
    When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

    Importance: LOW

    HTC VIVE uses a elastic strap headstrap, while the average VR headset uses rigid halo.elastic strap vs rigid halo
  • Lacks USB Type-C
    HTC VIVE lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
    What it is: A modern, reversible connector used for charging, data transfer, and sometimes audio or video output.
    When it matters: When you want a reversible cable that handles charging, data, and accessories universally.

    Importance: LOW

    HTC VIVE lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • 31% heavier controllers
    HTC VIVE is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
    What it is: States the weight of one controller, usually measured in grams.
    When it matters: When controller comfort matters during long sessions or active rhythm and fitness games.

    Importance: LOW

    Good value: <135 g

    HTC VIVE is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.203 g vs 155 g

Graphic comparison of HTC VIVE and

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Third-party reviews

United States

(Reviews last updated: July 2026)

What customers like about HTC VIVE?

  • Unparalleled room-scale tracking using Lighthouse base stations
  • High-contrast visuals and 'inky blacks' thanks to OLED display panels
  • Physical IPD (interpupillary distance) adjustment for better optical alignment
  • Direct integration with SteamVR for a seamless PC gaming experience
  • Sturdy build quality with a wide range of compatible official and third-party accessories
  • Good upgrade path as base stations are compatible with newer headsets like the Valve Index

What customers dislike about HTC VIVE?

  • Pronounced 'screen door effect' due to lower resolution compared to modern headsets
  • Heavy and bulbous design that can become uncomfortable during long sessions
  • Significant setup requirements including mounting external sensors and high PC specs
  • Tethered experience with a thick, chunky cable that is easy to trip over
  • History of reported difficulties with customer support and long repair wait times
  • Original 'wand' controllers are often cited as less ergonomic than modern alternatives

Expert reviews

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theverge.com
05/04/2016
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cnet.com
05/04/2016
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roadtovr.com
05/04/2016
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wareable.com
05/04/2016
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mashable.com
05/04/2016
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businessinsider.com
05/04/2016
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ign.com
07/04/2016
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telegraph.co.uk
14/04/2016
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itpro.com
16/05/2016
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uk.pcmag.com
22/08/2017
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techadvisor.com
21/11/2018
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engadget.com
05/04/2016
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techcrunch.com
05/04/2016
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player.one
04/08/2016
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heise.de
08/01/2018
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clubic.com
19/04/2016
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lesnumeriques.com
22/04/2016
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frandroid.com
26/10/2016
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leclaireur.fnac.com
25/04/2016
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fictionreelle.fr
06/04/2017
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01net.com
26/04/2016
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as.com
04/07/2017
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xataka.com
30/05/2017
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es.gizmodo.com
05/04/2016
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dailymotion.com
04/05/2016
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xataka.com
11/01/2016
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es.ign.com
25/06/2015
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multiplayer.it
19/10/2016
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I
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