Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

HTC VIVE Review | 89 Data compared

Avg. price:~£790Weight:470 gResolution:1080x1200Refresh rate:90 HzDisplay type:OLEDDevice type:PC VR

HTC VIVE Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

7.1

Overall score

Score
7.1/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
▼
<55-66-77-88-99-10
Score components

80%

6.7

Technical Score

20%

8.9

User score

▲Better than 67% of vr-headsets
6.7

Technical Score

Technical score
6.7/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components

58%

6.8

Display & Optics

22%

6.5

Tracking & Sensors

10%

7.1

Controls & Audio

4%

4.0

Hardware

3%

7.6

Connectivity

3%

5.6

Design & Power

▲Better than 57% of vr-headsets
8.9

User score

User score
8.9/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

8.4

User ratings

30%

10

Number of reviews

Based on 3,273 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
★Better than 90% of vr-headsets
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Best rankings

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Technical Specifications of VR headset HTC VIVE

Technical Score
Technical score
6.7/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
▼
<55-66-77-88-99-10
Score components:

58%

6.8

Display & Optics

22%

6.5

Tracking & Sensors

10%

7.1

Controls & Audio

4%

4.0

Hardware

3%

7.6

Connectivity

3%

5.6

Design & Power

6.7
User score
User score
8.9/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
▼
<55-66-77-88-99-10
Score components

70%

8.4

User ratings

30%

10

Number of reviews

Based on 3,273 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
8.9
Popularity
Popularity
10.0/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
▼
<55-66-77-88-99-10
Popularity:
HTC VIVE has a popularity score of 10 points, which is higher than 89.8% of VR headsets.
10
Ratio quality/price
Value for money
6.9/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
▼
<55-66-77-88-99-10
Score components:

60%

7.1

Overall score

40%

6.3

Price

6.9
Resolution
1080x1200
Resolution
1080x1200
This vr headset has a screen resolution of 1080x1200 which is lower than that of 87.2% of VR headsets and equal to that of 7.7% of VR headsets.
Screen size
3.6 inches
Refresh rate
90 Hz
Refresh rate
90 Hz
This vr headset supports a refresh rate of 90 Hz which is higher than in 18% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
100 °
Visible FoV (horizontal)
100 °
This vr headset offers a horizontal FoV of 100 ° which is wider than that of 43.5% of VR headsets and equal to that of 8.7% of VR headsets.
Visible FoV (vertical)
110 °
Visible FoV (vertical)
110 °
This vr headset offers a vertical FoV of 110 ° which is wider than that of 94.3% of VR headsets.
Show more
Tracking type
outside-in
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
32
N. of cameras
1
N. of cameras
1
This vr headset has 1 cameras which is fewer than in 62.5% of VR headsets.
Tracking frequency
1,000 Hz
Tracking frequency
1,000 Hz
This vr headset has a tracking frequency of 1,000 Hz which is higher than that of 38.1% of VR headsets and equal to that of 57.1% of VR headsets.
120 Lighthouse optical.
Show more
Operating system
Windows
OpenXR support
yes
OpenXR support
yes
This vr headset supports OpenXR. 38.8% of VR headsets support this cross-platform VR standard.
Via SteamVR runtime.
Wireless PC streaming
yes
Wireless PC streaming
yes
This vr headset supports wireless PC streaming. 63.3% of VR headsets support cable-free PC VR streaming.
Requires official wireless adapter.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
yes
Touch controllers
yes
This vr headset includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
yes
Game controller included
yes
This vr headset includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
SteamVR / VIVE 3DSP support.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
1
N. of microphones
1
This vr headset includes 1 microphones, which is fewer than 55.6% of VR headsets and equal to 13.3% of VR headsets.
Show more
Device type
PC VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
470 g
Weight
470 g
This vr headset weighs 470 g which is lighter than 68.9% of VR headsets and equal to the weight of 2.2% of VR headsets.
Original launch version is often cited around 550-555 g.
Headstrap type
elastic strap
Headstrap type
elastic strap
This vr headset uses a elastic strap headstrap, which is less comfortable than the design on 61.2%.
Body material
plastic
Show more

HTC VIVE vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • 14.5 ° wider vertical FoV
    Visible FoV (vertical)
    110 °
    This vr headset has a higher vertical visible FoV than the average VR headset (110 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    110 ° vs 95.5 °
  • 114 nits higher peak brightness
    Peak brightness
    214 nits
    This vr headset has a higher peak brightness than the average VR headset (214 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    214 nits vs 100 nits
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Side lens-distance knobs.
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Aligned stored fields with existing imported room-view support during VR-headsets 7.5 calibration
  • Supports body tracking
    Body tracking
    yes
    This vr headset supports body tracking, the average VR headset does not.
    Via SteamVR/VIVE trackers.
  • Wider IPD adjustment range
    IPD adjustment range
    60.8–74.4 mm
    This vr headset has a higher IPD adjustment range than the average VR headset (60.8–74.4 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    60.8–74.4 mm vs 60–70 mm
  • Wireless PC VR streaming
    Wireless PC streaming
    yes
    This vr headset supports wireless PC streaming, the average VR headset does not.
    Requires official wireless adapter.
  • Supports SteamVR
    SteamVR support
    yes
    This vr headset supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 14.5 ° wider vertical FoV
    Visible FoV (vertical)
    110 °
    This vr headset has a higher vertical visible FoV than the average VR headset (110 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    110 ° vs 95.5 °
  • 114 nits higher peak brightness
    Peak brightness
    214 nits
    This vr headset has a higher peak brightness than the average VR headset (214 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    214 nits vs 100 nits
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Side lens-distance knobs.
  • Wider IPD adjustment range
    IPD adjustment range
    60.8–74.4 mm
    This vr headset has a higher IPD adjustment range than the average VR headset (60.8–74.4 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    60.8–74.4 mm vs 60–70 mm
  • See-through mode
    See-through mode
    yes
    This vr headset supports see-through mode, the average VR headset does not. 44% of VR headsets offer passthrough viewing.
    Aligned stored fields with existing imported room-view support during VR-headsets 7.5 calibration
  • Supports body tracking
    Body tracking
    yes
    This vr headset supports body tracking, the average VR headset does not.
    Via SteamVR/VIVE trackers.
  • Wireless PC VR streaming
    Wireless PC streaming
    yes
    This vr headset supports wireless PC streaming, the average VR headset does not.
    Requires official wireless adapter.
  • Supports SteamVR
    SteamVR support
    yes
    This vr headset supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 1 more HDMI ports
    N. of HDMI ports
    1
    This vr headset has more HDMI ports than the average VR headset (1 vs 0). The average VR headset has 0 HDMI ports.
    Via the included link box.
    1 vs 0
  • 19.4% lighter
    Weight
    470 g
    This vr headset is lighter than the average VR headset (470 g vs 583 g). The average VR headset weighs 583 g.
    Original launch version is often cited around 550-555 g.
    470 g vs 583 g
  • 5 °C higher maximum operating temperature
    Max operating temperature
    40 °C
    This vr headset has a higher maximum operating temperature than the average VR headset (40 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    40 °C vs 35 °C
  • Lower screen resolution
    Resolution
    1080x1200
    This vr headset has a lower screen resolution than the average VR headset (1080x1200 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1080x1200 vs 1830x1464
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 25.9% lower pixel density
    Pixel density
    456 ppi
    This vr headset has a lower pixel density than the average VR headset (456 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    456 ppi vs 615.5 ppi
  • Requires base stations
    External base station requirement
    yes
    This vr headset requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • Inferior headstrap type
    Headstrap type
    elastic strap
    This vr headset uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    elastic strap vs rigid halo
  • Lacks USB Type-C
    USB Type-C
    no
    This vr headset lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • 31% heavier controllers
    Controller weight
    203 g
    This vr headset is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
    203 g vs 155 g
  • Lower screen resolution
    Resolution
    1080x1200
    This vr headset has a lower screen resolution than the average VR headset (1080x1200 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1080x1200 vs 1830x1464
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • 25.9% lower pixel density
    Pixel density
    456 ppi
    This vr headset has a lower pixel density than the average VR headset (456 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    456 ppi vs 615.5 ppi
  • Requires base stations
    External base station requirement
    yes
    This vr headset requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • 1 fewer cameras
    N. of cameras
    1
    This vr headset has fewer cameras than the average VR headset (1 vs 2). The average VR headset has 2 cameras.
    1 vs 2
  • Lacks USB Type-C
    USB Type-C
    no
    This vr headset lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • Old Bluetooth version
    Bluetooth version
    4.1
    This vr headset supports an older Bluetooth version than the average VR headset (4.1 vs 5.2). The average VR headset uses Bluetooth 5.2.
    4.1 vs 5.2
  • Older USB version
    USB version
    USB 2.0
    This vr headset supports an older USB version than the average VR headset (USB 2 vs USB 3.2 Gen 1). The average VR headset uses USB version USB 3.2 Gen 1.
    USB 2.0 vs USB 3.2 Gen 1
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • 31% heavier controllers
    Controller weight
    203 g
    This vr headset is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
    203 g vs 155 g
  • Fewer microphones
    N. of microphones
    1
    This vr headset includes fewer microphones than the average VR headset (1 vs 2). The average VR headset includes 2 microphones.
    1 vs 2
  • 4 h shorter controller battery life
    Controller battery life
    8 h
    This vr headset has a lower controller battery life than the average VR headset (8 h vs 12 h). The average controller battery lasts 12 h.
    8 h vs 12 h
  • Inferior headstrap type
    Headstrap type
    elastic strap
    This vr headset uses a elastic strap headstrap, while the average VR headset uses rigid halo.
    elastic strap vs rigid halo
  • 2 older release date
    Release date
    2016
    This vr headset is older than the average VR headset (2016 vs 2018). The average VR headset was released in 2018.
    April 2016
    2016 vs 2018
  • 12 mm thicker
    Thickness
    117 mm
    This vr headset is thicker than the average VR headset (117 mm vs 105 mm). The average VR headset has a thickness of 105 mm.
    Without headstrap.
    117 mm vs 105 mm
  • 14.85 mm higher height
    Height
    127 mm
    This vr headset is taller than the average VR headset (127 mm vs 112.15 mm). The average VR headset has a height of 112.15 mm.
    127 mm vs 112.15 mm

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

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theverge.com
05/04/2016
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cnet.com
05/04/2016
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roadtovr.com
05/04/2016
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wareable.com
05/04/2016
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mashable.com
05/04/2016
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businessinsider.com
05/04/2016
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ign.com
07/04/2016
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telegraph.co.uk
14/04/2016
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itpro.com
16/05/2016
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uk.pcmag.com
22/08/2017
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techadvisor.com
21/11/2018
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engadget.com
05/04/2016
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techcrunch.com
05/04/2016
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player.one
04/08/2016
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heise.de
08/01/2018
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clubic.com
19/04/2016
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lesnumeriques.com
22/04/2016
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frandroid.com
26/10/2016
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leclaireur.fnac.com
25/04/2016
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fictionreelle.fr
06/04/2017
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01net.com
26/04/2016
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as.com
04/07/2017
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xataka.com
30/05/2017
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es.gizmodo.com
05/04/2016
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dailymotion.com
04/05/2016
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xataka.com
11/01/2016
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es.ign.com
25/06/2015
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multiplayer.it
19/10/2016
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it.ign.com
07/04/2016
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everyeye.it
06/10/2016
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dday.it
07/06/2016
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andreagaleazzi.com
18/11/2015
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it.ign.com
11/05/2016
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corriere.it
05/03/2015
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hwupgrade.it
11/02/2016
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tweakers.net
13/05/2016
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techpulse.be
10/08/2016
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nl.ign.com
18/04/2016
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tweakers.net
27/06/2020
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Third-party reviews

Based on 3,273 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about HTC VIVE

  • Unparalleled room-scale tracking using Lighthouse base stations
  • High-contrast visuals and 'inky blacks' thanks to OLED display panels
  • Physical IPD (interpupillary distance) adjustment for better optical alignment
  • Direct integration with SteamVR for a seamless PC gaming experience
  • Sturdy build quality with a wide range of compatible official and third-party accessories
  • Good upgrade path as base stations are compatible with newer headsets like the Valve Index

What we don't like about HTC VIVE

  • Pronounced 'screen door effect' due to lower resolution compared to modern headsets
  • Heavy and bulbous design that can become uncomfortable during long sessions
  • Significant setup requirements including mounting external sensors and high PC specs
  • Tethered experience with a thick, chunky cable that is easy to trip over
  • History of reported difficulties with customer support and long repair wait times
  • Original 'wand' controllers are often cited as less ergonomic than modern alternatives

Verdict

The original HTC Vive is a PC-tethered virtual reality headset featuring dual AMOLED displays with a combined resolution of 2160 x 1200 (1080 x 1200 per eye), a 90Hz refresh rate, and a 110-degree field of view. Its primary characteristic is the SteamVR 'Lighthouse' tracking system, which enables precise 360-degree room-scale movement within a play area up to 15 x 15 feet. Main pros include its highly accurate motion tracking, ergonomic wand controllers with haptic feedback, and a front-facing camera for safety via the 'Chaperone' system. However, cons include a complex setup process requiring multiple wall-mounted sensors, a noticeable 'screen door effect' due to pixel density, and a heavy 3-in-1 cable that can be cumbersome during active gameplay.

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