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HP Reverb G2 Omnicept Edition Review | 89 Data compared

Avg. price:~£1,100Weight:727 gResolution:2160x2160Refresh rate:90 HzDisplay type:LCDDevice type:PC VR

HP Reverb G2 Omnicept Edition Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

6.8

Overall score

Score
6.8/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

6.8

Technical Score

20%

?

User score

â–²Better than 57% of vr-headsets
6.8

Technical Score

Technical score
6.8/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

6.6

Display & Optics

22%

6.8

Tracking & Sensors

10%

8.7

Controls & Audio

4%

4.0

Hardware

3%

7.1

Connectivity

3%

6.6

Design & Power

â–²Better than 65% of vr-headsets
?

User score

User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

  • No image
No image

Best prices

    N/A~ £1,100

Best rankings

Available: ranking among products currently available (including other versions of this product).All: ranking among all products in the database.
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Technical Specifications of VR headset HP Reverb G2 Omnicept Edition

Technical Score
Technical score
6.8/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

6.6

Display & Optics

22%

6.8

Tracking & Sensors

10%

8.7

Controls & Audio

4%

4.0

Hardware

3%

7.1

Connectivity

3%

6.6

Design & Power

6.8
User score
User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

?
Popularity
Popularity
1.0/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
HP Reverb G2 Omnicept Edition has a popularity score of 1 point, which is lower than 65.3% of VR headsets.
1.0
Ratio quality/price
Value for money
6.2/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

6.8

Overall score

40%

4.7

Price

6.2
Resolution
2160x2160
Resolution
2160x2160
This vr headset has a screen resolution of 2160x2160 which is higher than that of 76.9% of VR headsets and equal to that of 10.3% of VR headsets.
Screen size
2.89 inches
Refresh rate
90 Hz
Refresh rate
90 Hz
This vr headset supports a refresh rate of 90 Hz which is higher than in 18% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
98 °
Visible FoV (horizontal)
98 °
This vr headset offers a horizontal FoV of 98 ° which is narrower than that of 58.7% of VR headsets and equal to that of 2.2% of VR headsets.
Visible FoV (vertical)
90 °
Visible FoV (vertical)
90 °
This vr headset offers a vertical FoV of 90 ° which is narrower than that of 80% of VR headsets and equal to that of 8.6% of VR headsets.
Show more
Tracking type
inside-out
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
4
N. of cameras
5
N. of cameras
5
This vr headset has 5 cameras which is more than in 75% of VR headsets and equal to that in 6.3% of VR headsets.
Includes face camera.
Tracking frequency
512 Hz
Tracking frequency
512 Hz
This vr headset has a tracking frequency of 512 Hz which is lower than that of 66.7% of VR headsets.
Eye tracking 120 Hz.
Show more
Operating system
Windows
OpenXR support
yes
OpenXR support
yes
This vr headset supports OpenXR. 38.8% of VR headsets support this cross-platform VR standard.
Via Windows Mixed Reality or SteamVR runtime.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
yes
Touch controllers
yes
This vr headset includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Game controller included
yes
Game controller included
yes
This vr headset includes a game controller. 36.7% of VR headsets ship with controllers in the box.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
HP VR Spatial Audio.
N. of speakers
2
N. of speakers
2
This vr headset has 2 speakers which is more than in 39.1% of VR headsets and equal to that in 60.9% of VR headsets.
Off-ear speakers.
N. of microphones
2
N. of microphones
2
This vr headset includes 2 microphones, which is more than 46.7% of VR headsets and equal to 46.7% of VR headsets.
Show more
Device type
PC VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
727 g
Weight
727 g
This vr headset weighs 727 g which is heavier than 84.4% of VR headsets.
Headstrap type
rigid halo
Headstrap type
rigid halo
This vr headset uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Rear adjustment dial.
Body material
plastic
Show more

HP Reverb G2 Omnicept Edition vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • 70.8% higher pixel density
    Pixel density
    1,051 ppi
    This vr headset has a higher pixel density than the average VR headset (1051 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    1,051 ppi vs 615.5 ppi
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated Tobii eye tracking.
  • 50 nits higher peak brightness
    Peak brightness
    150 nits
    This vr headset has a higher peak brightness than the average VR headset (150 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    150 nits vs 100 nits
  • Higher screen resolution
    Resolution
    2160x2160
    This vr headset has a higher screen resolution than the average VR headset (2160x2160 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    2160x2160 vs 1830x1464
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • 3 more cameras
    N. of cameras
    5
    This vr headset has more cameras than the average VR headset (5 vs 2). The average VR headset has 2 cameras.
    Includes face camera.
    5 vs 2
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via Windows Mixed Reality/Cortana.
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • 70.8% higher pixel density
    Pixel density
    1,051 ppi
    This vr headset has a higher pixel density than the average VR headset (1051 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    1,051 ppi vs 615.5 ppi
  • 50 nits higher peak brightness
    Peak brightness
    150 nits
    This vr headset has a higher peak brightness than the average VR headset (150 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    150 nits vs 100 nits
  • Higher screen resolution
    Resolution
    2160x2160
    This vr headset has a higher screen resolution than the average VR headset (2160x2160 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    2160x2160 vs 1830x1464
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    aspheric vs fresnel
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated Tobii eye tracking.
  • 3 more cameras
    N. of cameras
    5
    This vr headset has more cameras than the average VR headset (5 vs 2). The average VR headset has 2 cameras.
    Includes face camera.
    5 vs 2
  • Includes compass
    Compass
    yes
    This vr headset features a compass, the average VR headset does not. 32.7% of VR headsets include a compass sensor.
  • Supports SteamVR
    SteamVR support
    yes
    This vr headset supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • Supports voice commands
    Voice commands
    yes
    This vr headset supports voice commands, the average VR headset does not. 43.8% of VR headsets include voice command functionality.
    Via Windows Mixed Reality/Cortana.
  • 3 h longer controller battery life
    Controller battery life
    15 h
    This vr headset has a higher controller battery life than the average VR headset (15 h vs 12 h). The average controller battery lasts 12 h.
    With recommended 1.5V batteries.
    15 h vs 12 h
  • 5 °C higher maximum operating temperature
    Max operating temperature
    40 °C
    This vr headset has a higher maximum operating temperature than the average VR headset (40 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    40 °C vs 35 °C
  • 3 newer release date
    Release date
    2021
    This vr headset is newer than the average VR headset (2021 vs 2018). The average VR headset was released in 2018.
    May 2021
    2021 vs 2018
  • Basic display type
    Display type
    LCD
    This vr headset uses LCD for display type, while the average VR headset uses Micro-OLED.
    LCD vs Micro-OLED
  • 5.5 ° narrower vertical FoV
    Visible FoV (vertical)
    90 °
    This vr headset has a lower vertical visible FoV than the average VR headset (90 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    90 ° vs 95.5 °
  • 488 Hz lower tracking frequency
    Tracking frequency
    512 Hz
    This vr headset has a lower tracking frequency than the average VR headset (512 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    Eye tracking 120 Hz.
    512 Hz vs 1,000 Hz
  • 24.7% heavier
    Weight
    727 g
    This vr headset is heavier than the average VR headset (727 g vs 583 g). The average VR headset weighs 583 g.
    727 g vs 583 g
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • 2 ° narrower horizontal FoV
    Visible FoV (horizontal)
    98 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (98 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    98 ° vs 100 °
  • 10 °C higher minimum operating temperature
    Min operating temperature
    10 °C
    This vr headset has a higher minimum operating temperature than the average VR headset (10 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
    10 °C vs 0 °C
  • Narrower IPD adjustment range
    IPD adjustment range
    60–68 mm
    This vr headset has a lower IPD adjustment range than the average VR headset (60–68 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    60–68 mm vs 60–70 mm
  • Basic display type
    Display type
    LCD
    This vr headset uses LCD for display type, while the average VR headset uses Micro-OLED.
    LCD vs Micro-OLED
  • 5.5 ° narrower vertical FoV
    Visible FoV (vertical)
    90 °
    This vr headset has a lower vertical visible FoV than the average VR headset (90 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    90 ° vs 95.5 °
  • 2 ° narrower horizontal FoV
    Visible FoV (horizontal)
    98 °
    This vr headset has a lower horizontal visible FoV than the average VR headset (98 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    98 ° vs 100 °
  • Narrower IPD adjustment range
    IPD adjustment range
    60–68 mm
    This vr headset has a lower IPD adjustment range than the average VR headset (60–68 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    60–68 mm vs 60–70 mm
  • 488 Hz lower tracking frequency
    Tracking frequency
    512 Hz
    This vr headset has a lower tracking frequency than the average VR headset (512 Hz vs 1000 Hz). The average VR headset has a tracking frequency of 1000 Hz.
    Eye tracking 120 Hz.
    512 Hz vs 1,000 Hz
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • Old Bluetooth version
    Bluetooth version
    5.0
    This vr headset supports an older Bluetooth version than the average VR headset (5 vs 5.2). The average VR headset uses Bluetooth 5.2.
    For motion controllers.
    5.0 vs 5.2
  • 24.7% heavier
    Weight
    727 g
    This vr headset is heavier than the average VR headset (727 g vs 583 g). The average VR headset weighs 583 g.
    727 g vs 583 g
  • 10 °C higher minimum operating temperature
    Min operating temperature
    10 °C
    This vr headset has a higher minimum operating temperature than the average VR headset (10 °C vs 0 °C). The average VR headset reaches a minimum operating temperature of 0 °C.
    10 °C vs 0 °C

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

R
red-dot.org
12/10/2026
Summary of the review

Third-party reviews

What we like about HP Reverb G2 Omnicept Edition

  • High visual clarity with 2160x2160 resolution per eye, which significantly reduces the screen door effect
  • Excellent off-ear spatial audio developed in collaboration with Valve, providing immersive sound without ear pressure
  • Lightweight and comfortable design with a soft foam face pad and balanced weight distribution for long sessions
  • Advanced enterprise-grade sensors, including eye tracking, pupil size monitoring, heart rate sensor, and face camera
  • Support for foveated rendering via eye tracking to potentially improve performance in compatible applications
  • Wide IPD (interpupillary distance) adjustment range that is easy to calibrate

What we don't like about HP Reverb G2 Omnicept Edition

  • Inside-out tracking can be inconsistent, especially for movements above the head or near the hips
  • Controllers feel 'flimsy' and lack capacitive touch sensors for finger tracking found in competitors like the Valve Index
  • High PC system requirements, necessitating a powerful GPU to run at full resolution
  • Narrower field of view (FOV) compared to some other high-end VR headsets
  • Limited native software support for the specialized 'Omnicept' sensors, often requiring custom development
  • Wired-only connection with a thick cable that can be cumbersome compared to wireless alternatives

Verdict

The HP Reverb G2 Omnicept Edition is an enterprise-grade PC VR headset featuring dual 2160x2160 LCD panels (4320x2160 combined) with a 90Hz refresh rate and an approximately 114-degree field of view. Its standout characteristic is a comprehensive biometric sensor suite including Tobii eye-tracking, pupillometry, a PPG heart rate sensor, and a lower-face camera for tracking facial expressions. Key pros include industry-leading visual clarity, high-fidelity spatial audio via Valve-designed off-ear speakers, and foveated rendering support to optimize performance. However, notable cons include its high retail price, limited third-party software support for its specialized sensors, and inside-out tracking that can be less precise than external base station systems.

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