Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
Mathematical & Unbiased Scoring
Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

HTC VIVE Pro Eye Review | 89 Data compared

Avg. price:~£1,500Weight:800 gResolution:1440x1600Refresh rate:90 HzDisplay type:OLEDDevice type:PC VR

HTC VIVE Pro Eye Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

7.1

Overall score

Score
7.1/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

6.9

Technical Score

20%

7.9

User score

â–²Better than 69% of vr-headsets
6.9

Technical Score

Technical score
6.9/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

7.2

Display & Optics

22%

6.4

Tracking & Sensors

10%

7.3

Controls & Audio

4%

4.0

Hardware

3%

7.7

Connectivity

3%

6.0

Design & Power

â–²Better than 69% of vr-headsets
7.9

User score

User score
7.9/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

10

User ratings

30%

3.2

Number of reviews

Based on 6 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
â–¼Worse than 69% of vr-headsets
  • htc-vive-pro-eye
  • htc-vive-pro-eye
htc-vive-pro-eye
htc-vive-pro-eye

Best prices

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Best rankings

Available: ranking among products currently available (including other versions of this product).All: ranking among all products in the database.
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Technical Specifications of VR headset HTC VIVE Pro Eye

Technical Score
Technical score
6.9/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

7.2

Display & Optics

22%

6.4

Tracking & Sensors

10%

7.3

Controls & Audio

4%

4.0

Hardware

3%

7.7

Connectivity

3%

6.0

Design & Power

6.9
User score
User score
7.9/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

10

User ratings

30%

3.2

Number of reviews

Based on 6 buyer reviews from online shops.
How we calculate this
User ratings – average star rating across all shop listings, weighted by how many reviews each has, on a 1–10 scale.
Number of reviews – how many buyer reviews the product has, on a logarithmic scale; the 8% most-reviewed models in the category get 10.
7.9
Popularity
Popularity
3.2/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
HTC VIVE Pro Eye has a popularity score of 3.2 points, which is lower than 61.2% of VR headsets.
3.2
Ratio quality/price
Value for money
5.8/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

7.1

Overall score

40%

2.6

Price

5.8
Resolution
1440x1600
Resolution
1440x1600
This vr headset has a screen resolution of 1440x1600 which is lower than that of 51.3% of VR headsets and equal to that of 15.4% of VR headsets.
Screen size
3.5 inches
Refresh rate
90 Hz
Refresh rate
90 Hz
This vr headset supports a refresh rate of 90 Hz which is higher than in 18% of VR headsets and equal to that in 51.3% of VR headsets.
Visible FoV (horizontal)
110 °
Visible FoV (horizontal)
110 °
This vr headset offers a horizontal FoV of 110 ° which is wider than that of 71.7% of VR headsets and equal to that of 13% of VR headsets.
Visible FoV (vertical)
98 °
Visible FoV (vertical)
98 °
This vr headset offers a vertical FoV of 98 ° which is wider than that of 68.6% of VR headsets and equal to that of 2.9% of VR headsets.
Show more
Tracking type
outside-in
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
32
N. of cameras
2
N. of cameras
2
This vr headset has 2 cameras which is more than in 39.6% of VR headsets and equal to that in 18.8% of VR headsets.
Tracking frequency
1,000 Hz
Tracking frequency
1,000 Hz
This vr headset has a tracking frequency of 1,000 Hz which is higher than that of 38.1% of VR headsets and equal to that of 57.1% of VR headsets.
100 positional optical.
Show more
Operating system
Windows
OpenXR support
yes
OpenXR support
yes
This vr headset supports OpenXR. 38.8% of VR headsets support this cross-platform VR standard.
Via VIVE OpenXR SDK or SteamVR runtime.
Wireless PC streaming
yes
Wireless PC streaming
yes
This vr headset supports wireless PC streaming. 63.3% of VR headsets support cable-free PC VR streaming.
Requires official wireless adapter.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
yes
Touch controllers
yes
This vr headset includes touch controllers. 28.6% of VR headsets come with dedicated hand controllers.
Included in the full kit.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Controllers included only in Full Kit bundles.
Spatial audio
yes
Spatial audio
yes
This vr headset supports spatial audio. 10.6% of VR headsets support spatial audio.
Integrated 3D spatial sound.
N. of speakers
2
N. of speakers
2
This vr headset has 2 speakers which is more than in 39.1% of VR headsets and equal to that in 60.9% of VR headsets.
Integrated on-ear headphones.
N. of microphones
2
N. of microphones
2
This vr headset includes 2 microphones, which is more than 46.7% of VR headsets and equal to 46.7% of VR headsets.
Show more
Device type
PC VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
800 g
Weight
800 g
This vr headset weighs 800 g which is heavier than 91.1% of VR headsets and equal to the weight of 2.2% of VR headsets.
Headstrap type
rigid halo
Headstrap type
rigid halo
This vr headset uses a rigid halo headstrap, which is more comfortable than the design on 44.9%.
Body material
plastic
Show more

HTC VIVE Pro Eye vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated Tobii eye tracking.
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • 10 ° wider horizontal FoV
    Visible FoV (horizontal)
    110 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (110 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    110 ° vs 100 °
  • 47 nits higher peak brightness
    Peak brightness
    147 nits
    This vr headset has a higher peak brightness than the average VR headset (147 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    147 nits vs 100 nits
  • Supports body tracking
    Body tracking
    yes
    This vr headset supports body tracking, the average VR headset does not.
    Via SteamVR/VIVE trackers.
  • 2.5 ° wider vertical FoV
    Visible FoV (vertical)
    98 °
    This vr headset has a higher vertical visible FoV than the average VR headset (98 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    98 ° vs 95.5 °
  • Wireless PC VR streaming
    Wireless PC streaming
    yes
    This vr headset supports wireless PC streaming, the average VR headset does not.
    Requires official wireless adapter.
  • Supports SteamVR
    SteamVR support
    yes
    This vr headset supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • Supports eye relief adjustment
    Eye relief adjustment
    yes
    This vr headset supports eye relief adjustment, the average VR headset does not. 24.5% of VR headsets support eye relief adjustment.
    Sliding visor button.
  • 10 ° wider horizontal FoV
    Visible FoV (horizontal)
    110 °
    This vr headset has a higher horizontal visible FoV than the average VR headset (110 ° vs 100 °). The average VR headset offers a horizontal visible FoV of 100 °.
    110 ° vs 100 °
  • 47 nits higher peak brightness
    Peak brightness
    147 nits
    This vr headset has a higher peak brightness than the average VR headset (147 nits vs 100 nits). The average VR headset has a peak brightness of 100 nits.
    147 nits vs 100 nits
  • 2.5 ° wider vertical FoV
    Visible FoV (vertical)
    98 °
    This vr headset has a higher vertical visible FoV than the average VR headset (98 ° vs 95.5 °). The average VR headset offers a vertical visible FoV of 95.5 °.
    98 ° vs 95.5 °
  • Wider IPD adjustment range
    IPD adjustment range
    60.7–73.5 mm
    This vr headset has a higher IPD adjustment range than the average VR headset (60.7–73.5 mm vs 60–70 mm). The average VR headset supports an IPD adjustment range of 60–70 mm.
    60.7–73.5 mm vs 60–70 mm
  • Eye and gaze tracking
    Gaze and eye tracking
    yes
    This vr headset supports eye and gaze tracking, the average VR headset does not. 16% of VR headsets include this tracking feature.
    Integrated Tobii eye tracking.
  • Supports body tracking
    Body tracking
    yes
    This vr headset supports body tracking, the average VR headset does not.
    Via SteamVR/VIVE trackers.
  • Wireless PC VR streaming
    Wireless PC streaming
    yes
    This vr headset supports wireless PC streaming, the average VR headset does not.
    Requires official wireless adapter.
  • Supports SteamVR
    SteamVR support
    yes
    This vr headset supports SteamVR, the average VR headset does not. 50% of VR headsets support this PC VR ecosystem.
  • 5 °C higher maximum operating temperature
    Max operating temperature
    40 °C
    This vr headset has a higher maximum operating temperature than the average VR headset (40 °C vs 35 °C). The average VR headset reaches a maximum operating temperature of 35 °C.
    40 °C vs 35 °C
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • Lower screen resolution
    Resolution
    1440x1600
    This vr headset has a lower screen resolution than the average VR headset (1440x1600 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1440x1600 vs 1830x1464
  • Requires base stations
    External base station requirement
    yes
    This vr headset requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
    Controllers included only in Full Kit bundles.
  • 37.2% heavier
    Weight
    800 g
    This vr headset is heavier than the average VR headset (800 g vs 583 g). The average VR headset weighs 583 g.
    800 g vs 583 g
  • 31% heavier controllers
    Controller weight
    203 g
    This vr headset is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
    203 g vs 155 g
  • 5 h shorter controller battery life
    Controller battery life
    7 h
    This vr headset has a lower controller battery life than the average VR headset (7 h vs 12 h). The average controller battery lasts 12 h.
    7 h vs 12 h
  • No 3.5 mm jack
    3.5 mm audio jack
    no
    This vr headset does not include a 3.5 mm audio jack, the average VR headset does. 60% of VR headsets include wired audio output.
  • Basic display type
    Display type
    OLED
    This vr headset uses OLED for display type, while the average VR headset uses Micro-OLED.
    OLED vs Micro-OLED
  • Lower screen resolution
    Resolution
    1440x1600
    This vr headset has a lower screen resolution than the average VR headset (1440x1600 vs 1830x1464). The average VR headset has a screen resolution of 1830x1464.
    1440x1600 vs 1830x1464
  • 0.1% lower pixel density
    Pixel density
    615 ppi
    This vr headset has a lower pixel density than the average VR headset (615 ppi vs 615.5 ppi). The average VR headset has a pixel density of 615.5 ppi.
    615 ppi vs 615.5 ppi
  • Requires base stations
    External base station requirement
    yes
    This vr headset requires external base stations, the average VR headset does not. 0% of VR headsets work without external base stations.
  • No 3.5 mm jack
    3.5 mm audio jack
    no
    This vr headset does not include a 3.5 mm audio jack, the average VR headset does. 60% of VR headsets include wired audio output.
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • Old Bluetooth version
    Bluetooth version
    4.2
    This vr headset supports an older Bluetooth version than the average VR headset (4.2 vs 5.2). The average VR headset uses Bluetooth 5.2.
    4.2 vs 5.2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
    Controllers included only in Full Kit bundles.
  • 31% heavier controllers
    Controller weight
    203 g
    This vr headset is heavier than the average VR headset (203 g vs 155 g). The average controller weighs 155 g.
    203 g vs 155 g
  • 5 h shorter controller battery life
    Controller battery life
    7 h
    This vr headset has a lower controller battery life than the average VR headset (7 h vs 12 h). The average controller battery lasts 12 h.
    7 h vs 12 h
  • 37.2% heavier
    Weight
    800 g
    This vr headset is heavier than the average VR headset (800 g vs 583 g). The average VR headset weighs 583 g.
    800 g vs 583 g

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

S
slashgear.com
09/01/2019
Summary of the review
E
engadget.com
09/01/2019
Summary of the review
R
rockpapershotgun.com
03/06/2019
Summary of the review
D
digitaltrends.com
23/08/2019
Summary of the review
W
windowscentral.com
09/01/2019
Summary of the review
P
pocket-lint.com
08/01/2019
Summary of the review
P
pmc.ncbi.nlm.nih.gov
20/04/2023
Summary of the review
P
pmc.ncbi.nlm.nih.gov
09/02/2021
Summary of the review
T
tweakers.net
09/01/2019
Summary of the review
V
vr-bril.nl
25/05/2019
Summary of the review

Third-party reviews

Based on 6 buyer reviews from online shops.
Reviews last updated: July 2026 · How we calculate this

What we like about HTC VIVE Pro Eye

  • Native built-in eye tracking allows for hands-free menu navigation and improved user analytics.
  • Foveated rendering technology focuses processing power on where the user is looking, enhancing perceived resolution while reducing PC load.
  • High-resolution dual AMOLED displays provide vibrant colors, deep blacks, and a significantly reduced 'screen door effect' compared to standard models.
  • Improved comfort and ergonomics featuring a balanced head strap and easier adjustments for long-term wear.
  • Integrated high-fidelity spatial audio and microphones enhance immersion without needing external headphones.

What we don't like about HTC VIVE Pro Eye

  • Extremely high price point makes it cost-prohibitive for most individual consumers and casual gamers.
  • Demanding hardware requirements necessitate a high-end, powerful PC to utilize the headset's full potential.
  • Software and driver setup can be finicky, sometimes requiring manual recalibration of sensors or controllers in SteamVR.
  • Limited consumer content currently supports native eye-tracking features, as the device is primarily targeted at enterprise and professional markets.

Verdict

The HTC Vive Pro Eye is a professional-grade PC-VR headset featuring dual 3.5-inch AMOLED displays with a combined resolution of 2880 x 1600 pixels (1440 x 1600 per eye), a 90 Hz refresh rate, and a 110-degree field of view. Its defining characteristic is the integrated precision eye-tracking system powered by Tobii, which enables native foveated rendering to optimize GPU workloads and allows for intuitive gaze-based navigation. Major pros include superior color contrast from its OLED panels, highly accurate SteamVR 2.0 room-scale tracking, and built-in spatial audio headphones. However, the headset carries some notable cons, including high total retail costs, the requirement of external base stations and controllers, and visible glare or internal reflections in high-contrast environments due to its lens design.

Compare HTC VIVE Pro Eye with other products in the VR headsets category

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