NVIDIA GeForce MX330 Review | 118 Data compared

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  • Avg. price: ~£780
  • VRAM: 2 GB
  • Memory bus width: 64 bit
  • Thermal Design Power (TDP): 25 W

NVIDIA GeForce MX330 review. Compare 118 technical specifications and user reviews to see how it ranks among graphics cards and if it is worth buying.

3.1

Overall score

What it is: An overall evaluation of the graphics card's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best graphics cards on the market.

Score components:

90.0%

3.1

Technical Score

10.0%

?

User score

Poor
3.1

Technical Score

What it is: An assessment of the graphics card's technical performance, covering key areas such as gaming and rendering performance, ray tracing, memory configuration, power efficiency, cooling, connectivity, features, and build quality.

When it matters: When you want to compare graphics cards based on technical performance and available features.

Score components:

44.0%

2.5

Performance

24.0%

1.3

Memory

12.0%

3.2

Power & Cooling

11.0%

7.1

Platform & Features

5.0%

6.0

Design

4.0%

6.2

Connectivity & Media

Poor
?

User score

What it is: A rating that combines user reviews and the total number of reviews received by the graphics card.

When it matters: When you want to understand how a graphics card performs in real use and how reliable it is in terms of performance, temperatures, noise, stability, and long-term ownership.

Score components:

70.0%

?

User reviews

30.0%

?

Popularity

  • 6.2
    Gaming

    Score components:

    45.0%

    ?

    Floating-point performance

    25.0%

    1.0

    VRAM

    20.0%

    ?

    Ray tracing cores / units

    10.0%

    7.6

    PCI Express (PCIe) version

  • 5.5
    Video editing

    Score components:

    35.0%

    7.0

    AV1 encode

    30.0%

    1.0

    VRAM

    20.0%

    ?

    Floating-point performance

    15.0%

    7.6

    PCI Express (PCIe) version

  • 6.2
    1080p

    Score components:

    55.0%

    ?

    Floating-point performance

    25.0%

    1.0

    VRAM

    10.0%

    ?

    Ray tracing cores / units

    10.0%

    7.6

    PCI Express (PCIe) version

  • 5.9
    1440p

    Score components:

    50.0%

    ?

    Floating-point performance

    30.0%

    1.0

    VRAM

    15.0%

    ?

    Ray tracing cores / units

    5.0%

    7.6

    PCI Express (PCIe) version

  • 5.5
    4K

    Score components:

    40.0%

    ?

    Floating-point performance

    35.0%

    1.0

    VRAM

    20.0%

    ?

    Ray tracing cores / units

    5.0%

    7.6

    PCI Express (PCIe) version

  • No image
No image

Best prices in UK

    N/A~ £780

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The NVIDIA GeForce MX330 is an entry-level dedicated mobile graphics card released in February 2020, based on the 14nm Pascal architecture (GP108 chip) with 384 CUDA cores, a base clock of 1531 MHz, and a boost clock of up to 1594 MHz. It typically features 2GB of GDDR5 VRAM on a 64-bit memory interface with a bandwidth of 56.06 GB/s and operates at a very low TDP of 10W to 25W. Its main pros include significantly better performance than most integrated graphics for light photo and video editing, support for NVIDIA Optimus technology to preserve battery life, and enough power to run older or less demanding titles like GTA V or CS:GO at 720p or 1080p medium settings. However, its primary cons are the outdated architecture which lacks support for modern features like Ray Tracing or DLSS, limited 2GB VRAM that struggles with modern AAA games, and a tendency to thermal throttle or overheat in thin laptop chassis during heavy loads.

Technical Specifications of NVIDIA GeForce MX330

Technical Score

What it is: An assessment of the graphics card's technical performance, covering key areas such as gaming and rendering performance, ray tracing, memory configuration, power efficiency, cooling, connectivity, features, and build quality.

When it matters: When you want to compare graphics cards based on technical performance and available features.

Score components:

44.0%

?

Performance

24.0%

?

Memory

12.0%

?

Power & Cooling

11.0%

?

Platform & Features

5.0%

?

Design

4.0%

?

Connectivity & Media

3.1
NVIDIA GeForce MX330 has a technical score of 3.12 points, which is lower than that of 96.4% of products in this category.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the graphics card.

When it matters: When you want to understand how a graphics card performs in real use and how reliable it is in terms of performance, temperatures, noise, stability, and long-term ownership.

Score components:

70.0%

0.0

User reviews

30.0%

1.0

Popularity

?
Popularity
What it is: An indicator based on the number of reviews received by the graphics card.
When it matters: When you prefer a graphics card that has already been chosen and reviewed by many other users.
1.0
NVIDIA GeForce MX330 has a popularity of 1 points, which is lower than 55.9% of products in this category.
Ratio quality/price

What it is: An indicator that combines the graphics card's overall rating with its cost.

When it matters: When you are looking for a graphics card that offers a strong balance of performance, features, and price.

Score components:

60.0%

3.1

Overall score

40.0%

6.4

Price

4.1
NVIDIA GeForce MX330 has a quality-to-price ratio of 4.1 points, which is lower than 99.1% of products in this category.
3DMark Time Spy benchmark score
What it is: Benchmark result from 3DMark Time Spy, a synthetic DirectX 12 test often used as a quick gaming-performance reference.
When it matters: When you need a fast rough performance sort before digging into game-specific reviews and frame-rate data.

Importance: LOW

?
3DMark Port Royal score
What it is: Benchmark result from 3DMark Port Royal, a synthetic test focused on ray tracing performance.
When it matters: When ray tracing matters in the games you actually play and you want one quick way to separate stronger and weaker RT cards.

Importance: LOW

N/A
PassMark (G3D) result
What it is: Overall GPU performance score in PassMark G3D benchmark
When it matters: When you need one broad score to sort cards into rough performance tiers.

Importance: LOW

?
PassMark (DirectCompute) result
What it is: PassMark score for DirectCompute performance tests
When it matters: When compute workloads matter alongside gaming performance.

Importance: LOW

?
Floating-point performance
What it is: Theoretical floating-point compute performance of the GPU.
When it matters: When rendering, AI, or heavy compute work needs strong single-precision throughput.

Importance: LOW

?
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VRAM
What it is: Total video memory available on the graphics card
When it matters: When you play at high settings, use texture mods, or work with large creative projects.

Importance: HIGH

2 GB
NVIDIA GeForce MX330 has 2 GB of VRAM, which is less than 94.5% of graphics cards and equal to 3.9% of graphics cards.
Memory type
What it is: Type of graphics memory used (GDDR6, HBM2e, etc.)
When it matters: When memory technology is part of the buying decision because it affects bandwidth class, power use, and product positioning.

Importance: LOW

GDDR5
GDDR version
What it is: Generation of GDDR memory used by the graphics card.
When it matters: When you want to separate older memory generations from newer ones before comparing bandwidth, power behavior, and market tier.

Importance: LOW

GDDR5
NVIDIA GeForce MX330 uses GDDR5 memory, which is older than on 85% of graphics cards and equal to 13.2% of graphics cards.
Memory bus width
What it is: Width of the memory interface bus in bits
When it matters: When you care about steadier performance at higher resolutions, heavier texture settings, or ray-traced workloads that stress memory traffic.

Importance: HIGH

64 bit
NVIDIA GeForce MX330 uses a 64 bit memory bus, which is narrower than that of 97.4% of graphics cards and equal to that of 2.6% of graphics cards.
Maximum memory bandwidth
What it is: Maximum data transfer rate between GPU and its memory
When it matters: When 4K gaming, ray tracing, or creator work can choke a slower memory subsystem.

Importance: HIGH

56.1 GB/s
NVIDIA GeForce MX330 reaches 56.1 GB/s memory bandwidth, which is lower than that of 98.2% of graphics cards.
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PCI Express (PCIe) version
What it is: Version of PCI Express interface supported
When it matters: When you are pairing the card with an older motherboard and want to avoid leaving bandwidth or future compatibility on the table.

Importance: LOW

3.0
NVIDIA GeForce MX330 supports PCIe 3.0, which is older than on 77.6% of graphics cards and equal to 20.3% of graphics cards.
PCIe lanes
What it is: Number of PCI Express lanes used for communication
When it matters: When limited lane width could bottleneck the card in some systems.

Importance: LOW

x4
NVIDIA GeForce MX330 uses x4 PCIe lanes, which is fewer than 89.5% of graphics cards and equal to 0.9% of graphics cards.
DirectX version
What it is: Highest supported DirectX API version
When it matters: When you play newer Windows games that depend on the latest graphics features.

Importance: LOW

12.1
NVIDIA GeForce MX330 supports DirectX 12.1, which is older than on 87.7% of graphics cards and equal to 4.9% of graphics cards.
Vulkan version
What it is: Highest supported Vulkan API version
When it matters: When modern games, emulators, or creative apps lean on Vulkan support.

Importance: LOW

1.4
NVIDIA GeForce MX330 supports Vulkan 1.4, which is more advanced than on 26.6% of graphics cards and equal to 73.4% of graphics cards.
OpenGL version
What it is: Highest supported OpenGL API version
When it matters: When older games or pro apps still depend on OpenGL compatibility.

Importance: LOW

4.6
NVIDIA GeForce MX330 supports OpenGL 4.6, which is more advanced than on 4.8% of graphics cards and equal to 95.2% of graphics cards.
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Max displays supported
What it is: Total number of external displays supported simultaneously
When it matters: When you run a multi-monitor desk for sim racing, trading, or editing.

Importance: LOW

?
Max digital resolution
What it is: Maximum supported digital display resolution
When it matters: When you plan to drive 4K or 8K panels at their native resolution.

Importance: LOW

3840x2160
NVIDIA GeForce MX330 supports a maximum digital resolution of 3840x2160, which is lower than that of 58.8% of graphics cards and equal to that of 0.4% of graphics cards.
DisplayPort outputs
What it is: Number of DisplayPort video outputs
When it matters: When your setup needs several high-refresh monitors without adapters.

Importance: LOW

N/A
DisplayPort version
What it is: Version of DisplayPort standard supported
When it matters: When your monitor setup depends on newer DisplayPort features for higher refresh rates, higher resolution, or better cable flexibility.

Importance: LOW

1.4
NVIDIA GeForce MX330 supports DisplayPort 1.4, which is older than on 77.3% of graphics cards and equal to 16.2% of graphics cards.
DisplayPort link rates
What it is: Supported data link rates for DisplayPort connections
When it matters: When you are pushing high resolution and refresh rate over DisplayPort.

Importance: LOW

?
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Thermal Design Power (TDP)
What it is: Typical power consumption under full load (TDP)
When it matters: When you need a realistic idea of power draw before choosing a PSU or case.

Importance: MEDIUM

25 W
NVIDIA GeForce MX330 has a TDP of 25 W, which is lower than that of 99% of graphics cards and equal to that of 0.2% of graphics cards.
Power consumption while under peak load
What it is: Peak power draw of the graphics card under maximum load.
When it matters: When transient-heavy gaming loads could stress your power supply.

Importance: LOW

25 W
NVIDIA GeForce MX330 draws 25 W under peak load, which is lower than 99.1% of graphics cards and equal to 0.4% of graphics cards.
Recommended PSU wattage
What it is: Recommended wattage of the system power supply
When it matters: When you are checking whether your current power supply is enough.

Importance: LOW

?
Board power limit
What it is: Maximum configurable power limit for the GPU board
When it matters: When you care about how far the card can be pushed through tuning or factory power settings.

Importance: LOW

?
PCIe power spec
What it is: PCIe power delivery specification followed
When it matters: When you are checking whether the slot and external cables match the card's intended power-delivery standard.

Importance: LOW

?
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Size
What it is: Physical size of the GPU card
When it matters: When you need the card to fit a compact case without blocking nearby hardware.

Importance: LOW

?
Length
What it is: Physical length of the GPU card
When it matters: When front radiators or drive cages leave only limited GPU clearance.

Importance: LOW

N/A
Height
What it is: Physical height of the GPU card
When it matters: When side panels, brackets, or tight case layouts reduce vertical clearance.

Importance: LOW

N/A
Slot width
What it is: Number of PCIe slots occupied by the card
When it matters: When you need room for another PCIe card or better airflow under the GPU.

Importance: LOW

N/A
Weight
What it is: Total weight of the graphics card
When it matters: When sag, bracket support, or shipping stress matters in your build.

Importance: LOW

?
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NVIDIA GeForce MX330 vs the average graphics card

  • 88.4% lower TDP
    NVIDIA GeForce MX330 has a lower TDP than the average graphics card (25 W vs 215 W). The average graphics card has a TDP of 215 W.
    What it is: Typical power consumption under full load (TDP)
    When it matters: When you need a realistic idea of power draw before choosing a PSU or case.

    Importance: MEDIUM

    NVIDIA GeForce MX330 has a lower TDP than the average graphics card (25 W vs 215 W). The average graphics card has a TDP of 215 W.25 W vs 215 W
  • 88.6% lower peak power draw
    NVIDIA GeForce MX330 has a lower peak power draw than the average graphics card (25 W vs 220 W). The average graphics card has a peak power draw of 220 W.
    What it is: Peak power draw of the graphics card under maximum load.
    When it matters: When transient-heavy gaming loads could stress your power supply.

    Importance: LOW

    NVIDIA GeForce MX330 has a lower peak power draw than the average graphics card (25 W vs 220 W). The average graphics card has a peak power draw of 220 W.25 W vs 220 W
  • 75.7% smaller GPU die
    NVIDIA GeForce MX330 has a lower GPU die size than the average graphics card (74 mm² vs 304.25 mm²). The average graphics card has a GPU die size of 304.25 mm².
    What it is: Total die area of the GPU chip
    When it matters: When you are comparing how physically large different GPU chips are across generations and tiers.

    Importance: LOW

    NVIDIA GeForce MX330 has a lower GPU die size than the average graphics card (74 mm² vs 304.25 mm²). The average graphics card has a GPU die size of 304.25 mm².74 mm² vs 304.25 mm²
  • 75.7% smaller GPU die
    NVIDIA GeForce MX330 has a lower GPU die size than the average graphics card (74 mm² vs 304.25 mm²). The average graphics card has a GPU die size of 304.25 mm².
  • 88.4% lower TDP
    NVIDIA GeForce MX330 has a lower TDP than the average graphics card (25 W vs 215 W). The average graphics card has a TDP of 215 W.
  • 88.6% lower peak power draw
    NVIDIA GeForce MX330 has a lower peak power draw than the average graphics card (25 W vs 220 W). The average graphics card has a peak power draw of 220 W.
  • 36.2% lower boost clock speed
    NVIDIA GeForce MX330 has a lower boost GPU clock than the average graphics card (1,594 MHz vs 2,500 MHz). The average graphics card has a boost GPU clock of 2,500 MHz.
  • 37 fewer compute units
    NVIDIA GeForce MX330 has fewer compute units than the average graphics card (3 vs 40). The average graphics card has 40 compute units.
  • 160 fewer TMUs
    NVIDIA GeForce MX330 has fewer TMUs than the average graphics card (24 vs 184). The average graphics card has 184 TMUs.
  • 89.8% lower texture rate
    NVIDIA GeForce MX330 has a lower texture rate than the average graphics card (38.3 GTexel/s vs 376.8 GTexel/s). The average graphics card has a texture rate of 376.8 GTexel/s.
  • 84.6% lower pixel rate
    NVIDIA GeForce MX330 has a lower pixel rate than the average graphics card (25.5 GPixel/s vs 165.2 GPixel/s). The average graphics card has a pixel rate of 165.2 GPixel/s.
  • 48 fewer ROPs
    NVIDIA GeForce MX330 has fewer ROPs than the average graphics card (16 vs 64). The average graphics card has 64 ROPs.
  • 94.7% lower FP32 performance
    NVIDIA GeForce MX330 has a lower FP32 performance than the average graphics card (1.2 TFLOPS vs 22.86 TFLOPS). The average graphics card has FP32 performance of 22.86 TFLOPS.
  • 20.3% lower base clock speed
    NVIDIA GeForce MX330 has a lower base GPU clock than the average graphics card (1,531 MHz vs 1,920 MHz). The average graphics card has a base GPU clock of 1,920 MHz.
  • 99.9% lower FP16 performance
    NVIDIA GeForce MX330 has a lower FP16 performance than the average graphics card (0 TFLOPS vs 29.5 TFLOPS). The average graphics card has FP16 performance of 29.5 TFLOPS.
  • 3,968 fewer FP32 units
    NVIDIA GeForce MX330 has fewer FP32 units than the average graphics card (384 vs 4,352). The average graphics card has 4,352 FP32 units.
  • 192 bit narrower memory bus
    NVIDIA GeForce MX330 has a narrower memory bus than the average graphics card (64 bit vs 256 bit). The average graphics card has a memory bus width of 256 bit.
  • 10 GB less VRAM
    NVIDIA GeForce MX330 has fewer VRAM than the average graphics card (2 GB vs 12 GB). The average graphics card has 12 GB VRAM.
  • 87.5% lower memory bandwidth
    NVIDIA GeForce MX330 has a lower memory bandwidth than the average graphics card (56.1 GB/s vs 448 GB/s). The average graphics card has a memory bandwidth of 448 GB/s.
  • 68.4% slower memory speed
    NVIDIA GeForce MX330 has a lower effective memory speed than the average graphics card (6,008 MHz vs 19,000 MHz). The average graphics card reaches an effective memory speed of 19,000 MHz.
  • 98.4% smaller L2 cache
    NVIDIA GeForce MX330 has fewer L2 cache than the average graphics card (0.5 MB vs 32 MB). The average graphics card has 32 MB L2 cache.
  • 62.5% smaller L1 cache
    NVIDIA GeForce MX330 has fewer L1 cache than the average graphics card (48 vs 128). The average graphics card has 128 L1 cache.
  • 2.8x larger process node
    NVIDIA GeForce MX330 has a higher process node than the average graphics card (14 nm vs 5 nm). The average graphics card uses a process node of 5 nm.
  • No DLSS support
    NVIDIA GeForce MX330 does not support DLSS, the average graphics card does.
  • Fewer PCIe lanes
    NVIDIA GeForce MX330 has fewer PCIe lanes than the average graphics card (x4 vs x16). The average graphics card has x16 PCIe lanes.
  • No ray tracing
    NVIDIA GeForce MX330 does not support ray tracing, the average graphics card does.
  • Older PCIe version
    NVIDIA GeForce MX330 supports an older PCIe version than the average graphics card (3 vs 4.0).
  • No AI upscalers
    NVIDIA GeForce MX330 does not support AI upscalers, the average graphics card does.
  • No XeSS support
    NVIDIA GeForce MX330 does not support XeSS, the average graphics card does.
  • No mesh shaders
    NVIDIA GeForce MX330 does not support mesh shaders, the average graphics card does.
  • No DirectStorage support
    NVIDIA GeForce MX330 does not support DirectStorage, the average graphics card does.
  • 3 older
    NVIDIA GeForce MX330 was released earlier than the average graphics card (2,020 vs 2,023).
  • Older DirectX version
    NVIDIA GeForce MX330 supports an older DirectX version than the average graphics card (12.1 vs 12 Ultimate).
  • No sampler feedback
    NVIDIA GeForce MX330 does not support sampler feedback, the average graphics card does.
  • 91.8% fewer transistors
    NVIDIA GeForce MX330 has fewer transistors than the average graphics card (1,800 million vs 21,900 million). The average graphics card has 21,900 million transistors.
  • No AV1 encoding
    NVIDIA GeForce MX330 does not support AV1 encoding, the average graphics card does.
  • No AV1 decoding
    NVIDIA GeForce MX330 does not support AV1 decoding, the average graphics card does.
  • No DSC support
    NVIDIA GeForce MX330 does not support DSC, the average graphics card does.
  • No VRR support
    NVIDIA GeForce MX330 does not support VRR, the average graphics card does.
  • Older DisplayPort version
    NVIDIA GeForce MX330 supports an older DisplayPort version than the average graphics card (1.4 vs 1.4a).
  • Older HDMI version
    NVIDIA GeForce MX330 supports an older HDMI version than the average graphics card (2.0b vs 2.1).
  • Older HDCP version
    NVIDIA GeForce MX330 supports an older HDCP version than the average graphics card (2.2 vs 2.3).
  • Not VR ready
    NVIDIA GeForce MX330 is not VR ready, while the average graphics card is.
  • No 3D output
    NVIDIA GeForce MX330 does not support 3D output, the average graphics card does.
  • Lower display resolution
    NVIDIA GeForce MX330 supports a lower maximum digital resolution than the average graphics card (3840x2160 vs 7680x4320). The average graphics card supports a maximum digital resolution of 7680x4320.
  • Older NVDEC generation
    NVIDIA GeForce MX330 has a lower NVDEC generation than the average graphics card (3 vs 6). The average graphics card offers NVDEC generation 6.
  • No backplate
    NVIDIA GeForce MX330 does not include a backplate, the average graphics card does.
  • 36.2% lower boost clock speed
    NVIDIA GeForce MX330 has a lower boost GPU clock than the average graphics card (1,594 MHz vs 2,500 MHz). The average graphics card has a boost GPU clock of 2,500 MHz.
    What it is: Maximum boost frequency the GPU can reach under load
    When it matters: When you want a rough idea of peak advertised frequency, while knowing real sustained clocks still depend on cooling and power limits.

    Importance: HIGH

    NVIDIA GeForce MX330 has a lower boost GPU clock than the average graphics card (1,594 MHz vs 2,500 MHz). The average graphics card has a boost GPU clock of 2,500 MHz.1594 MHz vs 2500 MHz
  • 192 bit narrower memory bus
    NVIDIA GeForce MX330 has a narrower memory bus than the average graphics card (64 bit vs 256 bit). The average graphics card has a memory bus width of 256 bit.
    What it is: Width of the memory interface bus in bits
    When it matters: When you care about steadier performance at higher resolutions, heavier texture settings, or ray-traced workloads that stress memory traffic.

    Importance: HIGH

    NVIDIA GeForce MX330 has a narrower memory bus than the average graphics card (64 bit vs 256 bit). The average graphics card has a memory bus width of 256 bit.64 bit vs 256 bit
  • 37 fewer compute units
    NVIDIA GeForce MX330 has fewer compute units than the average graphics card (3 vs 40). The average graphics card has 40 compute units.
    What it is: Total number of shader multiprocessors or compute units
    When it matters: When you want a better sense of the GPU's overall parallel hardware resources before relying on game benchmarks alone.

    Importance: HIGH

    NVIDIA GeForce MX330 has fewer compute units than the average graphics card (3 vs 40). The average graphics card has 40 compute units.3 vs 40
  • 10 GB less VRAM
    NVIDIA GeForce MX330 has fewer VRAM than the average graphics card (2 GB vs 12 GB). The average graphics card has 12 GB VRAM.
    What it is: Total video memory available on the graphics card
    When it matters: When you play at high settings, use texture mods, or work with large creative projects.

    Importance: HIGH

    NVIDIA GeForce MX330 has fewer VRAM than the average graphics card (2 GB vs 12 GB). The average graphics card has 12 GB VRAM.2 GB vs 12 GB
  • 2.8x larger process node
    NVIDIA GeForce MX330 has a higher process node than the average graphics card (14 nm vs 5 nm). The average graphics card uses a process node of 5 nm.
    What it is: Size of the manufacturing process in nanometers
    When it matters: When process node differences may affect power, heat, and overall efficiency.

    Importance: MEDIUM

    NVIDIA GeForce MX330 has a higher process node than the average graphics card (14 nm vs 5 nm). The average graphics card uses a process node of 5 nm.14 nm vs 5 nm
  • 160 fewer TMUs
    NVIDIA GeForce MX330 has fewer TMUs than the average graphics card (24 vs 184). The average graphics card has 184 TMUs.
    What it is: Total count of texture mapping units on the GPU
    When it matters: When texture-heavy gaming performance matters and you want extra hardware context behind texture-rate claims.

    Importance: HIGH

    NVIDIA GeForce MX330 has fewer TMUs than the average graphics card (24 vs 184). The average graphics card has 184 TMUs.24 vs 184
  • 89.8% lower texture rate
    NVIDIA GeForce MX330 has a lower texture rate than the average graphics card (38.3 GTexel/s vs 376.8 GTexel/s). The average graphics card has a texture rate of 376.8 GTexel/s.
    What it is: Number of textured pixels the GPU can process per second
    When it matters: When fast texture handling matters in high-refresh gaming workloads.

    Importance: HIGH

    NVIDIA GeForce MX330 has a lower texture rate than the average graphics card (38.3 GTexel/s vs 376.8 GTexel/s). The average graphics card has a texture rate of 376.8 GTexel/s.38.26 GTexel/s vs 376.8 GTexel/s
  • 87.5% lower memory bandwidth
    NVIDIA GeForce MX330 has a lower memory bandwidth than the average graphics card (56.1 GB/s vs 448 GB/s). The average graphics card has a memory bandwidth of 448 GB/s.
    What it is: Maximum data transfer rate between GPU and its memory
    When it matters: When 4K gaming, ray tracing, or creator work can choke a slower memory subsystem.

    Importance: HIGH

    NVIDIA GeForce MX330 has a lower memory bandwidth than the average graphics card (56.1 GB/s vs 448 GB/s). The average graphics card has a memory bandwidth of 448 GB/s.56.1 GB/s vs 448 GB/s

Graphic comparison of NVIDIA GeForce MX330 and

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Third-party reviews

What customers like about NVIDIA GeForce MX330?

  • Significantly better performance than most basic integrated graphics (e.g., Intel UHD) for light tasks
  • Smoothly handles light gaming (Minecraft, Fortnite, Dota 2) at medium settings
  • Efficient power consumption (10-25W TDP), contributing to better laptop battery life
  • Capable of basic creative work such as 1080p video editing and graphic design (Photoshop, Illustrator)
  • Generally reliable and quiet operation in thin-and-light laptop designs

What customers dislike about NVIDIA GeForce MX330?

  • Struggles with modern AAA titles (e.g., Red Dead Redemption 2, Cyberpunk 2077), often requiring low settings at 720p to reach playable frame rates
  • Limited by 2GB of GDDR5 VRAM, which is insufficient for high-resolution textures or intensive 3D rendering
  • Lacks modern NVIDIA features such as DLSS, Ray Tracing, and Tensor Cores
  • Performance is nearly identical to older MX250 and MX150 models, offering little year-over-year improvement
  • Susceptible to thermal throttling and overheating in some compact laptop chassis during heavy use

Expert reviews

S
score.nero.com
Periodic Update

The Nero Score benchmark evaluation reveals that the NVIDIA GeForce MX330 provides balanced, mid-tier efficiency tailored for entry-level laptops. A major pro highlighted in the data is its solid performance in system AVC decoding and encoding, outperforming 55% of all GPUs in this metric and achieving a top score of 1284. Additionally, its overall top ranking lands at 775th out of...Read more

N
notebookcheck.net
13/02/2020

The NVIDIA GeForce MX330 is an entry-level, dedicated mobile graphics card for laptops released in February 2020. Built on the 16 nm FinFET process and Pascal architecture, it is essentially a rebranded version of the older MX250 and MX150, utilising the same GP108 chip with 384 CUDA cores. Its GDDR5 graphics memory operates on a 64-bit bus at an effective speed of 7000 MHz,...Read more

N
notebooks-und-mobiles.de
17/10/2020

The Nvidia GeForce MX330 is an entry-level mobile graphics solution based on the older Pascal architecture. It is essentially a refresh of the MX150 and MX250 models, relying on the same GP108 chip and 14-nm process. On the positive side (pros), the dedicated chip successfully relieves the laptop's CPU of graphical tasks and provides an advantage during simultaneous CPU and GPU...Read more

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