Hasbro MY3D Viewer Review | 89 Data compared

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  • Avg. price in UK: ~£25
  • Avg. price in US: ~$30
  • Weight: 362.8 g
  • Resolution: ?
  • Refresh rate: ?
  • Display type: N/A
  • Device type: smartphone VR

Hasbro MY3D Viewer review. Compare 89 technical specifications and user reviews to see how it ranks among vr headsets and if it is worth buying.

3.7

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

3.7

Technical Score

20.0%

?

User score

Poor
3.7

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.1

Display & Optics

22.0%

4.8

Tracking & Sensors

10.0%

3.7

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.0

Connectivity

3.0%

7.0

Design & Power

Poor
?

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

?

User reviews

30.0%

?

Popularity

  • 6.6
    Gaming

    Score components:

    40.0%

    ?

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    ?

    Resolution

  • 8.0
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    ?

    Display type

    25.0%

    ?

    Visible FoV (horizontal)

  • No image
No image

Best prices in UK

    N/A~ £25

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Hasbro MY3D Viewer is a legacy handheld stereoscopic 3D viewer designed for use with the iPhone 3G, 3GS, 4, and early iPod Touch models, functioning similarly to a modern View-Master by utilizing the device's screen as its primary display. Measuring approximately 20.3 x 15.2 x 10.2 cm and weighing roughly 363 grams, the viewer features 25mm diameter lenses and two access openings that allow users to interact with the phone's multi-touch screen while it is docked in one of the four included cradles. Its primary characteristics include seamless integration with the iPhone's accelerometer and gyroscope to enable 360-degree immersive environments and interactive gaming through dedicated apps. Main pros include its highly affordable price point, wireless and battery-free operation, and a design that accommodates users wearing glasses; however, significant cons include a flimsy plastic build, limited software library of simple games, and the fact that it splits the phone's resolution in half for each eye, resulting in a noticeably lower-quality visual experience.

Technical Specifications of Hasbro MY3D Viewer

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

?

Display & Optics

22.0%

?

Tracking & Sensors

10.0%

?

Controls & Audio

4.0%

?

Hardware

3.0%

?

Connectivity

3.0%

?

Design & Power

3.7
Hasbro MY3D Viewer has a technical score of 3.68 points, which is lower than 100% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

0.0

User reviews

30.0%

1.0

Popularity

?
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
1.0
Hasbro MY3D Viewer has a popularity of 1 points, which is lower than 65.3% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

3.7

Overall score

40.0%

10

Price

5.6
Hasbro MY3D Viewer has a quality-to-price ratio of 5.6 points, which is lower than 93.9% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

Good value: >4.41 inches

?
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >102 Hz

?
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105.7 °

?
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97.5 °

?
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Hasbro MY3D Viewer supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

Good value: >4.2

0
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4.2

0
Hasbro MY3D Viewer has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >718 Hz

N/A
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

iOS
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
Hasbro MY3D Viewer does not support OpenXR. 64.4% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Hasbro MY3D Viewer does not support wireless PC streaming. 36.7% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Hasbro MY3D Viewer does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
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Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
Hasbro MY3D Viewer does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
Hasbro MY3D Viewer does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

no
Hasbro MY3D Viewer does not support spatial audio. 91.5% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
Hasbro MY3D Viewer has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
Hasbro MY3D Viewer includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know the specific engine powering your device's speed and features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >2.86 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the tablet.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >9.3 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4980 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.3 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <484.2 g

362.8 g
Hasbro MY3D Viewer weighs 362.8 g which is lighter than 82.2% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

N/A
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

plastic
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Hasbro MY3D Viewer vs the average VR headset

  • Better lens type
    Hasbro MY3D Viewer uses aspheric lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Hasbro MY3D Viewer uses aspheric lenses, while the average VR headset uses fresnel lenses.aspheric vs fresnel
  • 37.8% lighter
    Hasbro MY3D Viewer is lighter than the average VR headset (362.8 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <484.2 g

    Hasbro MY3D Viewer is lighter than the average VR headset (362.8 g vs 583 g). The average VR headset weighs 583 g.362.8 g vs 583 g
  • 37.6 mm narrower
    Hasbro MY3D Viewer is narrower than the average VR headset (152.4 mm vs 190 mm). The average VR headset has a width of 190 mm.
    What it is: The horizontal dimension of the device when held in portrait orientation.
    When it matters: When you care about how wide the headset feels on your face or how compact it is to store.

    Importance: LOW

    Good value: <178.5 mm

    Hasbro MY3D Viewer is narrower than the average VR headset (152.4 mm vs 190 mm). The average VR headset has a width of 190 mm.152.4 mm vs 190 mm
  • Compatible with iOS
    Hasbro MY3D Viewer is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
    What it is: Shows whether the headset can work with iPhone or iPad devices.
    When it matters: When you want the headset to pair cleanly with iPhones or iPads for apps or setup.

    Importance: LOW

    Hasbro MY3D Viewer is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
  • Better lens type
    Hasbro MY3D Viewer uses aspheric lenses, while the average VR headset uses fresnel lenses.
  • Compatible with iOS
    Hasbro MY3D Viewer is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
  • 37.8% lighter
    Hasbro MY3D Viewer is lighter than the average VR headset (362.8 g vs 583 g). The average VR headset weighs 583 g.
  • 37.6 mm narrower
    Hasbro MY3D Viewer is narrower than the average VR headset (152.4 mm vs 190 mm). The average VR headset has a width of 190 mm.
  • No adjustable IPD
    Hasbro MY3D Viewer does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 25 mm smaller lens diameter
    Hasbro MY3D Viewer has a lower lens diameter than the average VR headset (25 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
  • No see-through mode
    Hasbro MY3D Viewer does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
  • No accelerometer
    Hasbro MY3D Viewer does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
  • 2 fewer cameras
    Hasbro MY3D Viewer has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    Hasbro MY3D Viewer does not support OpenXR, the average VR headset does. 63% of VR headsets support this cross-platform VR standard.
  • Lacks USB Type-C
    Hasbro MY3D Viewer lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • No 3.5 mm jack
    Hasbro MY3D Viewer does not include a 3.5 mm audio jack, the average VR headset does. 61.2% of VR headsets include wired audio output.
  • No touch controllers
    Hasbro MY3D Viewer does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Hasbro MY3D Viewer does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • No spatial audio
    Hasbro MY3D Viewer does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
  • Fewer microphones
    Hasbro MY3D Viewer includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.
  • Fewer speakers
    Hasbro MY3D Viewer has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    Hasbro MY3D Viewer does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 7 older release date
    Hasbro MY3D Viewer is older than the average VR headset (2,011 vs 2,018). The average VR headset was released in 2,018.
  • No adjustable IPD
    Hasbro MY3D Viewer does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Hasbro MY3D Viewer does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • No see-through mode
    Hasbro MY3D Viewer does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
    What it is: Shows whether the headset can display the outside world through passthrough cameras.
    When it matters: When you switch often between VR and seeing your room, keyboard, or nearby people.

    Importance: MEDIUM

    Hasbro MY3D Viewer does not support see-through mode, the average VR headset does. 65.3% of VR headsets offer passthrough viewing.
  • 25 mm smaller lens diameter
    Hasbro MY3D Viewer has a lower lens diameter than the average VR headset (25 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    What it is: States the diameter of the optical lenses, usually measured in millimeters.
    When it matters: When lens size affects the optical design and how the headset feels close to your face.

    Importance: MEDIUM

    Good value: >44 mm

    Hasbro MY3D Viewer has a lower lens diameter than the average VR headset (25 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.25 mm vs 50 mm
  • No touch controllers
    Hasbro MY3D Viewer does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    Hasbro MY3D Viewer does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Hasbro MY3D Viewer does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    Hasbro MY3D Viewer does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • No spatial audio
    Hasbro MY3D Viewer does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
    What it is: Supports immersive spatial audio playback.
    When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

    Importance: LOW

    Hasbro MY3D Viewer does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
  • Fewer microphones
    Hasbro MY3D Viewer includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    Hasbro MY3D Viewer includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphone/s.0 vs 2
  • 2 fewer cameras
    Hasbro MY3D Viewer has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4.2

    Hasbro MY3D Viewer has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2

Graphic comparison of Hasbro MY3D Viewer and

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Third-party reviews

What customers like about Hasbro MY3D Viewer?

  • Affordable entry-point for 3D and early VR experiences
  • Compatible with various legacy iOS devices including iPhone 3G, 3GS, 4, and multiple iPod Touch generations
  • Effective 3D depth and head-tracking using the device's internal sensors
  • Simple to set up with included adapter trays
  • Can be used by people wearing glasses
  • Sturdier build compared to contemporary cardboard alternatives

What customers dislike about Hasbro MY3D Viewer?

  • Extremely limited and shallow app library
  • Lacks focus and interpupillary distance (IPD) adjustments, causing eye strain for some users
  • Known to cause 'crushing' headaches or motion sickness during extended use
  • Proprietary access codes required for apps to prevent use with homemade viewers
  • Physical design makes it awkward to interact with the device's screen
  • Notifications break the 3D effect as they are not properly split for each eye
  • Noticeable pixelation, especially on non-Retina displays

Expert reviews

W
wired.com
31/03/2011

summary of the Hasbro My3D review: The Hasbro My3D is a simple, budget-friendly plastic viewer priced at $35 that allows users to play 3D games and view 3D content by snapping an iPhone or iPod Touch into a viewfinder tray. The device provides an immersive 360-degree environment where users interact with menus and gameplay using designated thumb holes at the bottom of the...Read more

G
gizmodo.com
01/04/2011

Product Summary The Hasbro MY3D is a lightweight, plastic pair of 3D goggles that attaches to an iPhone to transform double images into a stereoscopic 3D effect. Priced at a budget-friendly $35, the device functions as a fun, interactive toy that utilizes the phone’s internal gyroscope to offer a virtual window experience. It features a smart mechanical design, including built-in...Read more

T
techcrunch.com
05/05/2011

The Hasbro My3D is a stereoscopic viewer priced at $35 that transforms an iPhone or iPod Touch into an immersive 3D gaming device. It functions by splitting the mobile screen into two discrete images. The device relies entirely on the phone's built-in motion sensors to navigate 3D environments. Users interact with games like 360 Sharks and Bubble Bolt using cut-outs on the bottom to...Read more

D
digitaltrends.com
23/08/2019

The Hasbro My3D is an inexpensive $35 toy that mirrors the retro functionality of a View-Master by turning an iPhone or iPod touch into a handheld 3D viewer. It provides a cheap thrill primarily suited for keeping children under the age of 10 distracted during road trips. On the positive side, the device is budget-friendly and features wide compatibility across multiple older iOS...Read more

S
smh.com.au
07/04/2011

The Hasbro My3D is a $35 plastic, handheld attachment that converts an iPhone or iPod Touch into a 3D viewer, offering an affordable, immersive alternative to dedicated 3D gaming devices, particularly when paired with high-resolution Retina displays. Its key pros include low cost and engaging, app-driven, 360-degree content, with the review highlighting that the 3D effect is notably...Read more

M
matthewjdimatteo.com
10/04/2011

Hasbro's MY3D Review Summary The Hasbro MY3D is an "appessory" device shaped like binoculars that creates a stereoscopic 3D viewing experience by cradling an iPhone or iPod Touch. The gadget works alongside specialized apps that split the device screen into two rectangular viewing fields, delivering clear 3D graphics. Because it utilizes the phone's internal gyroscope, users can...Read more

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