Scored using VR headsets Methodology v1.0
VR headsets Methodology v1.0
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Products in this category are evaluated mathematically under Frontumo VR headsets Methodology v1.0 using verified laboratory benchmarks, technical specifications, and authentic consumer ratings with 0% commercial bias.
Explore VR headsets Methodology v1.0

Hasbro MY3D Viewer Review | 89 Data compared

Avg. price:~£25Weight:362.8 gResolution:N/ARefresh rate:N/A HzDisplay type:N/ADevice type:smartphone VR

Hasbro MY3D Viewer Review: Compare 89 technical specifications and user reviews to see how this product ranks in the VR headsets category and whether it is worth buying.

4.5

Overall score

Score
4.5/ 10
✕
What it is
An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.
When it matters
When you need a quick reference to identify the best VR headsets on the market.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

80%

4.5

Technical Score

20%

?

User score

â–¼Worse than 96% of vr-headsets
4.5

Technical Score

Technical score
4.5/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

58%

4.5

Display & Optics

22%

4.8

Tracking & Sensors

10%

3.7

Controls & Audio

4%

4.0

Hardware

3%

4.0

Connectivity

3%

5.7

Design & Power

â–¼Worse than 94% of vr-headsets
?

User score

User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

  • No image
No image

Best prices

    N/A~ £25

Best rankings

Available: ranking among products currently available (including other versions of this product).All: ranking among all products in the database.
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Technical Specifications of VR headset Hasbro MY3D Viewer

Technical Score
Technical score
4.5/ 10
✕
What it is
An assessment of technical performance for products in the VR headsets category across these key areas: Display & Optics, Tracking & Sensors, Connectivity, Controls & Audio, Hardware, Design & Power.
When it matters
When you want to compare VR headsets based on technical performance and available features.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

58%

4.5

Display & Optics

22%

4.8

Tracking & Sensors

10%

3.7

Controls & Audio

4%

4.0

Hardware

3%

4.0

Connectivity

3%

5.7

Design & Power

4.5
User score
User score
8.0/ 10
✕
What it is
A rating that combines user reviews and the total number of reviews received by the VR headset.
When it matters
When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.
Score distribution
â–¼
<55-66-77-88-99-10
Score components

70%

?

User ratings

30%

?

Number of reviews

?
Popularity
Popularity
1.0/ 10
✕
What it is
An indicator based on the number of reviews received by the VR headset.
When it matters
When you prefer to buy a product chosen and reviewed by many other consumers.
Score distribution
â–¼
<55-66-77-88-99-10
Popularity:
Hasbro MY3D Viewer has a popularity score of 1 point, which is lower than 65.3% of VR headsets.
1.0
Ratio quality/price
Value for money
6.1/ 10
✕
What it is
An indicator that combines the VR headset's overall rating with its cost.
When it matters
When you are looking for a VR headset with a good balance between quality and price.
Score distribution
â–¼
<55-66-77-88-99-10
Score components:

60%

4.5

Overall score

40%

10

Price

6.1
Resolution
N/A
Screen size
N/A
Refresh rate
N/A
Visible FoV (horizontal)
?
Visible FoV (vertical)
N/A
Show more
Tracking type
3DoF internal sensors
360° head tracking
yes
360° head tracking
yes
This vr headset supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
0
N. of cameras
0
N. of cameras
0
This vr headset has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Uses smartphone camera.
Tracking frequency
N/A
Show more
Operating system
iOS
OpenXR support
no
OpenXR support
no
This vr headset does not support OpenXR. 63.3% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
no
Wireless PC streaming
no
This vr headset does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
no
Wi-Fi connectivity
no
This vr headset does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
N/A
Show more
Touch controllers
no
Touch controllers
no
This vr headset does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Uses phone touchscreen for input.
Game controller included
no
Game controller included
no
This vr headset does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
no
Spatial audio
no
This vr headset does not support spatial audio. 91.5% of VR headsets support spatial audio.
N. of speakers
0
N. of speakers
0
This vr headset has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
0
N. of microphones
0
This vr headset includes 0 microphones, which is fewer than 71.1% of VR headsets and equal to 28.9% of VR headsets.
Show more
Device type
smartphone VR
Chipset
N/A
CPU clock speed
N/A
GPU model
N/A
RAM capacity
N/A
Show more
Battery capacity
N/A
Charging time
N/A
Weight
362.8 g
Weight
362.8 g
This vr headset weighs 362.8 g which is lighter than 82.2% of VR headsets.
Viewer only; excludes mobile device.
Headstrap type
N/A
Body material
plastic
Show more

Hasbro MY3D Viewer vs the average VR headset

246810TotalDisplay & OpticsTracking & SensorsConnectivityControls & AudioHardwareDesign & Power
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    Plano-convex lens.
    aspheric vs fresnel
  • 37.8% lighter
    Weight
    362.8 g
    This vr headset is lighter than the average VR headset (362.8 g vs 583 g). The average VR headset weighs 583 g.
    Viewer only; excludes mobile device.
    362.8 g vs 583 g
  • 37.6 mm narrower
    Width
    152.4 mm
    This vr headset is narrower than the average VR headset (152.4 mm vs 190 mm). The average VR headset has a width of 190 mm.
    152.4 mm vs 190 mm
  • Compatible with iOS
    iOS compatibility
    yes
    This vr headset is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
    Older iPhone and iPod touch models only.
  • Better lens type
    Lens type
    aspheric
    This vr headset uses aspheric lenses, while the average VR headset uses fresnel lenses.
    Plano-convex lens.
    aspheric vs fresnel
  • Compatible with iOS
    iOS compatibility
    yes
    This vr headset is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
    Older iPhone and iPod touch models only.
  • 37.8% lighter
    Weight
    362.8 g
    This vr headset is lighter than the average VR headset (362.8 g vs 583 g). The average VR headset weighs 583 g.
    Viewer only; excludes mobile device.
    362.8 g vs 583 g
  • 37.6 mm narrower
    Width
    152.4 mm
    This vr headset is narrower than the average VR headset (152.4 mm vs 190 mm). The average VR headset has a width of 190 mm.
    152.4 mm vs 190 mm
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 25 mm smaller lens diameter
    Lens diameter
    25 mm
    This vr headset has a lower lens diameter than the average VR headset (25 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    25 mm vs 50 mm
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Uses phone touchscreen for input.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • No spatial audio
    Spatial audio
    no
    This vr headset does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    Uses smartphone camera.
    0 vs 2
  • No accelerometer
    Accelerometer
    no
    This vr headset does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
  • No adjustable IPD
    Adjustable IPD
    no
    This vr headset does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 25 mm smaller lens diameter
    Lens diameter
    25 mm
    This vr headset has a lower lens diameter than the average VR headset (25 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    25 mm vs 50 mm
  • No accelerometer
    Accelerometer
    no
    This vr headset does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
  • 2 fewer cameras
    N. of cameras
    0
    This vr headset has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    Uses smartphone camera.
    0 vs 2
  • No OpenXR support
    OpenXR support
    no
    This vr headset does not support OpenXR, the average VR headset does. 62% of VR headsets support this cross-platform VR standard.
  • Lacks USB Type-C
    USB Type-C
    no
    This vr headset lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • No 3.5 mm jack
    3.5 mm audio jack
    no
    This vr headset does not include a 3.5 mm audio jack, the average VR headset does. 60% of VR headsets include wired audio output.
  • Not compatible with Android
    Android compatibility
    no
    This vr headset is not compatible with Android, the average VR headset is. 51% of VR headsets support Android pairing or companion apps.
  • No touch controllers
    Touch controllers
    no
    This vr headset does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    Uses phone touchscreen for input.
  • No haptic feedback
    Haptic feedback
    no
    This vr headset does not support haptic feedback, the average VR headset does. 64% of VR headsets offer haptics in the headset or controllers.
  • No spatial audio
    Spatial audio
    no
    This vr headset does not support spatial audio, the average VR headset does. 89.6% of VR headsets support spatial audio.
  • Fewer microphones
    N. of microphones
    0
    This vr headset includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    0 vs 2
  • Fewer speakers
    N. of speakers
    0
    This vr headset has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    0 vs 2
  • No game controller included
    Game controller included
    no
    This vr headset does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 7 older release date
    Release date
    2011
    This vr headset is older than the average VR headset (2011 vs 2018). The average VR headset was released in 2018.
    April 2011
    2011 vs 2018

Video reviews

Hands-on testing, unboxing, and real-world video evaluations

Expert reviews

In-depth analysis and verdict from leading tech publications

W
wired.com
31/03/2011
Summary of the review
G
gizmodo.com
01/04/2011
Summary of the review
T
techcrunch.com
05/05/2011
Summary of the review
D
digitaltrends.com
23/08/2019
Summary of the review
S
smh.com.au
07/04/2011
Summary of the review
M
matthewjdimatteo.com
10/04/2011
Summary of the review

Third-party reviews

What we like about Hasbro MY3D Viewer

  • Affordable entry-point for 3D and early VR experiences
  • Compatible with various legacy iOS devices including iPhone 3G, 3GS, 4, and multiple iPod Touch generations
  • Effective 3D depth and head-tracking using the device's internal sensors
  • Simple to set up with included adapter trays
  • Can be used by people wearing glasses
  • Sturdier build compared to contemporary cardboard alternatives

What we don't like about Hasbro MY3D Viewer

  • Extremely limited and shallow app library
  • Lacks focus and interpupillary distance (IPD) adjustments, causing eye strain for some users
  • Known to cause 'crushing' headaches or motion sickness during extended use
  • Proprietary access codes required for apps to prevent use with homemade viewers
  • Physical design makes it awkward to interact with the device's screen
  • Notifications break the 3D effect as they are not properly split for each eye
  • Noticeable pixelation, especially on non-Retina displays

Verdict

The Hasbro MY3D Viewer is a legacy handheld stereoscopic 3D viewer designed for use with the iPhone 3G, 3GS, 4, and early iPod Touch models, functioning similarly to a modern View-Master by utilizing the device's screen as its primary display. Measuring approximately 20.3 x 15.2 x 10.2 cm and weighing roughly 363 grams, the viewer features 25mm diameter lenses and two access openings that allow users to interact with the phone's multi-touch screen while it is docked in one of the four included cradles. Its primary characteristics include seamless integration with the iPhone's accelerometer and gyroscope to enable 360-degree immersive environments and interactive gaming through dedicated apps. Main pros include its highly affordable price point, wireless and battery-free operation, and a design that accommodates users wearing glasses; however, significant cons include a flimsy plastic build, limited software library of simple games, and the fact that it splits the phone's resolution in half for each eye, resulting in a noticeably lower-quality visual experience.

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