Google Cardboard Review | 89 Data compared

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  • Avg. price: ~£9
  • Weight: 96 g
  • Resolution: ?
  • Refresh rate: ?
  • Display type: N/A
  • Device type: smartphone VR

Google Cardboard review. Compare 89 technical specifications and user reviews to see how it ranks among VR headsets and if it is worth buying.

4.7

Overall score

What it is: An overall evaluation of the VR headset's quality, based on technical analyses and user reviews.

When it matters: When you need a quick reference to identify the best VR headsets on the market.

Score components:

80.0%

3.8

Technical Score

20.0%

8.2

User score

Poor
3.8

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.1

Display & Optics

22.0%

4.8

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.2

Connectivity

3.0%

7.3

Design & Power

Poor
8.2

User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.4

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
3.6
(2883)
amazon
4.2
(1233)
amazon
3.7
(801)
amazon
3.4
(766)
amazon
3.3
(369)
amazon
3.8
(285)
amazon
3.0
(92)
amazon
3.4
(71)
amazon
3.5
(34)
United States
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3.6
(3010)
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4.2
(1266)
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3.8
(815)
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3.3
(805)
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3.9
(225)
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3.6
(45)
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4.5
(6)

(Reviews last updated: July 2026)

Excellent
  • 6.6
    Gaming

    Score components:

    40.0%

    ?

    Refresh rate

    35.0%

    4.0

    Touch controllers

    25.0%

    ?

    Resolution

  • 8.0
    Movies

    Score components:

    40.0%

    ?

    Resolution

    35.0%

    ?

    Display type

    25.0%

    ?

    Visible FoV (horizontal)

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Best prices in UK

Best rankings

?

Available: ranking among products currently available (including other versions of this product).
All: ranking among all products in the database.

Verdict

The Google Cardboard is a low-cost, smartphone-based virtual reality viewer typically constructed from E-flute corrugated cardboard and paired with two 34mm–45mm biconvex lenses that provide an approximately 80° field of view. The headset relies entirely on the inserted smartphone's display and internal sensors (gyroscope and accelerometer) for head tracking, supporting devices with screen sizes up to 6 inches. Its main characteristics include a simple three-step assembly and a capacitive touch button that serves as a single-input controller by physically making contact with the phone’s screen. The primary pros are its extreme affordability, lightweight design (around 3.4 oz), and cross-platform compatibility with both Android and iOS. However, significant cons include a lack of a head strap—requiring users to hold the viewer to their face—limited 3-degree-of-freedom tracking, and poor durability of the cardboard material, which can lead to light leakage and discomfort over extended use.

Technical Specifications of Google Cardboard

Technical Score

What it is: An assessment of the VR headset's technical performance, covering eight key areas: display quality, tracking, comfort, controllers, connectivity, audio, battery, and design.

When it matters: When you want to compare VR headsets based on technical performance and available features.

Score components:

58.0%

3.1

Display & Optics

22.0%

4.8

Tracking & Sensors

10.0%

4.8

Controls & Audio

4.0%

4.0

Hardware

3.0%

4.2

Connectivity

3.0%

7.3

Design & Power

3.8
Google Cardboard has a technical score of 3.84 points, which is lower than 95.9% of VR headsets.
User score

What it is: A rating that combines user reviews and the total number of reviews received by the VR headset.

When it matters: When you want to know how a VR headset performs in real use and how reliable it remains over time according to user feedback.

Score components:

70.0%

7.4

User reviews

30.0%

10

Popularity

User score:
United Kingdom
amazon
3.6
(2883)
amazon
4.2
(1233)
amazon
3.7
(801)
amazon
3.4
(766)
amazon
3.3
(369)
amazon
3.8
(285)
amazon
3.0
(92)
amazon
3.4
(71)
amazon
3.5
(34)
United States
Amazon_logo.png
3.6
(3010)
Amazon_logo.png
4.2
(1266)
Amazon_logo.png
3.8
(815)
Amazon_logo.png
3.3
(805)
Amazon_logo.png
3.9
(225)
Amazon_logo.png
3.6
(45)
Amazon_logo.png
4.5
(6)

(Reviews last updated: July 2026)

8.2
Google Cardboard has a user score of 8.17 points, which is higher than 69.4% of VR headsets.
Popularity
What it is: An indicator based on the number of reviews received by the VR headset.
When it matters: When you prefer to buy a product chosen and reviewed by many other consumers.
10
Google Cardboard has a popularity of 10 points, which is higher than 67.4% of products in this category.
Ratio quality/price

What it is: An indicator that combines the VR headset's overall rating with its cost.

When it matters: When you are looking for a VR headset with a good balance between quality and price.

Score components:

60.0%

4.7

Overall score

40.0%

10

Price

6.3
Google Cardboard has a quality-to-price ratio of 6.3 points, which is lower than 67.4% of products in this category.
Resolution
What it is: The total number of pixels displayed on the screen, expressed as width x height, determining sharpness.
When it matters: When you want crisp text and sharp details in photos and videos.

Importance: HIGH

?
Screen size
What it is: The physical diagonal measurement of the display area, usually expressed in inches.
When it matters: When you want a larger image area that can feel more immersive in games, movies, and VR apps.

Importance: LOW

?
Refresh rate
What it is: The number of times per second the display updates the image, measured in Hertz (Hz); higher rates offer smoother motion.
When it matters: When you want scrolling to feel fluid and games to look smoother.

Importance: HIGH

Good value: >100 Hz

?
Visible FoV (horizontal)
What it is: Measures the visible horizontal field of view of the image, expressed in degrees.
When it matters: When you want a wider left-to-right view for racing, shooters, and room-scale immersion.

Importance: HIGH

Good value: >105 °

?
Visible FoV (vertical)
What it is: Measures the visible vertical field of view of the image, expressed in degrees.
When it matters: When a taller visible image helps scenes feel less cropped above and below your view.

Importance: HIGH

Good value: >97 °

?
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Tracking type
What it is: Specifies the tracking method used for positional detection, such as inside-out or outside-in.
When it matters: When you want to know whether tracking depends on onboard cameras or external hardware.

Importance: LOW

3DoF internal sensors
360° head tracking
What it is: Shows whether the headset can track head movement across a full 360-degree space.
When it matters: When you turn around often in room-scale games and do not want tracking blind spots.

Importance: MEDIUM

yes
Google Cardboard supports full 360° head tracking. 2% of VR headsets support this tracking mode.
N. of tracking sensors
What it is: Counts the integrated sensors used for positional or motion tracking.
When it matters: When you compare how much built-in hardware the headset uses for motion tracking.

Importance: LOW

0
N. of cameras
What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

Importance: MEDIUM

Good value: >4

0
Google Cardboard has 0 cameras which is fewer than in 64.6% of VR headsets and equal to that in 35.4% of VR headsets.
Tracking frequency
What it is: Indicates how often the tracking system updates position data, measured in hertz.
When it matters: When you want fast motion tracking to stay stable during quick head or hand movement.

Importance: LOW

Good value: >700 Hz

N/A
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Operating system
What it is: The primary system software that manages the headset's hardware, apps, and core functions.
When it matters: When you have a preference for the user interface and app ecosystem.

Importance: LOW

Android/iOS
OpenXR support
What it is: Indicates whether the headset supports the OpenXR standard for compatible VR software.
When it matters: When you want broader compatibility with VR apps across different software platforms.

Importance: LOW

no
Google Cardboard does not support OpenXR. 66.7% of VR headsets support this cross-platform VR standard.
Wireless PC streaming
What it is: Shows whether the headset can receive PC VR content over a wireless connection.
When it matters: When you want PC VR without a cable running from the headset to your computer.

Importance: LOW

no
Google Cardboard does not support wireless PC streaming. 38.8% of VR headsets support cable-free PC VR streaming.
Wi-Fi connectivity
What it is: The ability of the headset to connect to a wireless network.
When it matters: When you want wireless downloads, streaming, updates, or online features without relying on a cable.

Importance: LOW

no
Google Cardboard does not have Wi-Fi. 38.8% of VR headsets have Wi-Fi connectivity.
Wi-Fi version
What it is: Version of Wi-Fi standard supported.
When it matters: When compatibility with your router and wireless setup affects download speeds, streaming quality, or latency.

Importance: LOW

N/A
Show more
Touch controllers
What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

Importance: MEDIUM

no
Google Cardboard does not include touch controllers. 73.5% of VR headsets come with dedicated hand controllers.
Game controller included
What it is: Indicates whether game controllers are included in the standard package.
When it matters: When you want a complete VR package and do not want to buy controllers separately.

Importance: LOW

no
Google Cardboard does not include a game controller. 65.3% of VR headsets ship with controllers in the box.
Spatial audio
What it is: Supports immersive spatial audio playback.
When it matters: When movies, games, and VR experiences feel better with more immersive positional sound.

Importance: LOW

yes
Google Cardboard supports spatial audio. 10.6% of VR headsets support spatial audio.
N. of speakers
What it is: Counts the built-in speakers used for audio playback.
When it matters: When you plan to use the headset without separate headphones or external speakers.

Importance: LOW

0
Google Cardboard has 0 speakers which is fewer than in 63% of VR headsets and equal to that in 37% of VR headsets.
N. of microphones
What it is: The number of microphones built into the headset or its integrated hardware.
When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

Importance: LOW

0
Google Cardboard includes 0 microphones, which is fewer than 74.4% of VR headsets and equal to 25.6% of VR headsets.
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Device type
What it is: Describes the overall headset class, such as standalone, PC VR, or mixed reality.
When it matters: When you choose between a standalone headset, a PC VR model, or mixed-reality use.

Importance: LOW

smartphone VR
Chipset
What it is: The central System-on-Chip (SoC) that houses the CPU, GPU, modem, and other core processing components.
When it matters: When you want to know which processor powers the headset’s performance and supported features.

Importance: LOW

N/A
CPU clock speed
What it is: Indicates the base operating frequency of the main processor, measured in gigahertz.
When it matters: When you compare standalone headset speed for games, menus, and mixed-reality apps.

Importance: LOW

Good value: >3 GHz

N/A
GPU model
What it is: The official model name of the graphics processor used in the VR headset.
When it matters: When you compare graphics hardware for gaming, video editing, or benchmarks.

Importance: LOW

N/A
RAM capacity
What it is: States the installed RAM capacity used for system operation and multitasking.
When it matters: When you want smoother multitasking and better headroom for demanding VR apps.

Importance: LOW

Good value: >8 GB

N/A
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Battery capacity
What it is: The amount of electric charge the battery can store, usually measured in mAh.
When it matters: When you want longer untethered play time without recharging the headset too often.

Importance: LOW

Good value: >4900 mAh

N/A
Charging time
What it is: Time required for a full charge.
When it matters: When charging speed, charging method, or battery upkeep convenience matters to your routine.

Importance: LOW

Good value: <2.5 hours

N/A
Weight
What it is: The total weight of the headset, affecting how heavy it feels during use.
When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

Importance: LOW

Good value: <500 g

96 g
Google Cardboard weighs 96 g which is lighter than 100% of VR headsets.
Headstrap type
What it is: Identifies the design of the headstrap used to secure the headset on the user's head.
When it matters: When comfort, balance, and pressure distribution matter during long VR sessions.

Importance: LOW

N/A
Body material
What it is: The main material used for the headset body or housing.
When it matters: When you care about how sturdy, premium, or lightweight the headset feels over time.

Importance: LOW

cardboard
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Google Cardboard vs the average VR headset

  • Better lens type
    Google Cardboard uses aspheric lenses, while the average VR headset uses fresnel lenses.
    What it is: Identifies the optical lens design used by the headset, such as Fresnel or pancake.
    When it matters: When you compare edge clarity, glare behavior, and headset thickness across optical designs.

    Importance: MEDIUM

    Google Cardboard uses aspheric lenses, while the average VR headset uses fresnel lenses.aspheric vs fresnel
  • 83.5% lighter
    Google Cardboard is lighter than the average VR headset (96 g vs 583 g). The average VR headset weighs 583 g.
    What it is: The total weight of the headset, affecting how heavy it feels during use.
    When it matters: When you want a headset that feels lighter and more comfortable during longer VR sessions.

    Importance: LOW

    Good value: <500 g

    Google Cardboard is lighter than the average VR headset (96 g vs 583 g). The average VR headset weighs 583 g.96 g vs 583 g
  • 26.5 mm lower height
    Google Cardboard is shorter than the average VR headset (82 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
    What it is: The vertical dimension of the device.
    When it matters: When you care about how tall the headset is for fit, bulk, or storage.

    Importance: LOW

    Good value: <116 mm

    Google Cardboard is shorter than the average VR headset (82 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.82 mm vs 108.5 mm
  • Compatible with Android
    Google Cardboard is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
    What it is: Shows whether the headset can work with Android phones or tablets for setup, companion apps, or content.
    When it matters: When you want the headset to pair cleanly with Android phones for apps or setup.

    Importance: LOW

    Google Cardboard is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • Compatible with iOS
    Google Cardboard is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
    What it is: Shows whether the headset can work with iPhone or iPad devices.
    When it matters: When you want the headset to pair cleanly with iPhones or iPads for apps or setup.

    Importance: LOW

    Google Cardboard is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
  • Better lens type
    Google Cardboard uses aspheric lenses, while the average VR headset uses fresnel lenses.
  • Compatible with Android
    Google Cardboard is compatible with Android, the average VR headset is not. 50% of VR headsets support Android pairing or companion apps.
  • Compatible with iOS
    Google Cardboard is compatible with iOS, the average VR headset is not. 34.7% of VR headsets support iPhone or iPad integration.
  • 83.5% lighter
    Google Cardboard is lighter than the average VR headset (96 g vs 583 g). The average VR headset weighs 583 g.
  • 26.5 mm lower height
    Google Cardboard is shorter than the average VR headset (82 mm vs 108.5 mm). The average VR headset has a height of 108.5 mm.
  • No adjustable IPD
    Google Cardboard does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 16 mm smaller lens diameter
    Google Cardboard has a lower lens diameter than the average VR headset (34 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
  • No accelerometer
    Google Cardboard does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
  • 2 fewer cameras
    Google Cardboard has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
  • No OpenXR support
    Google Cardboard does not support OpenXR, the average VR headset does. 65.2% of VR headsets support this cross-platform VR standard.
  • Lacks USB Type-C
    Google Cardboard lacks a USB Type-C port, the average VR headset includes one. 58% of VR headsets use USB-C ports.
  • No 3.5 mm jack
    Google Cardboard does not include a 3.5 mm audio jack, the average VR headset does. 61.2% of VR headsets include wired audio output.
  • No touch controllers
    Google Cardboard does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Google Cardboard does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Google Cardboard includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
  • Fewer speakers
    Google Cardboard has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
  • No game controller included
    Google Cardboard does not include a game controller, the average VR headset does. 64% of VR headsets ship with controllers in the box.
  • 4 older release date
    Google Cardboard is older than the average VR headset (2014 vs 2018). The average VR headset was released in 2018.
  • No adjustable IPD
    Google Cardboard does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
    What it is: Shows whether the lens spacing can be adjusted to match the distance between the user's pupils.
    When it matters: When more than one person uses the headset and needs the lenses aligned comfortably.

    Importance: HIGH

    Google Cardboard does not support adjustable IPD, the average VR headset does. 64% of VR headsets offer adjustable lens spacing.
  • 16 mm smaller lens diameter
    Google Cardboard has a lower lens diameter than the average VR headset (34 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.
    What it is: States the diameter of the optical lenses, usually measured in millimeters.
    When it matters: When lens size affects the optical design and how the headset feels close to your face.

    Importance: MEDIUM

    Good value: >44 mm

    Google Cardboard has a lower lens diameter than the average VR headset (34 mm vs 50 mm). The average VR headset has a lens diameter of 50 mm.34 mm vs 50 mm
  • No touch controllers
    Google Cardboard does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
    What it is: Shows whether dedicated motion controllers are included for hand-based input in VR.
    When it matters: When your favorite games rely on precise hand input rather than hand tracking alone.

    Importance: MEDIUM

    Google Cardboard does not include touch controllers, the average VR headset does. 72% of VR headsets come with dedicated hand controllers.
  • No haptic feedback
    Google Cardboard does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
    What it is: Shows whether vibration-based haptic feedback is available in the controllers or headset.
    When it matters: When you want stronger physical feedback from hits, grabs, or rhythm cues in VR games.

    Importance: LOW

    Google Cardboard does not support haptic feedback, the average VR headset does. 63.3% of VR headsets offer haptics in the headset or controllers.
  • Fewer microphones
    Google Cardboard includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.
    What it is: The number of microphones built into the headset or its integrated hardware.
    When it matters: When voice chat, voice commands, or in-headset recording quality matter to your setup.

    Importance: LOW

    Google Cardboard includes fewer microphones than the average VR headset (0 vs 2). The average VR headset includes 2 microphones.0 vs 2
  • 2 fewer cameras
    Google Cardboard has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.
    What it is: Counts the built-in cameras used for tracking, passthrough, or environmental sensing.
    When it matters: When passthrough quality, room mapping, and inside-out tracking matter to your setup.

    Importance: MEDIUM

    Good value: >4

    Google Cardboard has fewer cameras than the average VR headset (0 vs 2). The average VR headset has 2 cameras.0 vs 2
  • No accelerometer
    Google Cardboard does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
    What it is: A sensor that measures proper acceleration, used for screen rotation, step counting, and motion detection.
    When it matters: When you want the screen to rotate automatically or track your steps.

    Importance: LOW

    Google Cardboard does not have an accelerometer, the average VR headset does. 86% of VR headsets include an accelerometer.
  • Fewer speakers
    Google Cardboard has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.
    What it is: Counts the built-in speakers used for audio playback.
    When it matters: When you plan to use the headset without separate headphones or external speakers.

    Importance: LOW

    Google Cardboard has fewer speakers than the average VR headset (0 vs 2). The average VR headset has 2 speakers.0 vs 2

Graphic comparison of Google Cardboard and

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Third-party reviews

What customers like about Google Cardboard?

  • Extremely affordable and low-cost entry point into VR
  • Simple and quick setup process
  • Compatible with a wide range of Android and iOS smartphones
  • Highly portable and lightweight design
  • Effective introduction/educational tool for first-time VR users
  • Eco-friendly construction using recycled materials

What customers dislike about Google Cardboard?

  • Frequent reports of motion sickness and nausea
  • Uncomfortable for extended use due to lack of padding and head straps
  • Limited library of high-quality, fully-realized VR content
  • Basic build quality can be flimsy and prone to wear or stains
  • Experience is heavily dependent on the smartphone's screen resolution and sensors
  • Lack of advanced features like adjustable lenses or physical buttons

Expert reviews

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cnet.com
06/06/2015
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techradar.com
03/04/2015
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techgearlab.com
21/09/2017
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sarahadowney.medium.com
03/09/2015
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Gearbrain
Gearbrain
14/12/2015
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techwritersbureau.com
29/01/2016
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techradar.com
03/04/2015
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tomsguide.com
22/02/2017
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seoclerk.com
21/11/2016
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pocket-lint.com
08/02/2016
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newatlas.com
29/05/2015
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M
medium.com
31/07/2015
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slj.com
16/06/2015
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B
bloculus.de
27/04/2015
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mixed.de
01/03/2015
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oiger.de
23/01/2015
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chip.de
21/08/2015
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pcwelt.de
27/06/2016
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rp-online.de
13/07/2018
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mixed.de
18/07/2015
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realite-virtuelle.com
20/07/2015
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S
stuffi.fr
26/11/2014
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C
coreight.com
11/02/2015
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C
casques-vr.com
05/12/2014
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R
realite-virtuelle.com
15/07/2019
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M
mrcardboard.eu
04/08/2016
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T
trentejours.com
07/12/2015
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es.gizmodo.com
28/05/2015
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xatakandroid.com
09/04/2015
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M
mrcardboard.eu
03/08/2016
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J
javipas.com
17/04/2015
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gametimers.it
09/11/2014
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it.ign.com
06/03/2019
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macitynet.it
21/02/2016
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D
draadbreuk.nl
31/10/2014
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B
bright.nl
03/04/2016
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V
virtualreality123.nl
Not specified
Summary of the review

Video reviews

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